More by Marvin Knight
Before me stands monsters, Chaos Gods, Undead Wizards, dragons, and a love worth fighting for.The monsters brought by the integration are under control, but the System will not grant us peace. Before us stand four hostile factions, and some of them are already plotting against me and my people. Worse, they draw on the power of the Chaos Gods to do I know not what.
But I am not alone. My allies on Themyscira have been of great help to me already, and I have my eye on one in particular. Cyra and I have grown close, and I hope to grow closer still. But she has duties to her family she's unwilling to burden me with.
I can't let her get away from me that easily. Whatever foes lie between me and her better watch out.
The Apocalypse was hard. What followed was harder.The first integration was just the start for Earth. As we grappled with the aftermath of the first integration, a new, more daunting phase began. The System had unveiled additional shards, each a victorious fragment of a broken civilization, survivors and conquerors just like us. These battle-hardened and desperate people are determined to win, and pose a threat unlike any we've faced so far. Meanwhile, the lifeline between Crownhill and Themyscira hangs in the balance. Elder Thalassa still holds a grudge against me, and without her mother, Cyra won't have the sway to keep her at bay. If my shops in Shadefall are discovered, the flow of goods between Earth and Themyscira will surely be cut off, along with my hopes for victory on Earth. Every battle I've endured, and every lover I've gained, has led me to this moment. To face these new threats, I'll be counting on Bridget, Sakura, and Myrina more than ever. Now, the fate of two realms rests on our shoulders. The release date may be moved forward if I finish ahead of schedule.From the author of Paladin of the Sigil and the Spellheart Series, delve into this thrilling LitRPG Apocalypse and prepare for the end of the world, teeming with monsters, magic, and lovers aplenty.
Monsters roamed the Earth, and the wider multiverse was making its presence known.
I finally reunited with my childhood friend, and with her guidance through the chaos that the System brought to Earth, there was nothing left to fear.
But she had her own battles to fight and had few allies to call on. I couldn't ask her to rush to my aid when I couldn't do the same for her. Her enemies were powerful, and I had to be even stronger to face them.
Throughout it all, our old friendship rekindled, deeper than ever before. But the traditions of the Amazonian warriors were not easily overcome. If I didn't want my skull crushed between my friend's thighs, I needed to be quick with my spells and even quicker with my schemes.
Meanwhile, challengers laid claim to my home on Earth. The Wolfmen were defeated, but Ogres, Trolls, Goblins, and who knows what else, roamed these lands. Chance and circumstance had left me as the champion of humanity on my shard, and if I wanted to preserve those I cared about, all those who would do us harm must die.
My new class could grant me the power to protect those I loved. But the forbidden knowledge it held was forbidden for a reason.
From the author of Paladin of the Sigil and the Spellheart Series, delve into this thrilling LitRPG Apocalypse and prepare for the end of the world, teeming with monsters, magic, and lovers aplenty. Coming to a universe near you!
Growing up, she was the girl down the street. Even then, I knew she was different. She was tough, rough, and had the strength to stop a speeding car with her bare hands. We were as thick as thieves, sharing every adventure.
Then one day she revealed a secret. She wasn't from Earth. She was from a distant place called the Arcadia Multiverse.
Her people lived under the rule of a god-like entity known as the System.
That System had its gaze fixed on Earth. And it was only a matter of time before it came for us.
But long before the System arrived, she vanished, leaving behind only a strange token that now dangles around my neck.
Yet, her parting words stayed with me. The System was bound for Earth. And when it came, I'd be ready for it.
I would triumph over this System and the new world it brought with it. And then, perhaps, I'd see my friend again.
From the author of Paladin of the Sigil and the Spellheart Series, delve into this thrilling LitRPG Apocalypse and prepare for the end of the world, teeming with monsters, magic, and lovers aplenty. Coming to a universe near you!
Theo's old friends are just out of reach, but it's past time he went looking for them.
With the world safe and the Hearthwood Clan prospering more than ever, Theo finally has both the opportunity and the power to go looking for Sam and Dean, who went missing hundreds of years ago. There's much to do at home, but once his affairs are settled, Theo plans to chase their trail and figure out what happened to them so that he can bring them home.
Father, Patriarch, Conqueror. Theo's done it all, and he's ready to settle down. But his enemies have other plans.
Far from the Hearthwood, his enemies plot against him. The Cult of the Unblinking Eye schemes. An arrogant Satyr King demands. A swarm of dragons hungers. And an evil twin has plans of his own.
At home, the Hearthwood has never been better. With Sam and Dean at his side once again, Theo thinks his days of battle and struggle are behind him. Now's the time to build and raise his family to face the future.
But his enemies are not dead, and not all his foes are conquered. And now with a family to protect, the stakes have never been higher.
For as Theo's power has grown, so too has that of his foes. Caught up in schemes that span worlds, the Sorcerer realm won't be enough to keep him and his clan alive. Even the power of The Wanderer won't grant him an edge against enemies with just as many tricks up their sleeves.
Theo will have to dig deep down and draw forth that old grit and determination to protect all that he holds dear.
Before Immortal Ascendants, worlds shatter like glass upon an anvil.
Overhead, ancient golems awaken to cull the world of elves. To the east, the Cult of the Unblinking Eye plans the Hearthwood Clan's destruction. And beyond the bounds of time and space lurks greater threats than anyone could ever imagine.
Chaos and ruin are all the awaits the World of Sanctuary and Serenity. Only one man can save it. And save it he must, for on that world lies everything he knows and loves.
Theo must rise to greater heights than ever before. Join him for one final adventure as fate itself turns against him.
Surrounded by enemies and against impossible odds.
That's just another ordinary day for Theo, the Patriarch of the Hearthwood Clan. After returning from the World of Struggle and Strife with the title of chief, Theo must defend his home once more.
Theo's power has grown by leaps and bounds, and many new opportunities have presented themselves. He must use what little time he has to embrace the World Titan Fiendbody, which will give him the power to fight these many foes. With the strength of a champion and an iron will, Theo must rally himself to slay the enemies of the Hearthwood. Only then can he help Princess Tivana save Deania from the forces of the Cult of the Unblinking Eye.
A Cultivating Gamelit Harem Adventure
A man must repay his debts.
Especially when he owes those debts to the princess of the realm. Luckily, she only asks that Theo stay in the palace as her guest. That should be an easy debt to pay, but trouble is afoot in the land and no number of royal dinners or palace balls will stop it.
In the city itself, Countess Frostweaver has made a new associate with the face of an old friend. To the east and west, the Cult of the Unblinking Eye is plotting against Deania with its neighbors. To the south, the orcs are making moves that suggest they’re finished with the long-held peace treaty signed generations ago. Things aren’t good in Deania, and the princess will need all the help she can get.
As one of the few people she trusts, Theo must leave the capital to resolve the growing tension with the orcs to the south. But fate has other plans in store for him when his diplomatic mission takes him to the orc homeworld to meet the Blackgorge Tribe.
The Ten Thousand Worlds is a bigger place than Theo could have ever imagined. He must strengthen his clan and himself if he is to prepare for these new challenges. Before, the princess saved the Hearthwood Clan. Now, it’s Theo’s turn to repay the favor.
Written by and for fans of Harem, Base building, dungeon cores, and cultivation novels.
In a city of flying mountains and magic palaces, a man must hunt for his lost friends and face the legacy they left behind.Theo's family is safe, but the Ten Thousand Worlds are still rife with both danger and opportunity. His old friends are missing, but now Theo's finally caught their trail. For the first time since coming to this strange world of elves and cultivation, Theo must leave the Hearthwood Forest and see the world beyond the trees.
Outside, enemies lurk in wait, eager to tear apart everything Theo has built. But Theo's no longer a wide-eyed and wondrous human. Now, he's got teeth of his own.
Gamelit, cultivation, and unconventional relationships.
With enemies at the gates and trouble at home, a man must defend his clan armed only with his magical martial arts and a futuristic spaceship fortress.
His enemies won’t know what hit them.
After finally defeating the Matriarch of the Crimson Dragon clan, Theo’s left with a disunited group of tribes swearing loyalty to him in name only. And why should they? He’s got no towering fortress. No chests of gold. No loyal army
Yet.
With nothing but his wits, his new (extremely attractive) friends, and his AI companion, Theo has to bring the Hearthwood forest together to face a looming threat. But the Hearthwood forest is old and filled with secrets. And very few of them are friendly
This novel contains Gamelit, Cultivation, Empire-building, and Harem elements. Secrets of the Hearthwood fun fantasy novel just over 142,000 words.
A Cultivating Gamelit Harem Adventure
One man’s will forged a clan from scattered and broken tribes. But when enemies from afar eye his tiny forest, can he defend what he has built?
The Hearthwood Clan now exists in more than name. Theo has crowned himself patriarch, and most of the tribal chiefs are now matriarchs at his side. But his troubles are not over. Not all the tribes have sworn their fealty, and Theo will need every elvish cultivator he can muster to oppose the ominous shadows that loom over the forest.
Undead plague the land.
A four-tailed monster lurks in the woods.
Honorless slavers eye elves with greedy eyes.
An unblinking eye gazes down, filled with malevolence.
To face these threats, the Hearthwood Clan must rise to new heights and cultivate their way to power beyond anything they have ever dreamed of.
Written by and for fans of Harem, Base building, dungeon cores, and cultivation novels.
Approximately 170,000 words.