Courage Iro will shatter the Gates of Power to protect his fleet.
Born talentless, Iro has all but resigned himself to a life of drudgery, watching his sister hop across to the massive space titan for supplies. But when the titan explodes and his sister is killed, Iro finds a new determination to take her place. He’s not about to let weakness prevent him.
When the fleet encounters a new titan, filled with powerful monsters, deadly traps, and mysterious cloaked figures, Iro is the first to spontaneously manifest a new talent. Now sent to a different ship, to train with others far beyond his strength, Iro will have to train twice as hard just to catch up.
To protect his fleet, and to uncover the mysteries of the titans, Iro won’t just open the Gates of Power. He’ll break them.
A new series in the LitRPG genre set in virtual reality!
A strange body that refuses to obey you; a weird game you can't quit until your contract expires; a world teeming with powerful and very real enemies. The game in which your reputation and faction relationship are the only things that matter.
These are the conditions of the agreement Ruslan signs without reading. The only thing he remembers is that he's been contracted to command a space fleet in a brand new game he knows nothing about. Objective: to survive for six months. After having made some inevitable newb mistakes, Ruslan has to rethink his strategy, dropping traditional gaming conventions. But what will it cost him? What new trials and tribulations await him that even the game designers have failed to anticipate?
Aliens, madmen, or horrors from beyond the stars – nothing will get in the way of my revenge.
My name is James Browning. Not long ago, I was a proud member of the 92nd Legion, the Star Ravagers. We were super-soldiers that defended humanity from aliens, heretics, and otherworldly threats. But a callous betrayal left my legion decimated, erased, and dishonored.
I thought I was doomed to spend the rest of my life on a distant penal colony. But when I suddenly find myself stranded in an alien space station, surrounded by the wrecks of lost spaceships, I know I have a chance at escape. But to do so I’ll need to defy the madness inflicted by the station, defeat hordes of man-eating aliens, and crush a cult of lunatics who worship a horrifying god.
But I’m not alone. I’ll form a crew of beautiful, dangerous women: a brilliant engineer, an ancient, fragmented AI, and a human-alien hybrid. But the danger we face is beyond mortal comprehension, a threat not just to us… but to the entire Milky Way .
Growing up in poverty, Sunny never expected anything good from life. However, even he did not anticipate being chosen by the Nightmare Spell and becoming one of the Awakened - an elite group of people gifted with supernatural powers. Transported into a ruined magical world, he found himself facing against terrible monsters - and other Awakened - in a deadly battle of survival.What's worse, the shadow powers he received happened to possess a small, but potentially fatal side effect...
Days and Tiers pass as Matt Liz and Aster leave Minkalla.
But no matter how much they just want to relax and recover they have the ever present time-crunch of the path of ascension nipping at their heels.
To compound issues, they are about to reach Tier 15. That means Aster needs to leave for the Bond Academy for at least 10 years.
Can they get far enough ahead of the curve to manage, or will this roadblock cause the trio to stumble?
Don't miss Book 8 of this action-packed fantasy adventure that blends everything you love about LitRPG with Xianxia.
About the This is a mix between LitRPG and Xianxia. It's like a car that looks like a LitRPG with dungeons and skills, but the interior and engine are all Xianxia. It features a magic system and progression system that are logically and internally consistent, as well as realistic fight scenes and a rational MC.
A pantheon of forgotten gods. An old grudge between a talk show host, an heiress, and the man they shattered along the way. A rapidly deteriorating AI system. An inconvenient tiara upon the head of a friend.
It is bedlam on the eighth floor. As management reels from the unexpected conclusion of the seventh level, the surviving crawlers stumble onto the eighth and find themselves scattered. It’s a map based on Earth’s final days before the collapse, where ethereal, intangible ghosts of humanity go about their lives, oblivious of the impending doom. Living amongst these ghosts are monsters based in Earth lore. “Legendary” creatures tied to the geographical location they inhabit.
Each team of crawlers is given a task: find and capture six of these beasts. The captured monsters will be turned into cards. Cards that can be summoned into battle again and again. The stronger, the deadlier, the better.
At the end of the floor, the bad guys will also have decks, and they will have some of the most powerful cards available. So it’s crucial to assemble the toughest squad possible.
But, like always, there is a catch. There’s always a catch.
As Carl and Donut know all too well, just because someone is captured, it doesn’t mean they have been tamed.
Her name is Shi Maria. She’s easily the most powerful monster in their area. If they want to survive, they must capture her. But she is no ordinary beast. She’s intelligent. She was once married to a god, a god who is now missing. Her special attack is known to drive one insane. They call her the Bedlam Bride.
“Beware, beware. Beware the Eye of the Bedlam Bride”
The epic conclusion of Micheal's journey through First Layer.
Stopping disasters before they happen, battling against enemies on all sides, saving the lives of millions. The burdens Micheal must bear grow ever heavier as he fights against all odds to complete his mission:
Stop the Apocalypse and save the human race from ultimate destruction.
Come and read of his journey as he gains new powers, greets new allies, and makes startling new discoveries, changing the history of humanity before it has even taken place.
One captain’s death might turn out to be humanity’s best chance at survival.
As humanity expands into the stars, it discovers the universe is a hostile place.
When Captain Slater of the USS Franklin is assigned to a deep-space reconnaissance mission, his ship is destroyed by an unknown alien race. Much to his surprise, Slater isn’t killed—he’s transformed. He is now a “derelict,” a consciousness bound to his old vessel.
Slater must quickly adapt to his new existence before raiders, alien armies, and mysterious forces seek to destroy him for a second and final time.
Build. Evolve. Conquer. Welcome to the dawn of a whole new kind of monster… Roark von Graf built a nation on the bodies of griefed players and disgruntled mobs who wanted him dead. He grinded his way up to the level cap of the Troll Evolutionary Path and made powerful underhanded alliances along the way, but even all of that isn’t enough to defeat the Tyrant King’s right-hand mage, Lowen, and the Divine armies of the most powerful dungeon in the game.
When Lowen and the Vault of the Radiant Shield go on the attack, Roark’s only hope of survival lies in the stolen World Stone Pendant and its mysterious transmutation magic. To stand a chance against the overpowered mage, he’ll have to unlock the game-changing cheat that is Mega-Evolutions.
But while Roark and his Troll Nation are entrenched in an all-out battle for survival, the Tyrant King is preparing to unleash his hidden weapon—one that will hit Roark where he’s most vulnerable…
From James A. Hunter, author of the litRPG epic Viridian Gate Online, and eden Hudson, author of Path of the Thunderbird and the Jubal Van Zandt Series, comes an exciting new litRPG, dungeon-core adventure you won’t want to put down!
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