Sandra managed to survive the first major incursion from the nearby Orcs, thanks in part to the help a certain Half-Orc/Half-Dwarf provided. However, Kelerim left her dungeon to seek out his father, leaving her all alone with just Winxa – her Dungeon Fairy – as company.
With the loss of her new friend comes some opportunities, at least; she now has the freedom to craft whatever she wants, and the threat of her Dungeon Core’s destruction from outside forces is practically absent. She even has the opportunity to upgrade her Core Size, unlocking additional constructs for use as Dungeon Monsters, as well as a new Core-specific Skill.
Unfortunately for Sandra, a particular action outside of the dungeon has unintentionally drawn attention to her activities, and there’s now a very serious threat to her survival. Racing against the clock, the crafting-based dungeon needs to find a way to prevent her destruction, all the while dealing with the problems her expanding Area of Influence has created.
Because it’s not only the nearby races that she has to deal with – but the nearby dungeons, as well.
This Dungeon Core story contains LitRPG/GameLit elements such as statistics and leveling and a heavy crafting emphasis. No profanity and no harems.
After being betrayed and cursed by an extremely rare spell, Oren, a powerful and influential player, finds himself as a 1st level Goblin! Without even a fraction of his previous power, he vows to pull through and have revenge on those who betrayed him. His thorough knowledge of the game's world and his unique ability to immerse himself entirely are his only advantages. But first, he must figure out how to survive long enough playing what is basically a low-level fodder monster!
Large chests are said to encompass all manner of hopes and dreams. Men covet them. Women envy them. But one fact holds true - everyone wants to get their hands on some big ones.
The same holds true for one intrepid adventurer - a strapping young lad by the name of Himmel. Armed with his grandfather’s trusty longsword and the dream of being the strongest, he sets out on the journey of a lifetime! It is sure to be a long and dangerous road, fraught with danger! And it all starts with a simple test - reach Level 5 in the dungeon called the ‘newbie zone’ and earn the right to become a full-fledged adventurer!
However, such things get hopelessly derailed when his adolescent mind beholds an exposed chest for the first time. A fateful meeting that would inevitably lead his life in a direction he never even dreamed of!
So reads the sign outside of The Wandering Inn, a small building run by a young woman named Erin Solstice. She serves pasta with sausage, blue fruit juice, and dead acid flies on request. And she comes from another world. Ours.
It’s a bad day when Erin finds herself transported to a fantastical world and nearly gets eaten by a Dragon. She doesn’t belong in a place where monster attacks are a fact of life, and where Humans are one species among many. But she must adapt to her new life. Or die.
In a dangerous world where magic is real and people can level up and gain classes, Erin Solstice must battle somewhat evil Goblins, deadly Rock Crabs, and hungry [Necromancers]. She is no warrior, no mage. Erin Solstice runs an inn.
I spent most of my life trying to get by with whatever happiness I could, that included alcohol, food, and porn. My death was unpleasant and humiliating. However, death is something we all need to go through. A bit like a proctology exam; necessary but never anything one wants to go through while it's happening. However, death was supposed to be the end of it. Either way, the pain, suffering, and failures were supposed to be over. I was supposed to wink out, or perhaps take a trip to a lovely afterlife! No, I ended up as a small stone, strapped to a table, while a pimple-faced teenager rubbed my facets and told me how 'lovely' I was. Last time I checked, birth wasn't supposed to be as embarrassing as death! Life as a dungeon core isn't all bad. I like watching lizard love triangles and snooping on militaristic dwarves; though there is that issue where I'm trying to free myself from the entanglements of the Gods....ok, yeah that last one is a bit of a problem.
Well, maybe not handled, but de-escalated. Professor Replica isn't vaporizing people, Civil unrest is staying civil for the most part, and giant robots all over the world have shut down, no longer threatening to wipe out humanity.
Life is pretty good for Paradox and his family, but circumstances endlessly conspire to complicate things.
Unplanned magical Bio-teleportation surprises, conniving androids, super-politics, and royal family infighting are only the beginning when a power begins to grow in the West: A power so potent, insidious, and over-educated, it will give the Prince of Manita a run for his money.
A young man and his axe, along with a magical life he never asked for…
Larek Holsten is different from most people, living in the Kingdom of Androthe where his 7-foot-tall frame is looked at with suspicion and anger from its shorter residents; but as long as it helps him become the best Logger he can be, he doesn’t let it bother him all that much. He and his best friend, an axe with a powerful Fusion that causes it to become sharper and stronger than a normal tool, are feared by the trees in the magical forest north of his home, as he can fell the quickly growing monoliths faster than anyone else in the community.
Unfortunately, after visiting the local village, a deliberate misunderstanding lands Larek in trouble; as a result, he is taken away from his family and the only home he has ever known. Along the way, his dormant magical potential is discovered by those more knowledgeable than him, and he is ordered to attend some sort of academy for Mages.
The problem? Contrary to many who might jump at the chance of wielding powerful magic to fight the monsters that threaten the towns and cities around the Kingdom, Larek has absolutely no desire to become a Mage, especially when he has no choice in the matter. All he wants is to be allowed to return home to his family and to chop down the trees in the Rushwood Forest.
But once he discovers a unique talent that stems from his newly unlocked latent power, he might just have to stick around to see what he can do…
This weak-to-strong MC story contains LitRPG elements such as character progression and statistics, as well as a heavy crafting emphasis. No explicit sexual content or harems.
So reads the sign outside of The Wandering Inn, a small building run by a young woman named Erin Solstice. She serves pasta with sausage, blue fruit juice, and dead acid flies on request. And she comes from another world. Ours.
It’s a bad day when Erin finds herself transported to a fantastical world and nearly gets eaten by a Dragon. She doesn’t belong in a place where monster attacks are a fact of life, and where Humans are one species among many. But she must adapt to her new life. Or die.
In a dangerous world where magic is real and people can level up and gain classes, Erin Solstice must battle somewhat evil Goblins, deadly Rock Crabs, and hungry [Necromancers]. She is no warrior, no mage. Erin Solstice runs an inn.
She’s an [Innkeeper].
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