More by Phil Tucker
Scorio's indomitable will is all that's keeping him going.
For victory has been purchased at too high a cost. Haunted by the ghosts of friends and lovers fallen, he must rekindle the will to fight, unmask the monsters and manipulators who have deceived the Great Souls for centuries, and finally bring the answers to light.
Answers, he knows, which lie hidden in the depths of the legendary Lost Cube.
Scorio will rise from the ashes to conquer the ten layers of hell.
Reborn without memories, Scorio learns that he is a Great Soul, a legendary defender of the ancient city of Bastion. That within the hallowed halls of the Academy and under the stern eyes of the underworld’s greatest instructors he will enjoy enormous privilege, rediscover unique and wondrous powers, and one day return to the millennium-old battle against their infernal foes.
Until he is betrayed. Singled out and sentenced to die for crimes he can't remember, Scorio is hurled to his doom—and forgotten.
But from even the dimmest spark an inferno may one day rage.
Clawing his way back from oblivion, Scorio vows to return to the Academy at any cost. To emerge from the ruins and within those golden walls defeat his elite classmates in a quest to ascend the ranks and change the course of history. For only then will he learn about his forgotten past, and why his enemies have rightly feared him since the day he was reborn.
Harald Darrowdelve is no longer a laughingstock. He’s a rising threat.
His recent delves into the dungeon have transformed him from a disgraced heir into a name whispered by nobles and feared by rivals. His explosive gain in power has caught the eye of every major House in Flutic—and none of them believe it was luck.
Now Harald must navigate a maze of political seductions, shadowy threats, and veiled demands. Some Houses offer patronage. Others offer thinly veiled ultimatums. All want a piece of the secret that let him ascend.
But Harald’s not looking to sell out. He’s building something of his a crew. A charter. A new way forward. One that just might survive the games the Houses play.
Unless the Houses decide to kill him first.
Harald Darrowdelve has squandered every gift life gave him—until he entered the dungeon beneath Flutic and received a demon's dark blessing.
Weak, privileged, and directionless no more, Harald now commands powers forged in darkness. But each new ability and hard-won level drags him deeper into the ruthless politics of noble houses, shadowy rivals, and the celestial war burning beneath the city's streets.
With every victory, the dungeon reshapes him—but at what cost? As Harald ascends the path of power, will he remain master of his fate or become a servant to the darkness within?
Scorio thought victory was within his grasp. He had bested the Final Gauntlet and overcome the treachery of Chancellor Praximar. But the Rascor Plains are full of peril, and his quest for truth has only just begun.
With his friends scattered and his reputation in tatters, Scorio must navigate a web of intrigue that stretches from the powerful House Hydra and the Fiery Shoals to the mysterious forces that govern the Plains. He will face foes both human and inhuman, and confront the darkest secrets of his world.
Beware the fiends, for they hunger for your soul. Beware your allies, for they may break your heart. And beware Scorio, for he will stop at nothing to uncover the truth.
Scorio has won his vengeance. His foes lie vanquished, his skeptics silenced. Yet, as the powers of hell watch eagerly, Scorio and Naomi spurn those who would recruit them, and venture into the untold depths of hell in search of the enigmatic Herdsmen. Amidst landscapes of haunting beauty and terror, they will face terrible fiends, forge friendships with wondrous new allies, and encounter societies of Great Souls to put the worst of hell to shame. All will seek to manipulate Scorio. To use him. To bend him to their will. And all will suffer the consequences for trying. The LastRock audiobook by Nick Podehl is slated for a June '24 release.
I sacrificed everything for my family. It wasn't enough. I lost my mother, and now I'm about to lose my brother.
I've got only one thing left to gamble: my life. Which is why I'm willing to play Euphoria Online in Death March mode.
If I survive six months in-game against a lethal array of wyverns, ogres, necromancers, and more, I'll earn my brother a pardon.
If I lose?
Well. I'm done with losing.
I've managed to survive my first week in Euphoria Online. But I couldn't have done it without my new friends. Lotharia. Falkon. The Green Liver goblins.
But now Lotharia's gone missing. Swallowed by that nightmare keep. Lost to the darkness.
Everyone's telling me that going after her is madness. That I don't have a chance in hell.
But I'm not the kind of guy to turn my back on my friends.
Damn the odds.
I'm going to find her.
I'm entering the endgame.
Even as I gain new allies, new gear, and greater understanding of Albertus' true plans, the odds are growing more extreme.
Whom can I trust? What is the AI Albertus Magnus trying to accomplish? What happened to archmagus Jeramy, and why is Guthorios massing an undead army so vast that it stretches from horizon to horizon?
Any sane player would quit. Any reasonable person would admit defeat.
But I've got no choice.
I'm going to see this battle through to its bitter end. I'm going to unearth the secrets behind Euphoria Online - or die trying.