Monsters and Legends
The Price of Power
The Centennial Tournament
The Empire
The Aspects
The Runesmith: A LitRPG Cultivation Saga
More by Ivan Kal
A new challenge approaches!
Who knew that getting a second chance for life on another world—after you died—could turn out to be the best thing that ever happened to you? Morgan has been living on this new world for quite some time. He has made friends, found love, been betrayed, formed a guild, fought off a goblin horde, and become an adventurer. His life is perhaps a bit strange now compared to what he had been used to on Earth, but hey, he has an energy sword now.
But as much as a life of adventuring might seem like a good idea, it is a dangerous profession, with the threat of death on a daily basis. So when an opportunity arrives in the form of a tournament where the winners get the chance to climb the Tower of Power, the most dangerous place in this world, Morgan is obviously interested—so he and his team decide to join the tournament.
With teams from all over the world competing in everything from dungeon diving to monster hunting and, of course, single combat, there are plenty of opportunities for success, but also failure. Now, old enemies appear, and new friends are pitted against each other, all for the promise of a chance for them to die in the Tower—because no one has ever come back from beyond the fourth floor, and the organizers of the tournament intend to be the first.
WARNING: This book contains RPG mechanics and tables, profanity, mature themes, and a main character who thinks that he is funny.
Into the Tower!
Morgan and his friends won the right to be a part of an expedition to the Tower of Power. Part of a raid group that was led by two Great Guilds, and had the intention of conquering the Tower. But, no one who had ventured beyond the third floor had ever returned. Adventuring might be a dangerous profession, and ascended might encounter death at every turn, but there is a reason why most do not attempt to climb the Tower. For most ascended going into the Tower is a risk not worth taking, in opinions of some, it was equal to suicide. But there were a few who still dreamed of something more than pointless living.
Preparations for the attempt to climb the Tower begin, led by some of the most powerful ascended in the world. But Morgan and his friends still had a lot to learn before they were strong enough to survive the first floor.
Attempting to climb the Tower took more than just will, it required training and planning. And Morgan and his friends needed to learn how to work with the rest of the ascended in the raid group if they were to have a chance to survive.
In the end, there was only one truth, and the Tower revealed who an ascended truly was. The Tower would show them if they were worthy of gaining greater power.
WARNING: This book contains RPG mechanics and tables, profanity, mature themes, and a main character who thinks that he is funny.
Author's note:
This book series is part of KalVerse. All of my books take place inside a shared multiverse, and some characters crossover from series to series. But it is not required for you to read all the series in order to understand what is happening, each series has its own set of characters and a storyline which is contained inside of that series.
When an alternate Earth is subsumed into a new reality comprising many worlds, a young vampire is the only one with the knowledge needed to save her planet.
Sold to a vampire cartel at a young age so her starving family could eat, Marianna Rojas is accustomed to fighting for her survival. When her temper leads her to make a terrible mistake, the vampire master of the Lágrima Sangrienta Cartel decides to make an example of her. Near death, her life is spared by mere chance, but she opens her eyes in the wilderness to find two moons hanging in the sky above her.
Earth is being subsumed into a new reality by a spell with godlike power, and Marianna has been chosen as one of thirty Exemplars to experience the new world ahead of the rest of the planet’s denizens. As a vampire herself, she’s used to striking fear into the hearts of all, but now it seems like every monster lurking in the shadows is out for her blood. She’ll have to learn this new realm’s rules and level up her skills—and fast.
Accompanied by a tiny dragon named Saia, Marianna works to master the mysterious Mask, which seems to be the source of all the new skills now available to her. With it, she sets out to discover the path to fulfillment of her destiny. Suddenly flush with magic, she’s more powerful than she’s ever been, and the Thirst is thrumming in her veins. But she only has a month before she’s sent back to the freshly integrated Earth to help with its transition.
Determined, Marianna trains to fight, and between the Dwarves, the Elves, and the warlike YoKai-ni, she has plenty of opportunities to practice. But to what lengths will she go to survive—and save as much of the Earth she left behind as possible?
The first volume of the hit LitRPG adventure series—with more than 200,000 views on Royal Road—now available on Kindle, Kindle Unlimited, and Audible!
A new life on another world!
Morgan used to be a pretty chill dude, until he got hit by a car, died, and then got sent to another world by a god-not-god. A world where the only way to survive was to level and grow strong enough to survive all the monsters that wanted to eat your face. If he was being completely honest with himself, Morgan quite liked this world, even with all the monsters and the lack of electricity. Sure, there were people that were technically gods, running around and interfering with his life, but who didn’t have problems?
Things weren’t all that bad; Morgan found friends, who included bad-ass elven twins, an orc, and a descendant of a Roman General from an alternate version of Earth, and together with them he founded a Guild, got some followers, and basically became a ruler.
So yeah, not all too bad—except that he now had several towns and villages of people looking to him for guidance and protection. And to make matters worse, a new Goblin King had risen and united the tribes in the mountains. Now they had a goblin horde on the way, and Morgan and his friends had to figure out a way to protect them all. Should be easy, right?
WARNING: This book contains RPG mechanics and tables, profanity, mature themes, and a main character who thinks that he is funny.
A second chance at life on a new world.
Morgan used to be a pretty normal guy. He went to college by day and played online games by night, leading his guild into new conquests—until he got hit by a car, and a dude wearing a wetsuit appeared in front of him. The man offered him a new chance at life in a world that he had created, a world with similar rules to the games that Morgan loved to play. There is the promise of great rewards and power, he says, if Morgan manages to complete the Tower of Power. Stupid name, I know.
Morgan didn’t usually trust strangers who seem to have god complexes, but he was in a pinch. There’s a crazy-looking dude saying that he is technically not a god on one end of the tunnel, and a blinding light on the other end—and he was really not digging the light.
So he accepted the offer from the surfer god-not-god.
Getting dropped into a strange new world with no idea what the rules are was not something that Morgan was a fan of; and in this strange world, it seems like everything is out to eat his face. It was a good thing, then, that he stumbled onto two half-elf twins willing to help him get the hang of this strange new world.
Now, all he needs to do is survive long enough to reach this Tower.
WARNING: This book contains RPG mechanics and tables, profanity, and a main character who thinks that he is funny.
Beyond the third floor!
When Morgan got hit by a car and died on Earth, he never imagined that he would be chosen by a god, little g, to be taken to another planet—a World governed by game-like rules. Especially since said god liked to have people call him the Great Lord, and had basically created an entire World to run experiments in. Nor could Morgan have ever imagined that he would find one thing that he had never really had on Earth: a real family.
It’s been years since Morgan started his second chance at life on that world, and both he and his friends have achieved great power as part of a Great Raid: a group of people bent on climbing beyond the third floor of the Tower of Power, to the floors from which no one has ever before returned.
They had lost friends in their climb, but who remain share the same drive to be the first to pass the Great Lord’s test. But there are dangers in the Tower beyond what they could even imagine…and not all of them even belong there.
Their raid group will need both luck and cunning if they are to survive all that the Tower can throw at them. But, in the end, only one thing is certain—no matter what, all of them will need to pay the Tower’s price.
WARNING: This book contains RPG mechanics and tables, profanity, mature themes, and a main character who thinks that he is funny.