Hadjar Darkhan, the Wind of the Northern Valleys, has almost reached the farthest border of the Strange Lands — the very edge of the mortal world. His path has been long and thorny. He has met and befriended many people and lost many more in the pursuit of his goal. And now the final obstacle looms ahead — the Raven Sect, the oldest and greatest stronghold of the Black General’s followers. He will just have to go through them as well…
So, remember that whole ‘send Montana to the capital – he’s ready for prime time’ plan?
Yeah. That might’ve been a little bit hasty.
Our hirsute hero really stepped in it. Like, is on the verge of losing his dukedom and everything he’s worked for stepped in it.
The only way out? A little-known technicality that stops Senate proceedings and sends Montana off on what’s most likely an insurmountable quest. One where odds are good that he’ll either die without a respawn or accidentally commit treason against the Empire.
Neat.
Can Montana stop the Dark Queen’s army on his own and hold the line for Glaton? Will he do enough to save Coggeshall from the aristocratic vultures circling? And will he finally find the sword of the gods he lost on his very first day in Vuldranni?
Of Slicing Men is The Good Guys at its finest: gory battles, surprise tactics, and unexpected heroes. Come for the long-term campaign play and rich character progression. Stay for the stupid banter and crazed, demonic inch worms.
No matter how powerful you become, it’s hard to let go of the fear that grows in you when you’re weak. It grows along with you.
Arthur Leywin may have survived the Relictombs, but he immediately finds himself embroiled in something far more complex and dangerous: Alacryan politics. Accused of crimes he didn’t commit, Arthur is forced to defend himself without drawing the attention of his most powerful enemies. He quickly discovers that the best place to hide may be in plain sight as he continues his quest for the power to control Fate itself. It is a race against time, however, as the greatest threat of the war so far closes in on Arthur’s loved ones in Dicathen. Without him, they are defenseless, but if he returns too soon, hope is lost for all of them.
Something is buried underneath Liscor. And it's hungry.
Of course, if there were only one thing under Liscor, there would be far less to fear. However, the dungeon continues to be a threat. At the same time, Goblins continue to roam northern Izril, but not all of them are as hostile to people as Tremborag or the Goblin Lord. Will the Unseen Emperor of Riverfarm make that distinction, however?
A reckoning is coming as old faces and new reemerge. And all the while, The Wandering Inn is still serving food and respite and even plays to adventurers and Antinium alike. But something is coming from the dungeons. And it—they—are hungry.
Winter was supposed to be a time for Ard to relax and train; instead, he finds himself repairing a ruined city. The battle at Faylin has made waves, and people are starting to have expectations for Ard and, more importantly, for Gwen. The Elder Trial is set, and Ard heads back into the den of vipers that is the capital.
While his mother prepares to become an Elder and take over House Aldis, Ard is plotting and planning to ensure he doesn't get caught up in Carmilla's machinations this time around.
In the far distance, you can almost hear the drums of war warming up as the frost thaws. While Avente fights over their leadership, Garrish is preparing their invasion.
Oathbound to the fifth prince of the empire, Mateo and his friends head north.
The Fifth Prince, Isaac Cassius Kell, has been sent from the empire’s capitol to the mountainous northern border, and Mateo and his Iron Wing Feather have been sent along to keep him safe. Tasked with guarding and advising the prince, Mateo quickly realizes that the job is more complicated than he anticipated.
Not only is the Prince locked in a hidden struggle with his four siblings, all of whom want the throne, but he has no desire to face the Barbarians he is supposed to be negotiating with. As Mateo navigates the complexities of the fight for the Imperial throne, he’ll soon discover that the true threat to the Prince’s life comes from within the empire rather than outside of it.
The deepening mystery of his master’s past only adds to the challenge as Mateo and his friends are forced to contend with a mysterious group of magicians wielding mind-bending magic unlike anything Mateo has ever seen before.
Don't miss book 3 of the next great Fantasy LitRPG Series by Seth Ring, author of the best selling Battle Mage Farmer and Nova Terra. Grab your copy today and join Mateo as he ascends through the flames of war.
About the Series: Following a weak-to-strong protagonist, this series mixes epic fantasy action, mystery, cultivation, and a world with endless depth where little is as it first appears. This LitRPG/GameLit series is perfect for readers who enjoy exploring rich worlds and complex characters.
None will be given peace and only those strong enough can take it…The adventures of Nate and company continues… An encounter with the world’s greatest threat awakens something within the potion maker… Truths of Nate and his purpose begin to manifest… One simply cannot ignore their bloodline… Things will never be the same again. The 4th installment of Rise of the Cheat Potion Maker beckons you!
As the Uncrowned King tournament reaches its final rounds, tensions between the competing factions are higher than ever. The outcome may determine the power balance throughout the rest of the world.
Each Monarch schemes to seize any advantage they can...while far away, a Dreadgod stirs.
When the tournament ends, the Dreadgod will rise. Whether it will be driven back into the sea or allowed to rampage depends on the Monarchs.
Multiplying foes. A deadly city. And with no clear path to his goals, how will Michael survive Nexus? Michael reaches Nexus, but finds advancing more challenging than he’d anticipated. Factions abound, allegiances shift, and separating truth from lies is harder than ever.
The line between friend and foe blurs, and Michael’s path grows murkier. Nexus is a place of both opportunity and danger. Sitting at the heart of the world, the city is home to thousands—ordinary people, players, but Powers too. Can Michael remain free of their clutches, or will he become entangled in the Powers’ machinations?
Will Nexus be the death of Michael? Follow Michael on his epic journey and find out!
Welcome Back!
Track your reading progress and sync your library.