More by Christopher Johns
A dazzling world of wonder and power. Gifts from the game gods for every person. The perfect magic for every user.
Seth, a popular streamer, can’t wait to see what this new world has in store. It’s sure to be a blast for a guy who always plays a caster, and his friends are going to be right in the thick of it with him! The game boasts algorithms designed to read biometrics and brain patterns to find the perfect magical fit for the user—magic so personalized that no two casters will ever be the same. In fact, the game company is so sure they will always be right that you can’t remake your character.
The unthinkable happened. The safeties and the guarantees failed, not just once but apparently only to them. The company has informed them that the system is infallible: there is nothing they will do. Players must use what they are given, so Seth and his team have no other choice—they need to grind it out and evolve their gifts in time to stream.
Loading… Welcome to Mephisto’s Magic Online!
A tight-knit group of buddy gamers. A relentless galactic conqueror. One big ol' axe and a whole bag of magic.
Chris and his friends had been hearing voices begging for help, but aren’t dreams supposed to stay dreams? When they finally answer the call, they’re pulled into a fantastic world with themes similar to modern role-playing games. The world of Brindolla. This is what every gamer has always wanted… right?
There's one major problem: War. The big baddie of the universe has come to collect another planet for his relentless march. The Brindollan Gods only have the power to hold him back for a short while, which they can only hope will be long enough to give Chris and his buddies a fighting chance. Either this team gets rid of War’s vanguard of minions and generals, giving the Gods a chance to keep him out for good... or War comes for Earth.
The group is ready to dive into combat, magic, and any other obstacles that come their way. No matter what needs to be done, Chris and his buddies will always do it together.
Warning: This book contains profanity.
Visions of the war to come. Alliances on the open water. Sink or swim.
Zeke and the team are one step closer to their goals of defeating War’s generals and freeing Brindolla for good. Storm Company’s return from the Great Below was harrowing, nearly as bad as the time they had to spend there.
Though they bear the scars of their journey, it’s finally time to sniff out War’s Generals wherever they might hide—including across the ocean in the mysterious continent of beasts.
Plots thicken like the clouds over the water, and the group begins to realize the currents and intrigue they will have to navigate successfully if they want to survive sailing Into the Storm.