More by John Stovall
It’s Drop Night, the one night every decade when the gods hand out cards to a lucky few.
If you get a deck, you’re a deckbearer capable of wondrous feats within the Great Game system. You can control powerful monsters and summon mantles that let you fight alongside your beasts.
Ethan Wolfe, top enforcer for the Grimm family mob, has already been overlooked on two previous Drop Nights. People of his ilk seldom receive cards, as the gods tend to favor people who follow their divine mandates, but that doesn’t mean Wolfe can’t hope.
Unfortunately, when Wolfe does get his deck, he doesn’t have time to celebrate. The rival street gang has six deckbearers and they’re cutting in on the Grimm family’s trade. Someone has to do the dirty work, and it isn’t going to be the spoiled children of Big Man Grimm.
And things might get worse for Wolfe when everyone figures out he received an ultra-rare card in his deck…
With hundreds of thousands of views on Royal Road, this definitive version is perfect for fans of Goblin Summoner, Card Mage, and All the Skills.
The Voidbringer Core has been destroyed, but Will and Gar both know that the threat hasn’t ended, and that anyone could be controlled by the Voidbringers. And now Erianna has gone missing…
For Will, he seeks first to absorb the power of the dead Voidbringer Core and then expand to find all the nearby cores. Perhaps he can ally with them, or even protect them from the Voidbringer threat. In addition, he intends to undergo the trial to discover his third magic with the aid of Amber. Lastly, he must deal with the increasing number of dungeon fairies that are dependent on him.
For Gar, he must level up, becoming powerful enough to defend his nascent barony, all the while navigating the politics of his family, his neighbors, and his new relationships. He must grow and guard his kingdom against the machinations of both House Dapplelight and the Voidbringers. Not only that, but he seeks to discover the whereabouts of the missing Erianna before something terrible befalls her.
The Voidbringer corruption has spread deep. Anyone is a potential enemy, including the nearby cores. Any dungeon core lost will turn into nightmarish threat. Can Will and Gar prevent the corruption of everything they hold dear?
A Dungeon Core story.
The first rank four dungeon ever born. An unusually talented party of adventurers. Both must face the terror that destroyed the kingdom that came before them.
Will is the newest in a long line of dungeons born into the world—and he’s a rank higher than any dungeon that preceded. He’s born along with seven other dungeons in a small area, but so many dungeons were born in one place because of a magical disaster… A disaster brought about by the Voidbringers who sought to conquer the world.
Now the unthinkable has happened. The Voidbringers have returned, and they have the ability to corrupt dungeons. As a powerful dungeon, Will is one of their targets. He comes under assault by their minions, has to deal with aggressive neighboring dungeons, and of course, adventurers.
With the aid of his dungeon fairy, Amber, and an adventuring party run by Gar Adamant, displaced prince of the kingdom destroyed by the Voidbringers, Will must grow his dungeon to become as strong as he possibly can, grow his nearby town, defend himself and the locals, and fend off the enemies that surround him everywhere.
A Dungeon Core story.