Power
Beast
Ghost
Archfiend
Light
Water
Wind
Fire
Earth
Darkness
Weakness
Spirit
More by Aaron Oster
Arbor, now a member of the Nobility, heads off to his manor to begin his new life as a Viscount. The fate of his sister, whose search is now aided by his noble status, plagues his every waking moment. When a nearby village head pleads for his aid in dealing with a dangerous monster, Arbor jumps at the opportunity, glad for the distraction.
Little does he know that he is walking directly into a trap, one set by beings hellbent on his destruction. A trap that will attract not only him, but his little sister as well.
Warning: Contains mild profanity, gore, and some content that may not be suitable for children.
With the weapon he needs to destroy the gods now in his possession, Morgan sets off for Faeland once again. However, this time, he does not go alone. Representatives of each Kingdom join him, in an attempt to scout the area and collect the ingredients needed to replicate Ivaldi's formula.
As soon as he departs, Katherine receives an urgent summons from Hu Kiln, King of the West Kingdom. Strange disappearances and odd weather patterns have been sweeping through parts of his domain, and all signs point to a very disturbing source — one that Katherine, and the entire North Kingdom, is all too familiar with.
Warning: This book contains profanity, gore and content that may not be suitable for children. This book also contains GameLit elements, such as stat sheets, a form or leveling and experience gain.
Long ago, Samuel created the four Pinnacle Kings, beasts of immense power and destruction. Unable to contain their power, he sealed these four beasts himself. However, the rules forbade him from making the seal unbreakable.
Octagon the Bitter, Pinnacle King of Winter, has awakened. His influence is spreading, and the North Kingdom is already feeling the consequences.
Sealed away and finding himself unable to intervene, Samuel makes a drastic decision – one that will change the very rules by which the Five Kingdoms operate.
The end of the world has begun…
Warning: This book contains profanity, gore and content that may not be suitable for children. This book also contains GameLit elements, such as stat sheets, a form of leveling and experience gain.
With a war now raging in the Central Kingdom, Morgan and Sarah flee east, in an attempt to escape the growing conflict. However, there are many forces conspiring to stop them. Princess Katherine of the North sends mercenaries to capture them. Lord Simon, tired of waiting, hires the most notorious hit squad in all the Five Kingdoms to end Morgan, once and for all.
With threats looming around every corner, and time running out, Morgan and Sarah will be forced to make several drastic decisions in order to survive. Especially, after they receive a very dire warning, from an all-powerful being...
Warning: This book contains profanity, gore, and content that may not be suitable for childern. This book also contains GameLit elements, such as stat sheets, and a form of leveling, and experience gain.
With a Pinnacle King now rising in the North, Morgan debates leaving the Five Kingdoms for good. However, his past comes back to haunt him and false memories are once again discovered. Not knowing who to trust, Morgan strikes out with Sarah to uncover the mystery of his past in a long-destroyed city that may finally give him some answers.
Warning: This book contains profanity, gore and content that may not be suitable for children. This book also contains GameLit elements, such as stat sheets, a form of leveling, and experience gain.
Seventy years ago, the world ended in chaos.
Portals appeared on Earth, forcing everyone to make a choice: enter or die. However, if they managed to survive through all twelve planets in the system, they would be allowed to return home. Humanity fought bitterly and, in the end, succeeded, but the cost was high.
Nate lost everyone he’s cared about, and after stepping through the final portal, he makes a shocking discovery. Earth is part of the system and what’s left of humanity is too weak to go home. Returning to the scene of the battle, Nate finds the unexpected – a new portal. A single step takes him back in time, to the day when the end of the world began.
Given the chance to fix the mistakes of his past, Nate will do all he can to ensure that humanity - and more importantly, his family - is strong enough to survive this time around. Manipulating events won't be easy. Knowledge is power but, more importantly, in the System of Twelve, power is power.
Rewriting history was never on Nate’s to-do list, but seeing as he’s the only viable candidate, he’ll give it his best shot or die trying.
Morgan's life is not easy. Growing up on the streets of City Four, he is constantly shunned by the other citizens. Morgan doesn't mind being ignored. What he does mind, though, are the constant beatings from the city guards due to his friendship with Sarah, the city lord's only daughter. Lord Simon wants him dead, but the laws of the kingdom are on Morgan’s side and even the guards won't kill him, just for being seen near his manor.
Morgan’s time is running out, though. Lord Simon has deep pockets and his last visit to the manor may just have put him over the edge. Worse, he is nearing his sixteenth birthday, and has yet to awaken any abilities. In a world where might makes right, he has never been one of the mighty. What will he do when faced with a life altering decision and just how will his decision impact those around him?
Warning: This book contains profanity, gore and content that may not be suitable for children. This book also contains GameLit elements such as stat sheets, and a form of leveling and experience gain.
Two years have passed since the fall of Octagon the Bitter and the dire warning from Order. The barrier that once separated the Five Kingdoms from the rest of the world is failing. Morgan is the first to encounter one of these invaders, signaling that the time has come for him to set out on his mission.
He won’t be going alone, as he is sidetracked by an unexpected guest when visiting the Ruined City. Morgan can’t remain in the Five Kingdoms for long and must set out for Faeland, the continent of their enemies.
The rulers of Faeland have been preparing as well. Warned by a new Pantheon of gods that the human scourge is free once again, they move to act before their ancient enemies have a chance. War is brewing on both sides, even as gods scheme and ancient monsters stir. Only one thing is definite – Morgan will do whatever it takes to see his mission through to the end. No matter the cost.
Warning: This book contains profanity, gore and content that may not be suitable for children. This book also contains GameLit elements, such as stat sheets, a form of leveling and experience gain.
With the defeat of the Elemental, Arbor should be hailed as a hero. Instead, he is shunned, turned away from the Defiants by those seeking power and fearing his own. Having little choice, Arbor sets out with his force of gremlins toward the slave city of Fivora in hopes of finally being reunited with his sister.
Meanwhile, strange things are happening in the elven capital of Srila. An Infiltrator is stalking the streets and leaving death in its wake. However, the Infiltrator isn’t the only one with its sights set on the elven homeland. Karria soon finds herself tested in ways she could never imagine. As enemies close in on all sides, she must find the strength to push through.
The denizens of the underworld are stirring for the first time in thousands of years. Although their individual battles may have ended, the war has only just begun.
Warning: Contains mild profanity, gore, and some content that may not be suitable for children.
The final battle is at hand.
The North is under siege by Octagon the Bitter and his horde of twisted monsters. All but two cities have fallen and their forces are dwindling by the day. With little choice remaining, Morgan sets out on his own to try and convince the rulers of the other Kingdoms to join in their cause.
Convincing rulers who have been at each other's throats for centuries will not be easy, and Morgan has doubts as to whether they'll even listen. Still, for the sake of everyone in the Five Kingdoms, he has to try, even if it costs him everything.
Warning: This book contains profanity, gore and content that may not be suitable for children. This book also contains GameLit elements, such as stat sheets, a form of leveling and experience gain.
Keith has died twelve times.
After making a deal with a mysterious immortal, he was sent to a new world in hopes of gaining the offered reward - a chance at a better life with his family. However, Keith failed to realize that this deal did not come with an expiration date, no matter how many times he died.
After dying for the dozenth time, Keith renegotiates with the immortal. This new deal will see him sent to the world of Raiah - a world filled with monsters, cowardly monkeys, and a system of magic very similar to the fantasy roleplaying games his brother used to enjoy.
Completing a quest to hunt the most dangerous monsters on the planet, is the price Keith will need to pay to regain his old life. It’s a good thing that all of his experiences in his previous lives translate to Skills in this new one because if Keith fails this time, the price he will need to pay will be far steeper.
We Hunt Monsters is a crunchy LitRPG in an epic fantasy setting. Fans of Dakota Krout, Will Wight, and the Monster Hunter games will enjoy this new series by the bestselling author of the Rise to Omniscience and Buryoku series.