Bastard
The Frontier
Blood Ties
The Flame of the North
The Edges of Power
Campaign
The Law of Power
Shadow Pass
Predestination
More by Alexey Osadchuk
After battling the hyenas, Eric gets a notification that something called a Place of Power has been found. That is the only clue that might help him get back to his native world.
But there's a problem. The system needs mana to calculate a route. Eric simply doesn't have any and he doesn't know when he will. That is because, due to the strange laws this world lives by, Eric's mana supply isn't filling up. But the Great System also exists here, though its laws are only partially functioning.
Having found himself in this alien and dangerous world without magic or the support of his loyal Gorgie, Eric understands that the kid who saved him, Badger, is currently his only source of useful information. That is a chance to understand and gain knowledge about this world and, in all likelihood, find a way to rustle up some mana.
After wiping out the drak nest, Eric finds himself now also in a trap. In order to avoid dying in a cave-in, he activates the manuscript he received for defeating the Lady of the Anomaly. A portal then whisks Eric away to the lookout point atop the mysterious Citadel of Chaos.
The entrance to the Citadel is guarded by the Gatekeeper, a huge troll encased head to toe in a suit of plate armor. Thanks to his Friend of the Trolls amulet, Eric manages to avoid fighting him and thus passes the Gatekeeper’s first test and can enter the Citadel of Chaos to partake in its mysteries.
Eric isn’t interested in its mysteries though and he tells the troll as much directly. He even goes so far as to say he would rather just go on his merry way and leave the Citadel. But the Gatekeeper informs Eric that he will not be able to leave quite so easily because now that he has activated the manuscript, he must undergo a test known as Unity with Chaos!
On the one hand, Eric understands that taking part in the undoubtedly dangerous activity threatens to end not only in loss of time, but possibly loss of life as well. On the other hand though, he remembers perfectly well what Chaos Magic is capable of.
What if Eric is able to pass the test? Will Chaos grant him power? After all, Eric is conscious of the fact that, despite how markedly he has changed and grown stronger, he is still nowhere near as powerful as the Steel King, who is holding Maya and Mee in captivity.
Could the gods perhaps be telling Eric the time has come to do as the Woodwose instructed?
The time has come to grow stronger!
Olgerd and his tribal NPC gang have finally discovered the Forbidden City. Problem is, they haven't found what they were looking for. The ancient maps are hopelessly out of date and the Ennan capital city is lying in ruins.
In the meantime, their enemies are closing in. Noctean hordes are arriving from the Silver Mountain Valley; the Dark army has already crossed the Back Stream, and the forces of Light have already entered the Icy Woods.
The magic protection sphere which Olgerd received from the city's invisible guardians is about to expire... The only way he can save the lives of his trusty NPC friends is by activating the Twilight Obelisk.
Eric Bergman used to be treated like an outcast, cripple and freak. Some pitied him, others squirmed in his presence, while others still mocked him to his face. He himself even thought he was born cursed by the gods. But bit by bit, all that changed. That which was once considered a flaw or defect transformed into an advantage. And Eric slowly learned to use it to his benefit.
Eric and his friends escape Master Chi’s Hive, journey over the orcish steppe and through the Stone Forest, which tempers them and makes them a lot stronger.
During his travels, Eric discovers that his elder brother never went to the Wastes, and that his parents were lied to about what happened to him. Eric promises himself to uncover the truth about his long lost brother.
Beyond that, the more he encounters the grim heritage of the Order of Monster Hunters, the more he realizes just how perilous a game the foxman has drawn him into.
Moving through the borderlands toward his home city no more than a few days ahead of the orcish Horde, Eric still has yet to guess that his adventure is just getting started.
Eric has survived where people much stronger than him have found their deaths. And not just that: he's managed to activate his magic supply, tame one of the most dangerous dungeon monsters, find the ancient city of monster hunters and rescue Jay, the girl abandoned by the scouts in Gulper's lair.
He left the Dungeons of the Crooked Mountains behind him. Now his path leads him to Orchus where our freshly-minted mage intends to finally free himself of his debt-repayment oath.
But as soon as Eric and Jay descend into the valley, they discover that the local barons have been attacked by young Corwin's men who have swept through their neighbors' estates, pillaging and plundering.
This makes Eric's task all the more difficult: he has to return to his home city without ending up in his enemies' clutches. You'd think his natural cautiousness and the acute instincts of his pet Gorgie would make this journey a walk in the park - but fickle Lady Luck has her own ideas... Once again Eric is being pulled into a bloody vortex of dangers.
Eric was born in a world governed by the Great System, in the family of Aren Bergman, a respected miner from Orchus. But the joy of gaining a son was overshadowed by the newborn’s terrible affliction. Eric was completely nulled – level zero and no characteristics points. The only things keeping him from dying were his tiny base supplies of “life” and “energy.”
The medicine woman who delivered Eric believes this to be the work of the evil spirit Bug. Due to the peculiar laws of the Great System, Eric cannot use experience essences or characteristics tablets, so he risks having to spend his whole life confined to a bed. But his father finds a solution. He takes out a large bank loan and goes to the capital where he buys a few artifacts of the Ancients on the black market, which have no level restriction.
Despite having the artifacts, Eric is still very feeble and everyone in town thinks him a freak. But at least he can move on his own and that gives the Bergmans hope. But alas, it isn’t for long. On Eric’s fourteenth birthday, his father and mother die in a mining accident. The bank takes their house, and Eric is left with no choice but to work off the remaining debt in the Dungeons of the Crooked Mountains.
And so begins the story of a nulled boy’s struggle to survive…
Mirror World is stirring, about to embrace the new global changes of its map.
Everyone is getting ready to colonize No-Man's Lands. The strongest clans send their best fighters on recon missions, impatient to make a stake for the juiciest locations.
Market prices have taken to the sky like flocks of scared pigeons. New alliances are struck while mercenaries upgrade their armor and grind an edge on their swords. Their time is looming.
A war is coming to Mirror World.
Olgerd too is getting ready, a new goal already in his sights. The ancient Ennan City awaits him.
All he needs to do now is gain some strength.
If you’re a warrior seeking glorious feats, we need you! The walls of the Maragar Citadel are always in need of heroes!
Or are you a wizard in search of forgotten lore? One visit to our Ancient Library will reveal you many a great mystery!
Or are you an online player craving excitement? Then you’d better hurry! The Maragar Citadel is rife with adventure - choose one to your liking!
Performing deeds of online valor is the last thing on Oleg’s mind, though. Neither does he care about any ancient lore. He’s never trusted adventure, anyway. Mirror World is no place for the likes of him. Still, he’s here to stay - at the demand of Reflex Bank which has granted him a loan for his daughter’s hospital treatment. Which is the only reason he’s joined the ranks of the defenders of the Maragar Citadel.
Mirror World is a new LitRPG series set in the virtual world of an online MMORPG game.
The ads enthused, “The virtual lands of Mirror World await you! Live out your most secret dreams in our world of Sword and Sorcery! Become a Great Wizard or a Famous Warrior! Build your own castle, tame a dragon, conquer a kingdom! All those desperate, lonely and insecure - Mirror World offers you a chance!”
But Oleg isn’t meant to become a great wizard or a famous warrior. He’ll never have a castle of his own. Neither will he ever tame a dragon. And he’s definitely not the type to conquer a kingdom, however virtual it may be.
Oleg is doomed to toil away in the recesses of Mirror World’s mines. His goal is to raise enough money for a heart transplant for his dying six-year-old daughter. The clock is ticking. Will he make it?