More by K.D. Robertson
Finance isn't Nick Waite’s strong suit as a detective, but he’s learning fast as he investigates the cover-up of a murder inside Neo Babylon’s oldest bank. The winds of conspiracy whirl around him, and everyone from the police commissioner to gang lords warn him to step back.
Taking the easy way out isn’t in his nature, however. He’s gotten where he is by being stubborn and a chance to knock a corrupt bank down a peg is too good to pass up.
But all isn’t well with his partners, the police’s elite Archangels. A new prototype model is about to be deployed, and she has her own views on humanity to force on her brethren. Nick feels more like an AI whisperer than a detective some days.
Through it all, the city continues to smolder like a powder keg ready to blow. This case will determine more than the fate of a few banking executives.
In Neo Babylon, your neural implant is your identity. You use it as your credit card, to surf the Altnet, to chat with friends, to login to work or school, and to be pestered by advertisements. Anyone without one is cut off from society.
Nick can’t get a neural implant. That fact turns his daily life into hell, but the city's underworld has its plans for him. Being invisible to the city’s omnipresent tracking has its perks. Without a neural presence, he’s someone who is felt but not seen—a wraith.
His natural advantage leads him to work on illegal projects, including one to create human-like AI “dolls.” Until the government shuts down everything and Nick is reduced to a life of back-office IT drudgery, under strict monitoring.
But the city isn't done with him, and the police soon knock on his door. Those advanced dolls he created are now Babylon’s law enforcement. And they have an offer for Nick: help them reshape the city and root out corruption from the inside.
Who better to investigate the city than a man who cannot be seen by it?
Rys is still shaking dust from his hair after a thousand years of sleep, and he already finds himself in a two-front war. The sorcerers of the Malus League are summoning a demon lord, while his northern neighbor marches south. Now that Rys has claimed a kingdom, he needs to keep it.
Naturally, he'll expand his territory while crushing his new enemies.
Behind the scenes, the many spy networks of his opponents wage a continuous war. Rys gets his hands on his own spymaster, a pliable and energetic fox who is desperate to prove herself. The other nations want to manipulate him to their own end.
But he is nobody's puppet. When it's all over, he will stand atop the archipelago as its greatest power.
Hell knows that Rys is awake, and his old employers are keen to enforce his original contract. But there's a key difference between now and the last time he worked for them.
They're stuck in Hell while he reigns in Harrium. He has no plans to serve his former masters.
But despite the infernal powers circling him like vultures, Rys has unfinished business he needs to resolve. The Malus League retreated to lick its wounds after their confrontation with him, but he lacked the power to crush them once and for all. That needs to change and to do that he must reinforce his armies and construct alliances.
If only the foxes from abroad would stop meddling in his affairs. Rys has enough on his plate without it being smothered in fluffy tails all the time.
Demon's Throne is an empire-building series with violence, undefined relationships, beast girls, and scenes that don’t fade to black. Consider yourself warned.
Nathan is a general facing the end of the world who is given the chance to go back in time and fix everything. The he’s working with one of the architects of the world’s destruction, the demonic Messenger, Kadria. Why is she helping him save the world? That’s a damn good question.
In an ordinary story, this is where everything works out perfectly. Nathan uses his future knowledge to solve all problems before they occur and life is good. But reality is always more complicated. He’s no longer the naive and arrogant hero that saw a world burn around him while he failed to save it.
This time, as the world inevitably spirals toward chaos, Nathan is ready for it. He will plan and scheme his way around the puppet masters of his world.
What is the price of heresy compared to the lives of everyone he loves?
Contains the first four volumes of a dark epic fantasy series.
Changing history is harder than it appears. Every time Nathan thinks he has stopped a world-ending war, he learns that somebody is trying to start it again. But once this is over, he’ll be free to relax and spend some quality time with his Champions.
As the war heats up, Nathan finds himself caught up in the schemes and fluffy tails of one of his former Champions, Narime. More figures from his past intrude, including a dark elf with a twisted personality and a princess who makes Nathan question his memories.
Behind everything, Kadria lurks alongside the other Messengers. Nathan finds himself buried in politics and at risk of losing everything should his heretical alliance with her be discovered.
In the end, the risk is worth it. Because the reward is to get back everything that Nathan lost.
Heretic Spellblade contains plenty of violence, harem/undefined relationships, beast girls, and scenes that don’t fade to black. Consider yourself warned.
Rys awakes to the smell of blood and nearly two thousand years of dust. Maybe he overslept a little too long. Once, he was a great champion and general in the demonic empire that ruled the world. Now, he's been erased from history.
He'll need to remind the world of the price of forgetfulness.
Now is the time to build his own empire, as the ancient powers of his time are long gone. Rys has an archipelago to conquer, women interested in extending their bloodline with him, and a mysterious labyrinth that holds the secret to why he was sealed away to begin with.
But a contract with Hell is eternal. His old employers want to turn him into their pawn, and Rys must become powerful enough to remain free.
That's not a short to-do list. But half the fun of taking over the world is the challenge.
Demon's Throne is an empire-building series with violence, harem/undefined relationships, beast girls, and scenes that don't fade to black. Consider yourself warned.
The time for secrets is coming to an end. Nathan has changed history and stopped the end of the world, but the future is more uncertain than ever. He can't rely on his knowledge of the future anymore.
Conquering the Federation has turned Nathan into a national hero, but also earned him countless enemies. The peace he has won looks short-lived. The Empire is fracturing around him, as nobles fight over the throne. Civil war looms.
Further north, the dark elves investigate the incident that nearly destroyed their ancient metropolis. Nathan finds himself dragged into dark elf politics, and sandwiched between Nurevia and Astra, two beautiful dark elf Champions who are old friends and rivals.
Nathan's dark pact with the demonic Messengers will be the key to preventing the world from falling apart. He just needs to protect everyone he cares about in the process.
Heretic Spellblade contains plenty of violence, undefined relationships, beast girls, and scenes that don’t fade to black.
Civil war rages, but more than one crown is up for grabs. Nathan's preparations are being tested as all his enemies converge on him at once, including those he didn't know he had.
To win, Nathan will need to step further along the path of a heretic. He has tamed a pair of demonic Messengers and learned forbidden magic, but his opponents grow in power and number with each victory. While he has the support of his loving Champions, will the world judge him as kindly?
All the while, complex schemes simmer elsewhere in the world. A beastkin obsessed with Nathan claims to be a prophet. Foreign nations meddle in the Empire and prepare to invade. And the unfathomable being behind the Messengers weaves chaos into everything.
Will victory come at an impossible cost?
Or will Nathan finally break the loop of history and craft a new future?
Heretic Spellblade contains plenty of violence, undefined relationships, beast girls, and scenes that don’t fade to black.
A cold dawn rises after a civil war, but far worse lurks over the horizon. Nathan barely finishes burying friends before he must rally a furious, discordant nation around a new empress and stem the tide of holy war.
Two prophets fight for the hearts and minds of a desperate, divided populace. The Empire's greedy nobles posture for pride and territory while Traufaumh's priests dither and their inquisitors brutalize from the shadows. Amid all this, the demonic Messengers grow in power, threatening to destroy Doumahr overnight.
Nathan struggles to prevent the collapse of everything he's fought to protect. While he stands at the peak of his power, he can’t bludgeon foreign rulers into submission. Saving the world requires him to work with allies he can't trust, who often come with a few skeletons in the closet.
And he may soon learn that even choosing the lesser evil involves paying a high price. One he may not be willing to pay.
As the world plunges into chaos, Nathan knows that he has only one shot to save it. He barely fended off the demonic Messenger Artemis, but now Trafaumh faces an invasion from without and open rebellion from within. If it falls, all of Doumahr goes with it.
But saving a country comes with hard decisions. He's turned a blind eye to Trafaumh's atrocities in the past. With the Inquisition on the verge of collapse, Nathan can remove some of the worst people from power. The cost may be paid in the lives of innocents, however. The Inquisition are as efficient at slaying demons as they are brutal, and he may need their power.
He's not the only person trying to claim Trafaumh. Nathan's former homeland of Falmir has finally forced a confrontation with rest of the world. They will not turn back.
Nathan has been preparing for this. This is his ultimate test since turning back the pages of history.
All-out war chokes Doumahr as two prophets battle it out to become the only goddess. Nathan's preparations will be tested, as this war will be won with ancient spells and forbidden magic, not sword and bow. He'll need to gather his battered allies and utilize every trick and spell he's learned to keep the war from spiraling out of control.
Storm clouds loom in the east, however. Civil war brews in the joint republic of faeries and elves, and someone or something is fanning the flames. Nathan finds himself playing both general and peacemaker.
Nathan's former homeland of Falmir remains the center of all chaos, however. Their armies rage at the borders and their agents sabotage all of his efforts to prevent the dark future he once witnessed.
Nathan changed history to save his home. Now, he may need to destroy it to save Doumahr.