Death’s Favorite Warlock
Death’s Favorite Warlock 2
Death’s Favorite Warlock 3
Death’s Favorite Warlock 4
More by Charles Dean
Struggling to recover from his losses in Kirshtein, Lee is swept back into the fray when a dangerous new Herald sets her sights on him. Hell-bent on reshaping the world in her own image and with her own ideals, she is willing to commit even the most immoral acts in her pursuit of righteousness. At risk of losing everything he has worked so hard to create, Lee has to find a way to defend the weak against a madwoman whose deranged sense of justice has twisted the limits of the game.
To make matters even more difficult, Lee is forced to face these problems while dealing with an increasingly erratic system he doesn't understand and the Goddess of Blood's own strong-willed Herald.
This is the third installment of War Aeternus, a popular LitRPG Gamelit book that focuses on the adventures of Lee, a regular office worker stuck in a game-like world.
Desperate to save as many people as he can from a horrible fate in the cruel game of the gods, Lee and his small group of friends abandon the relative safety of Satterfield for the great city of Kirshtein. Tensions within the city have reached a breaking point after the arrival of an enemy Herald, and Lee is soon caught up in the struggle for power. Captured, imprisoned, and forced to fight for his life on the blood-soaked sands of the Kirshtein arena, Lee has to figure out how to survive long enough to mend the rifts in the broken city before it falls apart completely. Armed with new skills, joined by new allies, and up against his most dangerous enemy yet, Lee's bid for survival in the War of Eternity takes on even higher stakes as he learns the what true leadership requires. Now, with an ominous new threat looming in the distance and an army on the horizon, Lee has to answer one Can he pay the price of victory? This is the second installment of War Aeternus, a popular LitRPG Gamelit book that focuses on the adventures of Lee, a regular office worker stuck in a game-like world.
Although he was once the promising young CEO of a successful corporation, Lucas abandoned everything he knew and retreated from both the real world and his demanding life following a horrific accident. In order to cope with tragic loss, he began spending his time in virtual reality, lazing about in the sun and living a carefree life.
When he learns that his escapist paradise is being threatened and is about to disappear, however, Lucas is once again forced to take action and do what he does take charge. With newfound purpose, Lucas desperately begins making plans that will not only save the world that he has come to love but also propel him back into the spotlight once again—only this time as the villain.
In this GameLit LitRPG adventure, Lucas overthrows local lords, assumes command of the evil Imperium’s forces, and begins designing a dungeon that no player would ever want to miss out on. As he struggles to evolve his monsters and create an entourage of minions in order to become the greatest villain ever, however, Lucas realizes that things aren’t going to be as easy as they initially seemed.
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Dave Willmarth, writer of the Greystone "A great start to a new series from a master storyteller! The MC being more of an anti-hero is a new twist for Charles, and I’m really enjoying it!"
This book is brought to you from the author of the Litrpg series War Aeternus, The Bathrobe Knight and Merchant of Tiqpa.
Our hero carries on down the path that has been laid out before him. He must wrestle with the task of leading a new race of Demons and grapple with a madness that threatens to completely consume him--all while working with a bounty on his head and thousands seeking to kill him.
Having gone from a simple video game addict to the leader of a band of refugees, Darwin continues to cut his way across the world of Tiqpa searching for a home. Be it his home in real life, or one for his people in the game, the sleepless warrior presses forward. Unfortunately for him, each step he makes changes the fate of Tiqpa, a fact that is not welcomed by those who inhabit the lands.