Being close to godhood sounds nice but it’s anything but easy. A last, powerful rival stands in the way not only of the V&V empire but against all creation. Vainqueur has to remind her and the gods themselves who is Best Dragon.
With their initiate year over, the Pettit family dispersed to their separate adept Jenn would be on the border with Krogga, defending against incursions. Yukiko was to patrol near Alturis, giving her the chance to see Gregory’s home and childhood friends. Mindy was going back to Grackle to help their younger friends with their troop training. Gregory was headed off to the far northern end of the empire, going to what was known as the most dangerous patrol for an adept magi.
Gregory was sure that Sage Laozi Windfoot had set his posting there to make sure no one said he’d played favorites, but it made him worry for his men— it would take months to get to the town of Coldwood, and his year wouldn’t begin until he relieved the current adept. That would make it closer to a year and a half before his family could gather together in Krogga.
To get there, Gregory would need to use his foresight and knowledge to survive. It wasn’t just the bane beasts that would make the post dangerous, but the eurtik who lived in the north, too. The free eurtik were hunted by slavers, but were also known to attack slavers and magi guard units alike to try to free their kin.
If that wasn’t enough, Gregory would also need to play politics while in the twin towns of Coldwood and Icelake. Both had magus-tier magi posted to them, as incursions of eurtik and bane beasts were common. They were probably the worst kind of those who loved eurtik slaves, or would willingly profit off helping the slavers.
Gregory would need to make hard choices for his adept year. What would he let happen around him while posted to the most dangerous part of the empire? Was it better to turn a blind eye to get by as easily as possible, or would he stand in the way of the powerful people there?
So reads the sign outside of The Wandering Inn, a small building run by a young woman named Erin Solstice. She serves pasta with sausage, blue fruit juice, and dead acid flies on request. And she comes from another world. Ours.
It’s a bad day when Erin finds herself transported to a fantastical world and nearly gets eaten by a Dragon. She doesn’t belong in a place where monster attacks are a fact of life, and where Humans are one species among many. But she must adapt to her new life. Or die.
In a dangerous world where magic is real and people can level up and gain classes, Erin Solstice must battle somewhat evil Goblins, deadly Rock Crabs, and hungry [Necromancers]. She is no warrior, no mage. Erin Solstice runs an inn.
Just when you think things can’t get any more complicated…Our army is in position to kick off the final battle with the elves, whoop-de-do. But there’s still the problem of Yamada and the rest of D’s former classmates’ inevitable clash with Vampy, Mr. Oni, and in the worst-case-scenario, the Demon Lord herself. I can’t believe I’m saying this, but can’t we all just get along? At least long enough for me to wipe that stupid smirk off Potimas’s face and put him in the ground once and for all?! Assuming the Demon Lord doesn’t steal the kill, that is. I swear, if there’s one person who hates him more than I do, it’s her. What’s their history anyway…?
To help his allies, he’ll make the world his enemy.
Cha Ming is back in Verdant Crossroads, and for now, his allies are safe. The Thread Seer has chosen to honor her promise and has begun crafting a new body for the Monkey King.
Her seclusion has not gone unnoticed, however. Verdant Crossroads’ traditional allies are giving them the cold shoulder, and their neighbor, the Republic of Fendal, is now eyeing their territory.
It falls to the junior Thread Seer, Clever Dusk, to cobble together a defense—and to Cha Ming, her teacher, to help her. As a craftsman, Cha Ming has no trouble finding allies. But he and his friends are much better at finding trouble instead.
But maybe all the chaos they’ll cause is a good thing? Cha Ming’s research on rankers and Daoism infringes on the domain of the gods. The last thing he needs is for Mendin’s deities to notice him.
Jack steps up. New enemies and opportunities await. Can he get them all?
Jack has liberated his planet and saved his people. However, stronger forces command the universe. The Hand of God is preparing for the Second Crusade, while the Black Hole Church wants to revive Enas, the leader of the Old Gods.
To pursue the peak of cultivation, Jack and Brock join the Church and train with its elites. They’re underleveled and underpowered—standing out will be an uphill struggle. Even if they succeed, new arenas unfold. A mysterious dimension wrapped in shadows, where the greatest monsters are the friends we made along the way.
A wider stage awaits. Will Jack fall from grace, or can he blaze with glory?
Vainqueur Knightsbane is your average a giant, fire-breathing lizard who loves to take naps on his golden hoard, kidnap princesses for fun, and make the life of adventurers miserable. Vainqueur's only pleasure in life is to watch his treasure get bigger, one coin at a time. So when a would-be thief turned unwilling minion tells him about "classes," "levels," and "quests," Vainqueur wonders if maybe, just maybe, he should consider a career change. After all, why bother hunting monsters for free when you can get paid for it?
When Akira’s class is magically summoned to another world, he and his classmates are awarded fantastical powers–but while one of them is lucky enough to become a true Hero, Akira becomes a mere Assassin. However, against all odds, the Assassin just might be the most powerful role of all! Harboring doubts about the intentions of the king, Akira uses his newfound strength as a master of the shadows to uncover the secrets and conspiracies of the crown.
Forever is such a long time.Walter Tye is the best friend any adventurer needs. He is the smiling shopkeeper next to your local dungeon, the one who sells you these cheap healing potions. When you need information, Tye always knows. He wants to help; you can trust him.He is also the undead necromancer ruling said dungeon, getting paid to solve problems that he caused in the first place. But don't tell anyone that...
Welcome Back!
Track your reading progress and sync your library.