A world full of adventures, ancient mysteries and monsters hungering for your demise. A world where anyone can achieve their greatest dream, and become who they wish – a successful trader, a wise anchorite, a brave warrior or a battle mage who can control disastrous elemental powers. But don’t expect that the path to your dream will be simple! The path to the top is long, if ever you can reach it.
Pay to play. Since the beginning of online gaming this has always been the norm; you paid the company and they let you play their game. So it's no surprise that Alex Stanton was living every gamer's dream. It was the opposite for him. He was getting payed to play.
The latest generation of virtual reality gaming, in both appearance and hardware, was being beta tested by the largest retailer of online gaming, AltCon. Never before seen graphical detail, joined with a first-time, fully functional, whole body immersion system was likely to put AltCon entirely out of reach of their competitors. But before they could go live, they wanted Beta testers. Serious Beta testers. So serious, AltCon was willing to pay a salary to each tester, ensuring their lives revolved around the Beta, and the Beta only.
Beta testers join for one reason, to experience new content never seen by another player. Alex, along with his group mates Dan, Jason, and Wayne will experience every nuance the game has to offer, and all before the rest of the world. The entire scenario is unreal; from the tests to be selected as a Beta candidate, to the six month wait to qualify, to the almost life-like quality of the game itself. The company pulled out all the stops. If there was a heaven for gamers, it would look exactly like this game: Resurgence.
But odd things start happening from the outset. Things Alex can't explain. But like every hard-core gamer, Alex has no problem ignoring the little things to focus on the grander design; winning the game. Whether that be discovering new content, finishing epic quests, or finding the rarest of items.
In time, even the littlest of things can pile up, and Alex is forced to ask himself, “What’s really going on in Resurgence?”
Tricked into a world of banished gods, demons, goblins, sprites and magic, Richter must learn to meet the perils of The Land and begin to forge his own kingdom. Actions have consequences across The Land, with powerful creatures and factions now hell-bent on Richter's destruction.
Can Richter forge allegiances to survive this harsh and unforgiving world or will he fall to the dark denizens of this ancient and unforgiving realm?
A tale to shake "The Land" itself, measuring 10/10 on the Richter scale, how will Richter's choices shape the future of The Land and all who reside in it? Can he grow his power to meet the deadliest of beings of the land? When choices are often a shade of grey, how will Richter ensure he does not become what he seeks to destroy?
Once a seasoned gamer, Max has cheated fate swapping his dying body for an immortal avatar in the world of sword and sorcery MMORPGs. He joins the ranks of a new race of people: perma players, forever stuck in the virtual castles and cities of AlterWorld. Now they have to obey the ever-changing rules of their new home while learning to live together in peace, love and justice.
But freedom and immortality are a poisoned chalice. Some of Max's new friends crave power, others become traitors and spies. Soon the first screams of pain fill the virtual world as its freshly-minted slavedrivers and torturers indulge in the absence of law and order. Their crimes provide a constant flow of gold back to their real-world controllers: the power-happy governments plotting to take over AlterWorld's magic technologies and limitless resources.
What would you do? Would you step aside and watch the magical world turn into the Earth's dark twin? Or are you strong enough to step in the virtual sharks' way?
"There's no way to beat this game. The only difference is when and where you die..."
One month has passed since Akihiko Kayaba's deadly game began, and the body count continues to rise. Two thousand players are already dead.
Kirito and Asuna are two very different people, but they both desire to fight alone. Nonetheless, they find themselves drawn together to face challenges from both within and without. Given that the entire virtual world they now live in has been created as a deathtrap, the surviving players of Sword Art Online are starting to get desperate, and desperation makes them dangerous to loners like Kirito and Asuna. As it becomes clear that solitude equals suicide, will the two be able to overcome their differences to find the strength to believe in each other, and in so doing survive?
Sword Art Online: Progressive is a new version of the Sword Art Online tale that starts at the beginning of Kirito and Asuna's epic adventure--on the very first level of the deadly world of Aincrad!
What happens when you find yourself submersed in a fantasy world you've never imagined, and you don't know the rules? How much can one bathrobe and a spoon change the fate of the world? Is there enough ramen to ever sate a gamer's hunger?
Mirror World is a new LitRPG series set in the virtual world of an online MMORPG game.
The ads enthused, “The virtual lands of Mirror World await you! Live out your most secret dreams in our world of Sword and Sorcery! Become a Great Wizard or a Famous Warrior! Build your own castle, tame a dragon, conquer a kingdom! All those desperate, lonely and insecure - Mirror World offers you a chance!”
But Oleg isn’t meant to become a great wizard or a famous warrior. He’ll never have a castle of his own. Neither will he ever tame a dragon. And he’s definitely not the type to conquer a kingdom, however virtual it may be.
Oleg is doomed to toil away in the recesses of Mirror World’s mines. His goal is to raise enough money for a heart transplant for his dying six-year-old daughter. The clock is ticking. Will he make it?
A hilarious new Isekai LitRPG adventure perfect for fans of Dungeon Crawler Carl and Full Murderhobo.
Conquer ancient dungeons. Get rewarded. Grow stronger. After being killed by a high-velocity tree-hug, Arlo is transported to a new world where those brave and talented enough to conquer ancient Delves are rewarded with incredible power and abilities.
Unfortunately for Arlo, there is no tutorial. He is immediately forced to tackle a Delve set to the highest difficulty with a party of adventurers who are not only strangers to him, but strangers to each other as well.
Arlo has no armor, no weapons, no knowledge of the world at large, and his party is growing increasingly suspicious of his lack of preparation and paper-thin excuses for how he got there.
There's also the fact that the System in charge seems to be treating Arlo's situation like a big, cosmic joke.
Determined not to die again, Arlo forgoes putting any points into his highest stat, Intelligence, and instead dumps everything he's got into Fortitude. After all, who needs equipment or fighting skills when you can eat fireballs for breakfast and still ask for more hot sauce?
Mage Tank begins a new Isekai LitRPG adventure that features steady progression, intelligent characters who spend time making intentional build choices, and tons of laughs. It’s not action all-the-time, but Arlo’s life is replete with danger and, more importantly, consequences.
Faced with overwhelming odds, this crafty Dungeon Core must use all of her knowledge to establish her dominion, not only over the nearby dungeons, but over her own sense of self.
The death of one of her Orcish mercenaries has sent Sandra into a spiral of rage and revenge, focusing on the four Dungeon Cores that attacked her. Unable to prevent herself from invading the rival dungeons with the misguided intent of destroying their Cores, the consequences of which would be devastating, the craft-loving former merchant struggles to regain control of her actions caused by the remnants of a Core shard invading her own mind.
Her friends, meanwhile, have their own problems. Violet, Felbar, Echo, and Gerold were sent back to their respective homelands to warn their leadership about the upcoming threat of enhanced Dungeon Cores, as well as obtaining help to contain them, but each representative has met with some hiccups along the way. Extricating themselves from their unexpected captivity becomes a priority, if only so that they can get back to the wasteland and Sandra’s dungeon. Unfortunately, events and threats back home require their attention before they can return.
Will her friends be able to break free from their chains of imprisonment in time to prevent the crafty Dungeon Core from making an irreversible mistake? Can Sandra overcome the incessant thoughts of retribution and regain control of her mind and actions?
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