More by Shami Stovall
If power is not used, it dies.
Rimon, the new Ring Warlock of Rovik Prefecture, has been summoned by the emperor. Now,
he must cross the Tze Empire, where spirits and demons roam the countryside, to have an
audience with the emperor in the Ebon Capital.
Along the way, Rimon grows in power, stealing apex abilities from all sorts of creatures. He
even has his second ring, something no other Ring Warlock has ever had…
But when Rimon accidentally kills the emperor’s elite guards, he believes the emperor may not
forgive him. The punishment for any crime against the empire is death.
Determined to protect his people and his new prefecture, Rimon decides he will confront the
emperor directly. But what kind of magic does the man wield? It seems it might not be from the
rings as all… It might be something even more dangerous and powerful.
Rimon will have to master new abilities in half the time in this new Progression Fantasy
Adventure by Shami Stovall, the Dragon-Award nominated author of Knightmare Arcanist!
A magic-fueled progression fantasy adventure from Dragon Award winning author Shami Stovall.
Power is not given. It’s taken.
In the Tze Empire, spirits and demons rule the wilds, but Ring Warlocks control civilization. For Rimon, the son of a courtesan and lowest in society, Ring Warlocks seem like gods.
Each has their own magic drawn from Titans, and they can do whatever they please, regardless of how it affects the prefectures they rule.
But when a chance encounter places one of the ancient and powerful rings in Rimon’s hands, everything changes. For there is a trick to the rings, and Rimon sees through the test given to him.
Suddenly, he is no longer a player at the fringes of power; he is a Ring Warlock and granted his own territory.
Determined to make sure his prefecture thrives, Rimon must contend with jealous rivals, demons seeking his ring for themselves, and forces he cannot yet name, all while mastering his new abilities. He will prove even the lowest can rise to challenge gods.
Rimon will have to grow twice as strong as his rival warlocks just to survive in this new Progression Fantasy Adventure by Shami Stovall, the Dragon-Award winning author of Knightmare Arcanist!
Deserts. Rogues. A secret hidden in an underground maze.
Every moment counts as Volke Savan races south to the city of New Norra. His goal: find Theasin Venrover, the famous artificer who may have a cure for the arcane plague. Separated from most of the Frith Guild—and even his sister—Volke must rely on the crew of the airship, the Sun Chaser, to help him find Theasin in time.
To complicate matters, the desert city of New Norra is steeped in mystery, and the massive maze under the streets could potentially solve all of Volke’s problems. With hunters after him, and dread pirates in the port, Volke finds himself forced to choose between equally terrible options…
Continue the Frith Chronicles with the fourth book, Plague Arcanist!
Adventure. Competition. A duel to the death.
While on a journey to the famous city of Thronehold, Volke Savan learns of the Sovereign Dragon Tournament. The massive celebration involves hundreds of arcanists competing for fame and glory, and Volke is determined to win.
Dark forces dwell in the city, however, and rumors of the legendary world serpent spread amongst the shadows. Whoever bonds with a god-like mystical creature will gain magic beyond compare, and the queen’s guards suspect cutthroats will use the chaos of the tournament to hide their plotting.
Unsure of who to trust, Volke investigates the terrible rumors while advancing in the ranks of the tournament. Unfortunately, the true villain may be closer than he realizes…
Continue the Frith Chronicles with the third book, Coliseum Arcanist!
Death. Destiny. The rise of god-arcanists.
Volke Savan has reunited with the Frith Guild just in time to help fight the Second Ascension, a group of power-hungry dastards bent on controlling the newly created god creatures. The world serpent is the first on their list, and if the Second Ascension manages to harness its power, the world will forever be changed for the worse.
But the Frith Guild has another plan. They intend to beat the Second Ascension to the world serpent and have it bond with someone trustworthy—a mysterious man who Guildmaster Eventide believes will usher the world into an era of peace.
As Volke struggles to improve his magic, and also become a mentor for a new knightmare arcanist, he realizes that this may be one adventure the guild never makes it back from…
Continue the Frith Chronicles with the fifth book, World Serpent Arcanist!
Pirates. Griffins. A lost treasure worth killing for.
While protecting the newborn griffins on the Isle of Landin, Volke Savan and his adopted sister, Illia, run afoul of the Dread Pirate Calisto, the same cutthroat who carved out Illia’s right eye. As a master manticore arcanist, Calisto’s strength and brutality are unrivaled, so when Illia suggests they bring him to justice, Volke wonders if they’ll have what it takes to fight the corsairs on the high seas.
A fast-paced fantasy with magical creatures for those who enjoy the Furies of Calderon (Codex Alera series) by Jim Butcher, Unsouled (Cradle Series) by Will Wight, and Percy Jackson and the Olympians by Rick Riordan.
Praise for the Frith Chronicles!
“Perfect for those who enjoy the Codex Alera series, the Homas Wildus series, and the Harry Potter series. Stovall is quickly becoming a name I look for.”
– Seattle Book Review
“An addictive series. Shami Stovall has produced a mesmerizing story of magic, intrigue, and true adventure.”
– ManyBooks
“Absolutely brilliant.”
– Archaeolibrarian
Magic. Sailing. A murderer among heroes.
Gravedigger Volke Savan wants nothing more than to be like his hero, the legendary magical swashbuckler, Gregory Ruma. First he needs to become an arcanist, someone capable of wielding magic, which requires bonding with a mythical creature. And he’ll take anything—a pegasus, a griffin, a ravenous hydra—maybe even a leviathan, like Ruma.
So when Volke stumbles across a knightmare, a creature made of shadow and terror, he has no reservations. But the knightmare knows a terrible secret: Ruma is a murderer out to spread corrupted magic throughout their island nation. He’s already killed a population of phoenixes and he intends to kill even more.
In order to protect his home, his adopted sister, and the girl he admires from afar, Volke will need to confront his hero, the Master Arcanist Gregory Ruma.
A fast-paced fantasy with magical creatures for those who enjoy the Furies of Calderon (Codex Alera series) by Jim Butcher, Unsouled (Cradle Series) by Will Wight, and Percy Jackson and the Olympians by Rick Riordan.
After two rounds in the Nexus Games, Alex Kellan has developed strange and powerful abilities, but if he wants any chance of winning, he needs more. When the Arbiter offers the teams a challenge round for arcana and magical items, Kellan leaps at the opportunity.
Separated from half his team, Kellan has to navigate a deadly maze all while escorting a kid to the finish. When the Nexus residents get involved, the challenge becomes even more complicated.
The difficulty doesn’t bother Kellan, but his competitors do. Apparently, several teams are out to use the ultimate prize to enslave other dimensions, and Kellan isn’t having any of that. In order to stop their plans, Kellan has to target certain players—the most dangerous of them all.
Alex Kellan has a strange problem.
It's Christmas and two men are actively dogging his every step. And while Kellan would love to just be left alone, his stalkers have different plans. They intend to take Kellan to a twisted dimension of high-tech weaponry and magic.
Specifically, they want Kellan to join them in the Nexus Games—a deadly competition where each game is unique, and harder than the last. And they won't take no for an answer.
A litRPG thriller with high-tech magic, set in a game for the ultimate prize.
The Frith Guild. The Second Ascension. The end of an era.
Volke Savan has sworn he’ll bring the Second Ascension to justice, but as the Autarch amasses power, it becomes apparent Volke’s task might not go as originally planned. God-arcanists gather on two sides of a brewing war, and the outcome of the arcane plague will determine the fate of the world.
With Evianna at his side, Volke must not only find the last of the god-creatures, but he must locate Luthair, defeat the Autarch, and save his friends from the ultimate corruption. As the tasks mount, so does Volke’s determination.
But the legends of the magic-destroying apoch dragon may change everything. The Autarch has made sure of it.