For high-schooler Yoko Nakajima, life has been fairly ordinary–that is until Keiki, a young man with golden hair, tells Yoko they must return to their kingdom. Once confronted by this mysterious being and whisked away to an unearthly realm, Yoko is left with only a magical sword; a gem; and a million questions about her destiny, the world she’s trapped in, and the world she desperately wants to return to.
So reads the sign outside of The Wandering Inn, a small building run by a young woman named Erin Solstice. She serves pasta with sausage, blue fruit juice, and dead acid flies on request. And she comes from another world. Ours.
It’s a bad day when Erin finds herself transported to a fantastical world and nearly gets eaten by a Dragon. She doesn’t belong in a place where monster attacks are a fact of life, and where Humans are one species among many. But she must adapt to her new life. Or die.
In a dangerous world where magic is real and people can level up and gain classes, Erin Solstice must battle somewhat evil Goblins, deadly Rock Crabs, and hungry [Necromancers]. She is no warrior, no mage. Erin Solstice runs an inn.
Clowns, Goblins, and Erin Solstice. Not all in the same place, mind you.
Erin Solstice trusts a lot of people—even some lost Redfangs survivors of Esthelm—but can she handle being friends with Goblins when every hand is turned against them and the tribes are on the rampage?
Liscor is in the path of Goblin Lord's inexorable march north, and the fates of Rags, Garen Redfang, and Tremborag's Goblin tribes are all tied to an impending war. Who will survive?
Tom the [Clown] is facing Demons in Rhir while Zel Shivertail is facing Wall Lord Ilvriss and an uncertain future. Faced with the knowledge of the Necromancer's return, who can the two Drakes turn to?
Contains bonus content, an exclusive account of the 2nd Antinium War by famed [Writer], Krsysl Wordsmith.
The saga of Nate the cheat potion maker continues!
My place in this world slowly reveals itself to me. Unfortunately, I’m constantly reminded just how magicians truly screwed this place up. The Lord Ruler serves as one of the kingdom’s major problems, though there could be more to it. Tasks: rank up the shop and town, adapt to my ever-increasing strength, and hey, there are foes that are seriously strong out there. So many things happen in my growing tale this time around. Sit. I shall continue…
Novel contains: Strong MC in a slice of life environment, dungeon diving, boss battles, cultivation and elements, mana/magic, mc exclusive system but it doesn't do the work for him, treasures, adventurers, slow world building, build-up, features that will not be introduced all at once (upgrades so on), actual good loot at the end of very powerful bosses, romance(no harem). As characters develop throughout the series, issues and emotions and even the mc may find himself in a corner or two. A story of an upcoming potion shopkeeper and his apprentices.
Building an S-ranked Potion Shop is easier said than done...
With enemies at the gates and trouble at home, a man must defend his clan armed only with his magical martial arts and a futuristic spaceship fortress.
His enemies won’t know what hit them.
After finally defeating the Matriarch of the Crimson Dragon clan, Theo’s left with a disunited group of tribes swearing loyalty to him in name only. And why should they? He’s got no towering fortress. No chests of gold. No loyal army
Yet.
With nothing but his wits, his new (extremely attractive) friends, and his AI companion, Theo has to bring the Hearthwood forest together to face a looming threat. But the Hearthwood forest is old and filled with secrets. And very few of them are friendly
This novel contains Gamelit, Cultivation, Empire-building, and Harem elements. Secrets of the Hearthwood fun fantasy novel just over 142,000 words.
Beneath the Sacred Seas, demons are stirring. An ancient evil rises. An army from the depths of hell comes with her.
In the heavens above, a seraph with more ambition than the heavens can contain is coming to confront her.
The Sacred Seas have become a playground for forces beyond their power to contend with. In the war between the Heavens and the Hells, only one man can stand for humanity.
But Darren is a keen sword forged in Hell. Growing up fighting demons for as long as he could remember, he is a naked blade that cuts down all in his path. This paladin of the sword must become a shield to guard what he holds dear.
Now the King of Limedeep and with new friends to protect, Darren must learn to protect what he holds dear.
And he'd best learn fast, for both the heavens and the hells are whispering his name.
Okay, let me explain. All I did was wipe out a bunch of spider monsters that attacked me in broad daylight. It was self defense! Completely justified. But...maybe, juuust maybe...I was noisy enough to wake up a swarm of ancient unmanned weapon systems. Now there's robots and tanks and who-the-hell knows what else running around!! What do we do???
The Tournament of the Sacred Sword sounded like exactly the type of thing Keras would enjoy: a series of challenges for thousands of contestants seeking a chance to fight for the Sacred Sword of Earth. He knew there would be challenges. It wouldn’t be a high-stakes tournament without a few high-profile assassinations and mysterious murders, after all. But Keras wasn’t ready to run into someone from his homeland, and he certainly wasn’t prepared for the revelations that came from their confrontation.
Still reeling from the strange revelations of their meeting, Keras plunges back into the fight, preparing for the battle royale — a massive free-for-all contest outside of the scope of the standard tournament rounds. When the consequences of that match tear at the bonds between his allies, he’ll have to face new challenges alone.
Satoshi Muramasa, the strange swordsman from the distant kingdom of Artinia. Crown Princess Edria Song, the Wielder of Diamantine. Ishyeal Dawnsglow, the Wielder of Soulbrand.
When their blades clash, the heart of the world will tremble.
The traitors who brought the powerful sphinx down have fled with plagues and other magical weapons stolen from Skyhold's Vault, intending to use them against the Havath Dominion, no matter the cost to the rest of the Ithonian continent. Havath teeters on the edge of collapse after their failed invasion of Skyhold, and the nations and monsters of Ithos circle like vultures. The Dominion has no interest in going down without a fight, however, and there are few depths they're unwilling to sink to for survival.
Kanderon's surviving allies are working desperately to stop both the traitors and the Dominion, but the situation is worse than they know. The traitors didn't steal plagues at all. They stole the Tongue Eater, a weapon capable of devouring entire languages, and unless they're stopped, it threatens the fate of the entire continent. Hugh Stormward and his friends are the only ones who know the truth, and there's no one they can trust with the knowledge. Even with the fate of the continent on his shoulders, however, Hugh doesn't care about any of that.
He's convinced that Kanderon is still alive, even if no one else believes him, and he's willing to do whatever it takes to help her.
(Includes the bonus novella Gram of Clan Castis.)
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