Morrigan’s Bidding
Truestrike’s Treachery
Life Bonds
Hearthglen
Forged Bonds
Flame of War
Lost Bonds
Noble Solutions
Accorded Nobility
Accord
More by Daniel Schinhofen
The Path to Peace brought them to the gates of the old city. Now Alburet and his friends will need to find their way into the vaults under the city. They will need to bypass the undead and the cultists that roam the city to even find those tunnels, and that’s only the start of the troubles they will face.
Traitors to Stormguard are uncovered, and the King will have to be told. That can only happen after they deal with the two quests that have brought them this far. Vladimir Dracon hopes to put his brother Dimitry to rest, slaying the one known as the Dragon Eater, while Sir Cody Carter has come to make sure the Urn of Souls is destroyed so it doesn’t fall into Stein’s hands.
What happens under Peace will tilt the balance of what is to come: either in favor of the Crown of Stormguard, or for Stein and his cultists.
Welcome back to Alpha World.
(This book contains adult themes. You’d think I could stop with these disclaimers, but even this far into the series, people are shocked by the content. This book contains a polyamorous relationship, with one of the four people in it being a Succubus. You’ve been warned.)
Life in Alpha World has been a blessing for Alburet, more than he had ever thought it could be, and still more then he thinks he deserves at times. With allies and friends all around him, and the love of three beautiful, unique women he knows that this might be the best life has to offer.But all of life has complications and his are many and varied. A quest from the Overlord, that requires he level as quickly as he can for the ‘End Game’ or risk losing all the happiness he has found.While that is difficult enough more issues keep showing up. The open-ended contract by the Assassins’ Guild on any member of Alpha Company is testing the bonds of those who have joined. Add in the background movements of the Noble Houses to that list to make things even more annoying, but that is still not the end of the troubles. Not the least issue seems to be, the machinations of the vague old evil that is stirring again, with its own plans.With all these issues starting to bear down on Alburet and Alpha Company, he must fight to accomplish the goals needed to keep his loves, all while dealing with his own mental issuesWelcome back to Alpha World.
Dungeon Walkers brave the depths of the dungeons for personal gain— clearing a dungeon means dungeon points to purchase gear with, but more importantly, perks. Perks are the main reason Walkers put their lives on the line. Every time a dungeon is cleared the first time, a Walker gets a choice of three perks that could change their lives.
Not every Walker makes it out alive. When someone dies in the dungeon, their soul is fragmented into four shards, which can be purchased for dungeon points. Collecting all four shards and taking them to a temple of the Goddess means the dead can live again. There is a sub-sect of Walkers that makes it their goal to bring the dead back from the dungeons— they’re called the Rescue Squad.
Stern is intent on joining the ranks of Rescue Squad. Finally done with his six months at the academy, he is about to make his first run through a dungeon. It will not be easy— he doesn’t have a crew, or a team, to run it with. Stern is an irregular— someone born with unusual perks— and unfortunately, looking like the blighted. Being seen as blighted has made Stern’s life hell, but he keeps pushing on, intent on making his goal real.
Despite his hardships, he’s been blessed with the unusual perk of his life-long friend, Pawly. Pawly is a polydactyl Maine Coon, who is protective of her friend and eager to help him reach his goal. With his friend beside him, Stern is ready to start his adventure.
(This book contains non-standard relationships and touches upon adult situations.)
Everything had changed for Zander Greaves over the last few weeks. He’d gone from being a private military contractor with his squad in the Middle East to being isekai-ed into a different multiverse.
He lost his friends and his lover, Selda, in the same hour of his arrival, sparking in him the mission to kill every single Entoma he could to repay them for his loss. Luckily, an alien named Crish arrived to help Zander adjust to his new reality.
His first few days were a chaotic mess as he tried to adapt, but it was his first day on board the ship Fractured Dreams that Zander discovered what his new life would be. He was one of the lucky a person whose body accepted an AI of Antecedent technology. His AI, however, was special, taking on the memories and persona of his former lover, Selda Engel.
With Crish’s and AI Selda’s help, Zander came up with a mad plan to displace the pilot leader, Shivatin the Rakshasa, and take over that position. He had experience staying alive as a mercenary, and used that to forge the fractured crew into a new, cohesive whole.
As he was finally taking on the mantle of leader, Shivatin led a mutiny to take the ship from the captain and to kill Zander. The Rakshasa had no clue what he’d unleashed in doing so; Zander led his new team in a repelling action, killing the invading boarders, then pushing on to the bridge to take out Shivatin.
Veldiami, the captain of Fractured Dreams, took it one step further, boarding the other ship that helped in the mutiny to claim as salvage. It only took killing four— including the ship’s captain— to secure it as loot.
Left on the other ship, the Righteous, to guide it to the nearest galactic hub, Zander made a deal with the remaining crew. They used the FTL drive to reach the hub that day, meaning Zander would find himself alone on MX Hub for two days before Fractured Dreams and her crew arrived.
What trouble could a Human— completely out of his depth in a new universe and on an alien space station— get into before his crewmates arrived?
MX Hub had proven to have challenges that Zander hadn’t anticipated. Accidentally getting tagged by a rogue element, he thwarted corporate espionage at Maverick Mecha Manufacturing. Lavella Hemoesta, the owner of Maverick, met with him to work out a deal so her company wouldn’t be given bad press. That meeting changed the future for both Lavella and Zander.
After a few false starts, including a multiple homicide in a hedge maze, the pair finally found some time for intimate fun. Zander flipped the script on Lavella, making the Vampire prey instead of the predator, firmly setting their budding relationship in stone. After the whirlwind sex, Zander proposed a crazy idea that set the stage for something unseen by galactic a mecha tournament.
It was during the tournament that Zander led his team to victory by using his training as a military contractor. In doing so, he flouted the training left by the Antecedents, but his squad won handily every time. Some of the losing squads took it badly, but none as badly as Smaztil Hammish, the lead pilot of Proud Axe. When the Dwarven pilots lost, they physically attacked Zander’s at the end of the tournament.
With the tournament over and a party waiting, the crew stopped only long enough to try collecting their bets. The organized crime group who’d taken the bet refused to pay up, but instead of a bloody confrontation, Zander just forwarded the video evidence to the magistrates and they left the gang behind.
What would come from Zander’s flagrant disregard of the Antecedents’ training? Would the criminal organization take umbrage at being called out? Only time will tell…
(This book still contains adult themes, like the first two did. if you didn't care for them, you probably won't care for this one either.)
Rejoin Alburet Two-souled as his journey in Alpha World continues. He has two quests that still need to be resolved; one that deals with Nobility, while the other is from the Dark Lord. Before he can deal with either of them, Mindblown brings down the server. As they are about to launch a mass scale immersion testing phase.
Gerald, Marysue, Karen and Fluffball are four of the lucky ones selected for the testing phase. Gerald plans to drum up recruitment for the guild, Alpha Company, during the meet and greet before the immersion testing starts.
The quartet of newly minted friends will meet for the first time in the real world. Will they get along or will something force them apart before the game goes back on-line with them immersed.
Welcome to Book 3 of Alpha World: Alpha Company. It is based on the newly minted guild getting its feet under it and seeing what they can do as hundreds of new long-term testers get used to the idea of long term immersion.
(This book still contains adult themes, like the first two did. if you didn't care for them, you probably won't care for this one either. You've been warned twice now, don't say I didn't warn you. The detail of the adult content didn't increase, but it is still present.)
Life had gotten both better and more chaotic for Doc— he’d already been happy with Fiala and Sonya as his wives, but then Ayla and Lia joined his family. To top it off, he collared the willing dryad, Rosa. With five wives at his side, Doc had a full house of love.
He was still in the town of Deep Gulch, needing to achieve the mission Luck had given him. When Sheriff Grange killed Mayor Goodman, it removed the least of Doc’s troubles while showing that Grange was clearly a problem. Even with the Mayor out of the way, there was still plenty to take care of.
The first annual poker tournament at the Lily was coming up. The cardsharp, Mr. Suez, was one of Doc’s biggest roadblocks to freeing the town. He had a plan for him, but it would be a gamble... luckily, his patron goddess was Lady Luck.
Even if he dealt with Suez, Doc would have to handle Grange as well. The sheriff wanted him gone so he could move on Lia. On top of that, the Church of Apoc was still a threat. In Deep Gulch, that meant Adam McIan, Preacher of Apoc, would have to be removed. Doc had managed to lie to and placate the preacher, but he knew it would come to a head soon.
With all the troubles building, a dangerous gamble would have to be made. Doc knew he had allies of his own— some of the townsfolk; the Oresmelter clan in town; and of course, his lovely and talented wives. Trusting in his goddess, Doc embarked on his plan to rid Deep Gulch of the Darkness.
Alpha Company is embarking on a grand mission, crossing the Dead Lands to find and conquer Gwain’s Keep. Led by Alburet, most of the guild embarks on what could be an epic and memorable journey, as they aim at being the first Two-souled guild to capture a keep.
Besides safeguarding the members of the guild, Alburet also has to worry about the natives that are with them on their journey. Deidre Crowley, Stacia’s sister, is the one he worries about most, having sworn to see her safely across the lifeless desolation of the Dead Lands.
Having to be ultra-vigilant during the day, night brings welcome relief and relaxation to the raid. For Alburet, Karen, and Stacia it also brings their chance to help Fluffball come to grips with her past.
Rejoin the group in Alpha World while they “Play for Keeps”.
(This book contains adult themes, just like the rest of the series. If you didn’t like those themes there, you won’t like them here. Don’t say I didn’t warn you ahead of time. After all, one of the main supporting characters is a Succubus.)
Doc was happy with his new life— he’d married Fiala and Sonya, had allies who were steadfastly beside him, and was building the name of Lady Luck. Things were moving in the right direction, and life was good.
Powerful enemies were starting to rise against him. Doc knew that Sheriff Grange and McIan, the preacher of Apoc, would be problems eventually, but the two he had to deal with first were Suez and Goodman. Suez was still a mystery to Doc, and the man had effectively split the town with Goodman. Goodman was a larger concern, being the head of the only bank in town and the mayor of Deep Gulch.
Doc’s lucky strike in the wilds helped give him leverage in town. Using the windfall from his mine, he moved to break the town free from the deep pockets that had it in a stranglehold.
When Lia, Ayla, Sophia, and his wives left town to work on their outdoor knowledge and shooting, Doc was left to mind the Lily and keep healing the wounded. He thought things would be fine, until Spot, one of the deputies, came stumbling in mortally wounded.
Pushing himself more than he should, Doc poured his energy, vitality, and his life into saving Spot. Darkness closed in around him as he used almost everything he had to bring the deputy back from death’s door.
After escaping death by the barest of margins himself, Doc had no idea what was coming for him next, but he had faith that his goddess would help see him through it.
(This book contains adult situations, including but not limited to: sex, gambling, abuse, drug use, harem, and murder. It also contains graphic sex scenes, which portray elements of BDSM. You’ve been warned.)
Zander Greaves grew up in Compton, California— violence, pain, and strife were his life for his first eighteen years. His personality was forged by his childhood, and he was determined to find a way to make his past work for him.
As soon as he could, Zander decided to find work as a military contractor. The company he’d badgered for a job eventually hired him, earning him the nickname “Badger.” While most people dropped out of the lifestyle after a few years, Zander had found a place that felt right to him.
A decade in, he’d even found a couple of friends who stayed on with him. One was Devin Smith, the heavy weapons specialist for the squad and a proud Texan. Another was Selda Engel, their tech specialist. She’d slowly transitioned from a friend to a friend-with-benefits, but even that had started to become more.
On rotation again, Zander made a vow to ask Selda to recognize their relationship as more than just a casual hookup, planning to do so as soon as they were back off schedule. The universe, however, was about to remind him of a crucial lesson and old adage: “Life is what happens when you’re busy making plans.” Sent out into the desert on what looked like a wild-goose chase, they were about to head back when everything changed.
Shifted by quantum entanglement from Earth to an alien planet, Zander and his squad would have to adapt— and quickly— if they wanted to live. As they tried to understand what was happening, the stark truth of their new reality thrust itself on the shaken Humans. Giant machines of war were attacking an equally humongous bug.
And, quite unfortunately, the giant bug had a lot of little friends. The ensuing firefight ended with Zander left as the sole Human survivor. Out of his dimension and wounded, he had to face an entirely new universe, and the Antecedents' Legacy would soon become the primary focus of his life.
Doc Holyday never expected to be in a new world with a new name, but Lady Luck made him an offer he couldn’t refuse. Her deal came with perks; he gained the ability to heal and he could periodically avoid taking damage from any single attack. Lady Luck had assured him that the list of perks would grow over time. The offer also came with a major drawback, however— Doc had to help save the world.
While that would be a tall order for anyone, Doc was never one to back down from a challenge. Luckily, pun intended, Doc struck it rich on a mining expedition, staking a claim worth more than the whole town of Deep Gulch.
Using his new wealth, Doc hired the local clan of dwarves to work the claim. He offered them not only a better wage, but respect as well. Similarly, he was able to hire the secretary away from what had been the wealthiest man in town, and freed several of the town’s merchants from the crippling debt they’d been saddled with.
All of this has made him a target for the bigwigs who run the town. Doc isn’t worried, though, because he has friends to help him along. But will they be enough to handle Goodman and Suez? And the Church of Apoc, which is bound to notice him?
(This book contains adult situations, including but not limited to: sex, gambling, abuse, drug use, harem, and murder. It also contains graphic sex scenes, which portray elements of BDSM. You’ve been warned.)
The second semester at the Academy was underway, and Benedict’s life was now even more complicated than it ever had been. His relationship officially expanded when Sadie joined him and Atropos, not just at their party, but as a girlfriend. That caused some bumps as old traumas resurfaced and cast doubts over their new relationship. All of them were determined to make it work, and because they were able to work through those moments, they grew closer together.
If balancing a new relationship wasn’t difficult enough, the three of them also had to use Pockets to advance up the Ranks. Having delved up a full Rank during the last tournament, the now-expanded party decided to do it again, leaving the Rank 4 Pocket for the Rank 5. They weren’t alone on that dangerous course, either, as their good friends were doing the exact same thing.
That pushed both groups into moments where a fraction of a second could’ve meant death for one or more of them. The worst instances came at the hands of different shamans. The blood ritualist almost killed Benedict on their first delve, but his Blood Healing had kept him alive. The worst was the warlord who nearly killed Benedict, Atropos, and Sadie at different points throughout their fight.
They survived and reached Rank 5, advancing a step closer to the Heavens. At this Rank, their Spheres would allow them to augment themselves. It was normally a huge point in every Holder’s journey, but that took a backseat to what Benedict found out and received from his bloodline. Having been given a gift that would endanger him if it were known, he still used it to help Sadie break free of her family.
They had a couple of weeks before the semester was going to end. Once it did, they— along with Victor’s group— would be ready for the Rank 5 tournament, which had been shrouded in secrecy. They were focused on not just entering that tournament, but emerging as the best of those who entered. The only thing left afterward would be graduation and then leaving the world behind, finding other worlds with Pockets that they could delve to keep advancing.