Book 5 of the bestselling Fantasy LitRPG Series by Seth Ring, author of Nova Terra. Get your copy today and explore a world whose secrets have been buried under decades of war.
About the Mixing slice-of-life with epic fantasy action, mystery, magic, cultivation, and a broken game system that seems determined to make everything as hard as possible for the already overpowered protagonist, this LitRPG/GameLit series is perfect for readers who enjoy exploring rich worlds and complex characters.
Insane cult trying to undermine the stability of society? Powerful mage whose very presence unmakes the world?
John doesn’t care. He’s getting married.
After rescuing Katrine, sealing himself into a mana-less state, and defending against the most dangerous beast tide the world has ever seen, John only has one thing on his mind. Getting married and going on a honeymoon. Oh, and trying to figure out a way to keep the world in one piece.
That quest will take him to worlds unknown, and pit him against enemies beyond anything he has ever faced. Thankfully, he’s not alone, and between Ellie and Ferdie, he has the best companions a simple farmer could ask for.
Book 6 of the bestselling Fantasy LitRPG Series by Seth Ring, author of Nova Terra. Get your copy today and explore a world whose secrets have been buried under decades of war.
Tricked into a world of banished gods, demons, goblins, sprites and magic, Richter must learn to meet the perils of The Land and begin to forge his own kingdom. Actions have consequences across The Land, with powerful creatures and factions now hell-bent on Richter's destruction.
Can Richter forge allegiances to survive this harsh and unforgiving world or will he fall to the dark denizens of this ancient and unforgiving realm?
A tale to shake "The Land" itself, measuring 10/10 on the Richter scale, how will Richter's choices shape the future of The Land and all who reside in it? Can he grow his power to meet the deadliest of beings of the land? When choices are often a shade of grey, how will Richter ensure he does not become what he seeks to destroy?
What happens when the haggling is done and the shops are closed? When the quest has been given, the steeds saddled, and the adventurers are off to their next encounter? They keep the world running, the food cooked, and the horses shoed, yet what adventurer has ever spared a thought or concern for the Non-Player Characters? In the town of Maplebark, four such NPCs settle in for a night of actively ignoring the adventurers drinking in the tavern when things go quickly and fatally awry. Once the dust settles, these four find themselves faced with an impossible pretend to be adventurers undertaking a task of near-certain death or see their town and loved ones destroyed. Armed only with salvaged equipment, second-hand knowledge, and a secret that could get them killed, it will take all manner of miracles if they hope to pull off their charade. And even if they succeed, the deadliest part of their journey may well be what awaits them at its end.
Popper, Jonah, Gretchen, and Alice are back! The Hobgoblin Riot, Dominion of Blades, Book 2. A litrpg adventure.
CLUSTERF*CK clus·ter·f*ck ˈklə-stər-ˌfək vulgar slang. Noun. 1) a disastrously and utterly mishandled situation or undertaking. 2) Popper’s scouting mission to Castellane.
It was supposed to be a simple scouting mission. In and out. No fighting. No new quests. Just me, my hippocorn Alice, and a few hired mercenaries. We were going to tiptoe into the Spiral, get the info we needed, and leave. You know, the Spiral? That tower defense run that protects the hobgoblin capital from invaders? Easy, right? Nobody would even know we were there. Yeah, so about that…
As the dust settles on the battlefield of Carthage, Alexander finds himself struggling to cope with the aftermath of war. Plagued by demonic corruption and mental exhaustion, he searches for any means to restore his strength and secure his rapidly expanding empire.
In his desperation, Alexander turns to a mysterious prisoner who offers a unique form of power that could help him achieve his goals. But with the prisoner's motivations unclear, Alexander must weigh the risks of trusting this enigmatic figure against his own desperate need for a solution. In addition to his personal struggles, Alexander faces the daunting task of securing trade routes for Venice before the pirate threat returns.
Seeking new sources of resources and allies, he leads his legion north to the scattered outposts on the dangerous frontier.
But the region is fraught with danger, as many of the outposts have recently been overrun by powerful monsters - or possibly by treachery. To survive, Alexander and his legion must rely on new allies, new technology, and strange, unknown powers that Alexander alone may be able to master.
As Alexander ventures deeper into the unknown, he must also grapple with his own inner demons and find a way to heal his mind and body. Can he overcome the challenges ahead and lay claim to the resources of the frontier?
So reads the sign outside of The Wandering Inn, a small building run by a young woman named Erin Solstice. She serves pasta with sausage, blue fruit juice, and dead acid flies on request. And she comes from another world. Ours.
It’s a bad day when Erin finds herself transported to a fantastical world and nearly gets eaten by a Dragon. She doesn’t belong in a place where monster attacks are a fact of life, and where Humans are one species among many. But she must adapt to her new life. Or die.
In a dangerous world where magic is real and people can level up and gain classes, Erin Solstice must battle somewhat evil Goblins, deadly Rock Crabs, and hungry [Necromancers]. She is no warrior, no mage. Erin Solstice runs an inn.
Elaine and Iona have graduated from the School of Sorcery and Spellcraft, and are out to try and find her old immortal mentor, Night. Travel isn't easy. Different cultures have different ideas of travelers. Plagues and Pekari stalk the Eventide Eclipse. And Night had never been the easiest to find, even when they knew where he was.
If he's even still alive.
23,456 years is a long time, even for an Immortal as focused on surviving as Night is.
Their travels take them to Exterreri, where the ruling vampires have clouded the skies, blotting out the sun to protect against their greatest weakness.
Elaine and Iona will have to search for Night, Under the Ashen Skies.