Gamer for Life
Forming the Company
Alpha Company
Playing For Keeps
Fractured Spirit
The Path to Peace
Darkhand
More by Daniel Schinhofen
Dungeon Walkers brave the depths of the dungeons for personal gain— clearing a dungeon means dungeon points to purchase gear with, but more importantly, perks. Perks are the main reason Walkers put their lives on the line. Every time a dungeon is cleared the first time, a Walker gets a choice of three perks that could change their lives.
Not every Walker makes it out alive. When someone dies in the dungeon, their soul is fragmented into four shards, which can be purchased for dungeon points. Collecting all four shards and taking them to a temple of the Goddess means the dead can live again. There is a sub-sect of Walkers that makes it their goal to bring the dead back from the dungeons— they’re called the Rescue Squad.
Stern is intent on joining the ranks of Rescue Squad. Finally done with his six months at the academy, he is about to make his first run through a dungeon. It will not be easy— he doesn’t have a crew, or a team, to run it with. Stern is an irregular— someone born with unusual perks— and unfortunately, looking like the blighted. Being seen as blighted has made Stern’s life hell, but he keeps pushing on, intent on making his goal real.
Despite his hardships, he’s been blessed with the unusual perk of his life-long friend, Pawly. Pawly is a polydactyl Maine Coon, who is protective of her friend and eager to help him reach his goal. With his friend beside him, Stern is ready to start his adventure.
(This book contains non-standard relationships and touches upon adult situations.)
Everything had changed for Zander Greaves over the last few weeks. He’d gone from being a private military contractor with his squad in the Middle East to being isekai-ed into a different multiverse.
He lost his friends and his lover, Selda, in the same hour of his arrival, sparking in him the mission to kill every single Entoma he could to repay them for his loss. Luckily, an alien named Crish arrived to help Zander adjust to his new reality.
His first few days were a chaotic mess as he tried to adapt, but it was his first day on board the ship Fractured Dreams that Zander discovered what his new life would be. He was one of the lucky a person whose body accepted an AI of Antecedent technology. His AI, however, was special, taking on the memories and persona of his former lover, Selda Engel.
With Crish’s and AI Selda’s help, Zander came up with a mad plan to displace the pilot leader, Shivatin the Rakshasa, and take over that position. He had experience staying alive as a mercenary, and used that to forge the fractured crew into a new, cohesive whole.
As he was finally taking on the mantle of leader, Shivatin led a mutiny to take the ship from the captain and to kill Zander. The Rakshasa had no clue what he’d unleashed in doing so; Zander led his new team in a repelling action, killing the invading boarders, then pushing on to the bridge to take out Shivatin.
Veldiami, the captain of Fractured Dreams, took it one step further, boarding the other ship that helped in the mutiny to claim as salvage. It only took killing four— including the ship’s captain— to secure it as loot.
Left on the other ship, the Righteous, to guide it to the nearest galactic hub, Zander made a deal with the remaining crew. They used the FTL drive to reach the hub that day, meaning Zander would find himself alone on MX Hub for two days before Fractured Dreams and her crew arrived.
What trouble could a Human— completely out of his depth in a new universe and on an alien space station— get into before his crewmates arrived?
MX Hub had proven to have challenges that Zander hadn’t anticipated. Accidentally getting tagged by a rogue element, he thwarted corporate espionage at Maverick Mecha Manufacturing. Lavella Hemoesta, the owner of Maverick, met with him to work out a deal so her company wouldn’t be given bad press. That meeting changed the future for both Lavella and Zander.
After a few false starts, including a multiple homicide in a hedge maze, the pair finally found some time for intimate fun. Zander flipped the script on Lavella, making the Vampire prey instead of the predator, firmly setting their budding relationship in stone. After the whirlwind sex, Zander proposed a crazy idea that set the stage for something unseen by galactic a mecha tournament.
It was during the tournament that Zander led his team to victory by using his training as a military contractor. In doing so, he flouted the training left by the Antecedents, but his squad won handily every time. Some of the losing squads took it badly, but none as badly as Smaztil Hammish, the lead pilot of Proud Axe. When the Dwarven pilots lost, they physically attacked Zander’s at the end of the tournament.
With the tournament over and a party waiting, the crew stopped only long enough to try collecting their bets. The organized crime group who’d taken the bet refused to pay up, but instead of a bloody confrontation, Zander just forwarded the video evidence to the magistrates and they left the gang behind.
What would come from Zander’s flagrant disregard of the Antecedents’ training? Would the criminal organization take umbrage at being called out? Only time will tell…
Being a noble is not something Sean ever wanted, but life just propelled him along noble paths. First, he was an Aspirant, then a Knight, and finally, he had become a Lord. In the end, he stopped fighting it, realizing that he would need the social status to keep his promise to Myna and avenge the deaths at Oakwood.
Leaving Hearthglen behind, the family moved to the center of Queendom, the city of Accord. As the most important city in the Queendom, Accord had been Shaped from the ground up around the central tree that towered above every other structure in the city. The gigantic tree housed all of the city functions, and was the first project the Queens had undertaken on this world.
Sean and his family began to build the allies they could, knowing that Accord would see them dealing with more politics. Hallie set out to make allies with the lesser nobles— with the help of Dame Daria Iceblood— leaving Sean free to focus on his new healing clinic. After all, healing could give him the chance to win more people over.
Little did they know that the one they sought to undermine, Lord Truestrike, was already making strides toward his own plans. Soon, Accord would bear witness to two nobles vying to pull each other down… though hopefully without invoking the ire of the Advisor.
After Magistrate Amerut’s attempt to kill him, Sean knew he still had troubles ahead of him. He knew that removing those who still stood against him would be difficult, but with his friends and family by his side, he started making plans.
Sean knew better than to simply rush off and commit murder. He worked to protect those dear to him, using his Talents and knowledge to bend the rules of the world he found himself in— sometimes near the breaking point— to craft new marvels
New doors opened when he healed the sister of Knight Toivo Bloodheart, setting more events into motion. Dame Hallie Bloodheart, for her part, proposed a plan to shield Sean from Lord Sharpeyes’s retaliation. She would marry him, which would raise Sean to the station of Knight.
Sean accepted the proposal with his wives’ approval, but first, he married Helga, his Chooser. The former Valkyrie was torn over how she should feel about Sean and treat him, but she loved him and was happy to fully join their family.
With two new wives and his intentions set, Sean went to Lord Sharpeyes’ party. Though his plan to force the Lord into a duel was thwarted, so too was Lord Sharpeye’s plan to murder all of his enemies. The battle left many nobles dead and Lady Sharpeyes indebted to Sean.
Once all of his troubles in Hearthglen had been dealt with, Sean was ready to move on. While the massive city of Accord was certain to present its own problems, Sean felt confident that he could face them with the backing of his family and friends.
Life had gotten both better and more chaotic for Doc— he’d already been happy with Fiala and Sonya as his wives, but then Ayla and Lia joined his family. To top it off, he collared the willing dryad, Rosa. With five wives at his side, Doc had a full house of love.
He was still in the town of Deep Gulch, needing to achieve the mission Luck had given him. When Sheriff Grange killed Mayor Goodman, it removed the least of Doc’s troubles while showing that Grange was clearly a problem. Even with the Mayor out of the way, there was still plenty to take care of.
The first annual poker tournament at the Lily was coming up. The cardsharp, Mr. Suez, was one of Doc’s biggest roadblocks to freeing the town. He had a plan for him, but it would be a gamble... luckily, his patron goddess was Lady Luck.
Even if he dealt with Suez, Doc would have to handle Grange as well. The sheriff wanted him gone so he could move on Lia. On top of that, the Church of Apoc was still a threat. In Deep Gulch, that meant Adam McIan, Preacher of Apoc, would have to be removed. Doc had managed to lie to and placate the preacher, but he knew it would come to a head soon.
With all the troubles building, a dangerous gamble would have to be made. Doc knew he had allies of his own— some of the townsfolk; the Oresmelter clan in town; and of course, his lovely and talented wives. Trusting in his goddess, Doc embarked on his plan to rid Deep Gulch of the Darkness.
Finally settled into Accord, Sean’s work had barely begun. The plan was to take away Lord Truestrike’s powerbase, then move against him, with Hallie working to strengthen their ties with the nobility. Sean knew better than to get involved with that side of things, knowing he’d just say the wrong things to the wrong people.
While Hallie worked on alliances, Sean focused on healing, bringing the conflict with Truestrike to the fore— the Lord tried to use his influence to push Sean out of the healing guild. The attempt failed spectacularly, as not only was Sean not thrown out, he ended with the majority of the guild siding with him.
Having the healers behind him helped Sean do more. Truestrike’s plots to injure the city guard kept being thwarted, and with the healers on his side, Sean was able to save the majors being targeted. His actions in stopping every attempt to destabilize the guards earned him goodwill with Commander Queensblood.
Beyond helping the guard, Sean also enforced a broken Agreement, bringing him before Advisor Mackenzie Earthfoot. He was meant to explain why he’d cost a noble his hand, but Sean did what he always he proved his innocence by helping someone. Giving Mackenzie her foot back put her into debt to him, giving him powerful allies just as the gala began.
The gala was a night of politics. Sean healed those his friends brought him to and tried to not react when he finally met Truestrike. The conflict that happened wasn’t with Lord Truestrike, but his daughter, Trisha. After asking Sean for a dance, the Dame accused Sean of killing Darragh back in Oakwood, then shoved him and stormed off the dance floor.
With the gala over, Sean wondered what was going to happen next. He’d made more allies, been recognized before all of society by the Advisor, and his clash with Truestrike was known. The only thing he was sure of was that the Queens would learn about him, and now, his time was running out before they came to Accord.
Doc was happy with his new life— he’d married Fiala and Sonya, had allies who were steadfastly beside him, and was building the name of Lady Luck. Things were moving in the right direction, and life was good.
Powerful enemies were starting to rise against him. Doc knew that Sheriff Grange and McIan, the preacher of Apoc, would be problems eventually, but the two he had to deal with first were Suez and Goodman. Suez was still a mystery to Doc, and the man had effectively split the town with Goodman. Goodman was a larger concern, being the head of the only bank in town and the mayor of Deep Gulch.
Doc’s lucky strike in the wilds helped give him leverage in town. Using the windfall from his mine, he moved to break the town free from the deep pockets that had it in a stranglehold.
When Lia, Ayla, Sophia, and his wives left town to work on their outdoor knowledge and shooting, Doc was left to mind the Lily and keep healing the wounded. He thought things would be fine, until Spot, one of the deputies, came stumbling in mortally wounded.
Pushing himself more than he should, Doc poured his energy, vitality, and his life into saving Spot. Darkness closed in around him as he used almost everything he had to bring the deputy back from death’s door.
After escaping death by the barest of margins himself, Doc had no idea what was coming for him next, but he had faith that his goddess would help see him through it.
(This book contains adult situations, including but not limited to: sex, gambling, abuse, drug use, harem, and murder. It also contains graphic sex scenes, which portray elements of BDSM. You’ve been warned.)
Sean had been through something close to hell— he’d taken out Klein Denmur and Knight Evan Sharpeyes, along with a few of Lord Truestrike’s servants, but Chastity and Lilly died on the fields outside the city. At the end of that battle, he claimed Helga Helsdottir, Soul Bonding her and renaming her Helga Oathsworn. With a Valkyrie by his side, Sean hoped never to lose another loved one to death.
His enemies were far from done with him, however. Attacks on the association and their families started, claiming lives and hurting Sean’s friends. Finished with just trying to live his life, Sean made plans to take on his enemies directly.
The turning point came when Sean confronted Denmur and his group outside the Golden Lion. Helga struck down Denmur’s champion, Knight Mithrilarm, during the ensuing duel, causing Denmur to snap. The fight left Denmur, plus dozens of others, dead.
Even that wasn’t the end— the corrupt guards in Lord Sharpeyes’ pay arrested Sean and Helga. As they were brought before Magister Amuret, Sean discovered just how far he’d pushed his enemies when he was attacked and killed in the courtroom.
Death could not stop Sean while he had energy to invoke his gifts from the Tuatha. Pushing death away, Sean got back to his feet and killed the guards and magistrate who had tried to murder him. He was brought before the unusually reasonable chief magistrate, who found Sean innocent of any wrongdoing.
Sean’s Bond with Helga gave him access to new planes, including the Bog. That was where the souls of Sean’s foes now went if they died while in combat with him. In an effort to find out more about who was directing the attacks against him, Sean paid a visit to the dead in the Bog. He was determined to end the troubles facing him, even if it meant finding a Noble Solution.
(This work contains adult situations that some might find offensive, the least of which is graphic sex. This book is about an Overpowered MC, and contains a harem. You’ve been warned.)
Zander Greaves grew up in Compton, California— violence, pain, and strife were his life for his first eighteen years. His personality was forged by his childhood, and he was determined to find a way to make his past work for him.
As soon as he could, Zander decided to find work as a military contractor. The company he’d badgered for a job eventually hired him, earning him the nickname “Badger.” While most people dropped out of the lifestyle after a few years, Zander had found a place that felt right to him.
A decade in, he’d even found a couple of friends who stayed on with him. One was Devin Smith, the heavy weapons specialist for the squad and a proud Texan. Another was Selda Engel, their tech specialist. She’d slowly transitioned from a friend to a friend-with-benefits, but even that had started to become more.
On rotation again, Zander made a vow to ask Selda to recognize their relationship as more than just a casual hookup, planning to do so as soon as they were back off schedule. The universe, however, was about to remind him of a crucial lesson and old adage: “Life is what happens when you’re busy making plans.” Sent out into the desert on what looked like a wild-goose chase, they were about to head back when everything changed.
Shifted by quantum entanglement from Earth to an alien planet, Zander and his squad would have to adapt— and quickly— if they wanted to live. As they tried to understand what was happening, the stark truth of their new reality thrust itself on the shaken Humans. Giant machines of war were attacking an equally humongous bug.
And, quite unfortunately, the giant bug had a lot of little friends. The ensuing firefight ended with Zander left as the sole Human survivor. Out of his dimension and wounded, he had to face an entirely new universe, and the Antecedents' Legacy would soon become the primary focus of his life.
Doc Holyday never expected to be in a new world with a new name, but Lady Luck made him an offer he couldn’t refuse. Her deal came with perks; he gained the ability to heal and he could periodically avoid taking damage from any single attack. Lady Luck had assured him that the list of perks would grow over time. The offer also came with a major drawback, however— Doc had to help save the world.
While that would be a tall order for anyone, Doc was never one to back down from a challenge. Luckily, pun intended, Doc struck it rich on a mining expedition, staking a claim worth more than the whole town of Deep Gulch.
Using his new wealth, Doc hired the local clan of dwarves to work the claim. He offered them not only a better wage, but respect as well. Similarly, he was able to hire the secretary away from what had been the wealthiest man in town, and freed several of the town’s merchants from the crippling debt they’d been saddled with.
All of this has made him a target for the bigwigs who run the town. Doc isn’t worried, though, because he has friends to help him along. But will they be enough to handle Goodman and Suez? And the Church of Apoc, which is bound to notice him?
(This book contains adult situations, including but not limited to: sex, gambling, abuse, drug use, harem, and murder. It also contains graphic sex scenes, which portray elements of BDSM. You’ve been warned.)
Forged Bonds was growing fast and becoming the talk of the city. Those opposed to Sean and his new association would be forced to act quickly, and so Sean was called to City Lord Sharpeyes’ party, where traps had been laid for him.
After crushing the first obstacle, he was now set to fight a duel as Fredrick’s champion. Sean won the duel handily, once he got past the surprise of facing both Aria and Cuander, Lord Sharpeyes’ prized cuon, and went on to save Aria from death at the hands of Lord Sharpeyes’ son, Knight Evan Sharpeyes.
But Sean’s troubles were just beginning. The plans Lord Sharpeyes had set into motion began to unfold, setting the stage for events that would push Sean to his limits.
(This work contains adult situations that some might find offensive, the least of which is graphic sex. This book is about an Overpowered MC and contains a harem. You’ve been warned.)