More by Bruce Sentar
Back in the game, Ajax, Missy, and Sky make it to the human capital of Tyren, only to find themselves on trial for the dead merchants.
Putting them on trial, the King of Tyren has enough awareness to know that players are different than his townspeople. He tasks Ajax to forge a party and conquer a dungeon plaguing the catacombs.
But first, Ajax needs to fill out his party. He needs a great team if he’s going to become a professional gamer at the upcoming conference.
Meanwhile, Richard and his family’s ambitions are not idle, as they work to gain more power in the virtual world. And a mystery emerges as the royal castle bubbles with whispers of demons in the city.
As if that was not enough, Ajax struggles to understand his new found magic outside the game.
Join Ajax in Legendary Rule as he gathers his party and navigates his way through Tyren in Legendary Rule: Book Two.
Warning: This book contains explicit content, harem romance and violence. Content may not be suitable for those under 18.
The war is over, but the fallout is palpable. Ard finds himself back in the capital of Avente as tensions rise, lines are drawn, and he wants absolutely nothing to do with it.
All Ard desires is some relaxation. After visiting his family, he finds a convenient excuse to escape to Zenovia. However, he soon finds himself entangled in a different political beast. This one is far more entertaining for Arden, who is trapped in the Zenovian palace while a mysterious force is assassinating potential heirs.
Ard is thrilled by the murder mystery unfolding before his very eyes. At the same time, he is trying to protect Eva from becoming one of the victims. The situation will require Arden to tap into his burgeoning powers and understand himself on a deeper level. For Arden, this might be one of the most significant challenges he has faced to date.
Thankfully, he is not alone. He has three goddesses, four anchors, and a princess by his side to help him direct his power along the way.
The Rapture has come. Nine Hell Gates erupt across the world—tearing reality apart and changing it forever.
Bran’s plans are thrown into chaos by unexpected time dilation in the vault. With far less time than he anticipated, he must rally his organizations and seize the coming tide of resources.
But Earth is stirring. Demons are awakening, ready to begin their long-planned invasion, while the Clans move forward with agendas of their own.
To survive, Bran must carve his own path through the storm—and one thing is the world is about to change.
Ard and his companions are being hunted by King Martin, who has gone completely scorched earth on his own kingdom in an effort to root them out. The lovable mage finds a quiet spot in the uninhabitable wilds of Garrish to train his soul magic—only nothing ever goes quite according to Ard’s plan.
Driven out by King Martin’s escalating mania, Ard must now go through the king to reach the goddess behind it all.
Tired of the main character one shotting every boss? Every girl inexplicably in love with him on first sight? Legendary Rule is certainly not an 'easy mode' harem. Ajax Demos finds himself lost in society. Graduating shortly after artificial intelligence is allowed to enter the workforce; he can’t get his career off the ground. He clings to what he believes a responsible adult should pursue, but it just isn’t in the cards. As his last hope for a steady paycheck disappears new opportunities open. Ajax gets a chance to play a brand new Immersive Reality game. Things aren't as they seem. Mega Corps hover over what appears to be a simple game. Two unlikely women hiding their real identities join his party as he tries to get ahead of the competition and set himself on the path of becoming a professional gamer. Join Ajax and Company as they enter the world of Legendary Rule. this book contains graphic violence, harem elements and explicit scenes.
Ken and company come back from summer break after arduous training for their third year at Haylon. No longer are they the fresh adventurers that once didn’t know the right end of the sword.
Instead they have settled into Star City among the Orkai and are thriving deep within the dungeon and even locating trails for the class to get powerful new abilities.
Things in the dungeon are never so simple. Lucian, a Leomatis Shaman is mourning the death of his grandmother before his father decides that Ken would become the perfect obstacle to whet his soft son’s claws.
At the same time, the Orkai Arbiters are going scorched earth on some problem that had bubbled up from the dungeon shuffle.
As always, the answer is for Ken to grow stronger.
Ard joins the war with an explosive start, the Garrish army is marching through the pass to the ruined Chillwind Fort. The only defenders are Ard and company to hold out until reinforcements can arrive.
Though his accolades are too startling and he draws the attention of The King only for General Trevis to swoop in and send Ard on a mission behind enemy lines. He's to stir up the populace of their rival kingdom to rebellion.
Bran returns to Vein City to find Gloria jealous that he came back with Nyx and Circe. While trying to solve that, Vincent becomes even pushier about entering the Vault.
When going to open it, Bran discovers that this life has changed yet again. For whatever reason, they had gotten perrilously close to cracking the Vault on their own and drawing all the future heroes of the First Demon War in a demonic trap.
It's up to Bran to make sure they all make it out alive while reaping as much reward as he can from the Vault.
Ken and company are back from the dungeon shuffle. Now on Earth once again, their levels outstrip the colleges they were attending.
However, that isn't stopping the Headmistress from trying to put them back into the classroom.
As they dive once again, going into Star City and beyond they are coming up against new races and Felin is reunited with the nekorian race, though the meeting doesn't go quite as planned.
Ken has to weave between uprooting the remainder of the SJS Financial web, following the rules of the Orkai and not collapsing under Crimson's renewed training efforts. At least he has his party of five once again, Penny filling in for Fayeth as she returns to the elven world to help her people recover from their own disaster.
Miles’ life has changed irrevocably, with his secret out. He is the center of a wave from the media that he had not anticipated.
Both good and bad, Miles must now navigate the political structure of Point City.
Before Miles can be too content with his situation, he needs to remove the Brotherhood and the remnant of Roach’s organization.
However, before he can mount an offense against Roach’s people, they make the first move. They don’t just come for him, but the entire Bureau of Superheroes.
In the wake of the disaster Miles must repair more than just his reputation.
Ken and company embark on their first raid. Despite Ken’s powerful [Liminal Speed] not all the boss fights are accommodating and the Haylon raid party must learn to work together in perfect concert.
Prince Albar is unsatisfied with his defeat and plots to take down Ken and Elysara despite their Royal Censor guards.
Yet, neither of them are prepared for the shakeup in the dungeon. All of the safety nets they’ve been training over are about to disappear.
Bran is about to face the Hero’s Clan initiation, ready to unlock the legendary bloodline he’s always craved. But nothing goes according to plan. Instead of a smooth ascent to power, Bran is forced into the spotlight when one catastrophe leads to another, threatening the lives of every new recruit.
Hiding was never his strong suit, but now it’s impossible. To save his clanmates, Bran steps out of the shadows—only to uncover a long-forgotten branch of the Hero’s Clan, one that was erased from history in his past timeline.
With secrets unraveling and danger mounting, Bran knows the future of the clan rests on his shoulders. But to protect them, he may have to take off the mask and seize control of a destiny that’s been waiting for him all along.