Kira Hawthorne was just another teenage girl until the day a ‘god’ told the world their ‘realm’ was getting assimilated, since they lost some War no one on Earth even knew about.
A System is installed on the whim of a very old and capricious god. Kira immediately gets trapped in a pocket dimension, and emerges to find a once familiar world turned foreign… And very hostile.
Eric Bergman used to be treated like an outcast, cripple and freak. Some pitied him, others squirmed in his presence, while others still mocked him to his face. He himself even thought he was born cursed by the gods. But bit by bit, all that changed. That which was once considered a flaw or defect transformed into an advantage. And Eric slowly learned to use it to his benefit.
Eric and his friends escape Master Chi’s Hive, journey over the orcish steppe and through the Stone Forest, which tempers them and makes them a lot stronger.
During his travels, Eric discovers that his elder brother never went to the Wastes, and that his parents were lied to about what happened to him. Eric promises himself to uncover the truth about his long lost brother.
Beyond that, the more he encounters the grim heritage of the Order of Monster Hunters, the more he realizes just how perilous a game the foxman has drawn him into.
Moving through the borderlands toward his home city no more than a few days ahead of the orcish Horde, Eric still has yet to guess that his adventure is just getting started.
A hilarious new Isekai LitRPG adventure perfect for fans of Dungeon Crawler Carl and Full Murderhobo.
Conquer ancient dungeons. Get rewarded. Grow stronger. After being killed by a high-velocity tree-hug, Arlo is transported to a new world where those brave and talented enough to conquer ancient Delves are rewarded with incredible power and abilities.
Unfortunately for Arlo, there is no tutorial. He is immediately forced to tackle a Delve set to the highest difficulty with a party of adventurers who are not only strangers to him, but strangers to each other as well.
Arlo has no armor, no weapons, no knowledge of the world at large, and his party is growing increasingly suspicious of his lack of preparation and paper-thin excuses for how he got there.
There's also the fact that the System in charge seems to be treating Arlo's situation like a big, cosmic joke.
Determined not to die again, Arlo forgoes putting any points into his highest stat, Intelligence, and instead dumps everything he's got into Fortitude. After all, who needs equipment or fighting skills when you can eat fireballs for breakfast and still ask for more hot sauce?
Mage Tank begins a new Isekai LitRPG adventure that features steady progression, intelligent characters who spend time making intentional build choices, and tons of laughs. It’s not action all-the-time, but Arlo’s life is replete with danger and, more importantly, consequences.
Transported to a fantasy world, a young man discovers his magical talents on adventurous quests, in the first book of a humorous new gamelit series.
One moment Robin is imbibing an elixir of his own creation as he practices casting spells, and the next he’s lying naked in a cave about to embark on a mysterious quest. It seems the God Rhyth has vanished from the realm of Mayaser, and Robin—altered from human to shadeling—has been chosen to find out what happened to the deity and its worshippers.
In search of a way out of the cavernous tunnels in which he awoke, Robin encounters the Sisters Sharp, a party of human, dwarf, and halfling adventurers led by the elf Lantha. The warriors are journeying beneath the mountains on their way to the city of Noviel, collecting enchanted artifacts to defend their land against the growing forces of Urkhan, God of Tyranny.
In need of allies (and clothes!) Robin tags along with the Sisters, joining them in battle against reptilian kobolds, goblins, harpies, and other dangerous cave-dwelling creatures. For the servants of Urkhan—including the priest Gis and Basgar the Blinder, who rules the subterranean trade route beneath the mountains—are determined to spread their empire and stop the people of Noviel and elsewhere from uniting against them.
As Robin confronts one evil after another, his magical abilities grow stronger, forging him into a powerful bard. And he’ll need all his newfound mesmerizing and illusion-casting talents to uncover the truth behind Rhyth’s disappearance before Urkhan does . . .
In an academy that trains people to deal with monsters and mayhem, there's one challenge even Gryff may not be ready to face: Final Exams. On the plus side, he'll capture a giant armored monster and get to ride around on its shoulder while the beast smites things with its sword.
Just when you think things can’t get any more complicated…Our army is in position to kick off the final battle with the elves, whoop-de-do. But there’s still the problem of Yamada and the rest of D’s former classmates’ inevitable clash with Vampy, Mr. Oni, and in the worst-case-scenario, the Demon Lord herself. I can’t believe I’m saying this, but can’t we all just get along? At least long enough for me to wipe that stupid smirk off Potimas’s face and put him in the ground once and for all?! Assuming the Demon Lord doesn’t steal the kill, that is. I swear, if there’s one person who hates him more than I do, it’s her. What’s their history anyway…?
The Wind Runner is visiting Riverfarm, and Emperor Laken Godart couldn't be happier. Summer has arrived on Izril, and with it, trouble is brewing. The prosperity of the Unseen Empire has brought both enemies and unlikely allies to the north. A coven has descended upon Riverfarm, seeking a grand bargain with the [Emperor].
However, all of Ryoka and Laken's mettle may soon be tested, for these are no ordinary [Witches]. Where there is weakness, or desperation, opportunity arises. A legend has come crawling from distant Terandria. Beware the [Witches], because they belong to old ways, and even older magic.
Beware offending them, because for [Witches]--everything is personal.
Alexander and his growing legion have managed to escape Nova Roma and, more importantly, learned that the rest of the world may not be as ravaged and destroyed as they had all thought!
Join them as they set sail for ancient Venice, the Queen of the Adriatic, to try to learn more about the wider world outside Nova Roma. Along the way, they'll encounter a growing plague of deadly pirates in the Adriatic, deceitful old merchant families out to quash any new competitors in the region, mysterious new allies, and much more.
Just as Alexander is starting to feel hope for humanity once again, something happens to tear him away from everyone and everything he has come to care about. Lost, shackled, and without the majority of his skills, Alexander will be forced to confront a new side of himself, a darker, more violent side that threatens to take control of his mind and the new powers he has managed to unlock for himself.
If he can't manage to resist the growing corruption of his mind, he may not just be a danger to himself and those he cares about, but may become a danger to the very world itself.
Welcome Back!
Track your reading progress and sync your library.