Heretic Spellblade
Heretic Spellblade Box Set: Books 1-4
Heretic Spellblade 2
Heretic Spellblade 3
Heretic Spellblade 4
Heretic Spellblade 5
Heretic Spellblade 6
Heretic Spellblade 7
Heretic Spellblade 8
More by K.D. Robertson
Finance isn't Nick Waite’s strong suit as a detective, but he’s learning fast as he investigates the cover-up of a murder inside Neo Babylon’s oldest bank. The winds of conspiracy whirl around him, and everyone from the police commissioner to gang lords warn him to step back.
Taking the easy way out isn’t in his nature, however. He’s gotten where he is by being stubborn and a chance to knock a corrupt bank down a peg is too good to pass up.
But all isn’t well with his partners, the police’s elite Archangels. A new prototype model is about to be deployed, and she has her own views on humanity to force on her brethren. Nick feels more like an AI whisperer than a detective some days.
Through it all, the city continues to smolder like a powder keg ready to blow. This case will determine more than the fate of a few banking executives.
Vince prepares to pull off his largest job yet, a heist to steal an artifact containing an ancient evil.
Yet another ancient evil stirs much closer to home. Vince's soul egg awakens, and he finds himself face to face with the being residing within it as she makes him an offer he knows he should refuse.
Caught between scheming foxes on all sides, Vince must master his magic and gear up. With a team at his back, more than his own life is at risk if he falls short.
If only heists didn't have a knack for going horribly wrong, even before suspicions swelled about betrayal.
Vince finds himself going up in the underworld, but the mafia is far from the only gang in town.
The city is abuzz with an international sorcerer's conference, and the mayor is cracking down hard on anything that might make him look bad. But Vince is out to get that bag. That means fulfilling his enforcer contract for the mob, police crackdown be damned.
Other powers in the underworld aren't sleeping either. Vince still has a vampire assassin after his head, his enemy's powerful backers don't appreciate losing territory, and there's a new player on the prowl with an interest in the Lionetti Family.
Oh, and Vince's girlfriend and the mafia don's sister have some seriously bad blood between them. Might want to sort that out before they literally tear him in half while fighting.
The Yakuza have rolled into town and Vince finds himself caught in a standoff between the old and new worlds of magic.
Doubts remain over who tried to assassinate Vince and the cops have locked down the city to protect the mayor's reputation. But Vince has a job to do. He's taken back the mafia's old territory for their don, but their rival still refuses to accept reality and bend the knee.
Meanwhile, Houou tears itself apart in a factional dispute that spills onto Vince's lap. With the Yakuza circling, Vince is now the mafia's greatest weapon in an escalating gang war that threatens to spiral out of control.
With Christmas around the corner, he even lands himself a special gift. A cursed magic item that might launch Vince to greater heights, or drag him to oblivion.
In a city where magic is as common as air, Vince receives an offer he can't refuse. The local wolffolk mafia long for their glory days and their alluring don, Alessia Lionetti, wants a powerful enforcer to bring them back. That's Vince. This is his big break from his days as a hired thug.
Working for the mafia has a short life expectancy, though. Especially in a world where the masquerade shattered long ago. Demons run banks, birdfolk ferry people across town, and the police possess crack teams of sorcerers to keep the peace. Bad news for Vince and his dreams of mafia wealth.
Not to mention the corrupt mayor backing the mafia's rivals, or that Vince's usual employer doesn't appreciate his moonlighting. Plus, the don's sister is a wild one.
Vince might not become a made man, but his future with the mob will make him or break him.
In Neo Babylon, your neural implant is your identity. You use it as your credit card, to surf the Altnet, to chat with friends, to login to work or school, and to be pestered by advertisements. Anyone without one is cut off from society.
Nick can’t get a neural implant. That fact turns his daily life into hell, but the city's underworld has its plans for him. Being invisible to the city’s omnipresent tracking has its perks. Without a neural presence, he’s someone who is felt but not seen—a wraith.
His natural advantage leads him to work on illegal projects, including one to create human-like AI “dolls.” Until the government shuts down everything and Nick is reduced to a life of back-office IT drudgery, under strict monitoring.
But the city isn't done with him, and the police soon knock on his door. Those advanced dolls he created are now Babylon’s law enforcement. And they have an offer for Nick: help them reshape the city and root out corruption from the inside.
Who better to investigate the city than a man who cannot be seen by it?
Rys is still shaking dust from his hair after a thousand years of sleep, and he already finds himself in a two-front war. The sorcerers of the Malus League are summoning a demon lord, while his northern neighbor marches south. Now that Rys has claimed a kingdom, he needs to keep it.
Naturally, he'll expand his territory while crushing his new enemies.
Behind the scenes, the many spy networks of his opponents wage a continuous war. Rys gets his hands on his own spymaster, a pliable and energetic fox who is desperate to prove herself. The other nations want to manipulate him to their own end.
But he is nobody's puppet. When it's all over, he will stand atop the archipelago as its greatest power.
Hell knows that Rys is awake, and his old employers are keen to enforce his original contract. But there's a key difference between now and the last time he worked for them.
They're stuck in Hell while he reigns in Harrium. He has no plans to serve his former masters.
But despite the infernal powers circling him like vultures, Rys has unfinished business he needs to resolve. The Malus League retreated to lick its wounds after their confrontation with him, but he lacked the power to crush them once and for all. That needs to change and to do that he must reinforce his armies and construct alliances.
If only the foxes from abroad would stop meddling in his affairs. Rys has enough on his plate without it being smothered in fluffy tails all the time.
Demon's Throne is an empire-building series with violence, undefined relationships, beast girls, and scenes that don’t fade to black. Consider yourself warned.
Rys awakes to the smell of blood and nearly two thousand years of dust. Maybe he overslept a little too long. Once, he was a great champion and general in the demonic empire that ruled the world. Now, he's been erased from history.
He'll need to remind the world of the price of forgetfulness.
Now is the time to build his own empire, as the ancient powers of his time are long gone. Rys has an archipelago to conquer, women interested in extending their bloodline with him, and a mysterious labyrinth that holds the secret to why he was sealed away to begin with.
But a contract with Hell is eternal. His old employers want to turn him into their pawn, and Rys must become powerful enough to remain free.
That's not a short to-do list. But half the fun of taking over the world is the challenge.
Demon's Throne is an empire-building series with violence, harem/undefined relationships, beast girls, and scenes that don't fade to black. Consider yourself warned.