As Erik and Rugrat return to Alva they find that things have only heated up in their time away. The Adventurer’s Guild moves in the shadows with Alva’s support.
With all of their preparations are they ready to take on a powerful sect from the sixth realm?
After taking and defending Vuzgal, Erik and Rugrat have a new task to build a city. They have been racing through the realms at this point, but Vuzgal is a prize that they can't simply give up on. Alva is mobilized, as are their allies, to build out the new city. It is time that they solidify their gains, working on their crafts, their fighting ability and cultivation. As they expand their personal power, their gaze turns toward Vermire, to the dungeon. It's time they started to exert the strength they've built up. Alva moves in the shadows, but to what effect? The answer lies in the Fifth Realm.
Orphaned by Monsters. Matt must power up to save others from the same fate.
Matt plans to delve the rifts responsible for the monsters that destroyed his city and murdered his parents. But his dreams are crushed when his Tier 1 Talent is rated as detrimental and no guild or group will take him.
Working at a nearby inn, he meets a mysterious and powerful couple. They give him a chance to join the Path of Ascension, an empire-wide race to ascend the Tiers and become living legends.
With their recommendation and a stolen Skill, Matt begins his journey to the peak of power. Maybe then, he can get vengeance he seeks...
After surviving the onslaught of week one, Lucius has something to prove. He seeks to train under a living legend in hopes of being ready for the goblin siege.
He isn’t the only one looking to train. As his competition grows in strength, he must push himself harder than ever before.
Then, he unexpected happens. Players start to unlock abilities…
There is only one thing to do when facing impossible odds. Train harder!
Felix would like nothing more than to take a vacation.A long one.One where he didn’t have to wake up every morning and worry over casualty lists for the day.Ever since he and the Legion had been forced to flee their headquarters four years previous, nothing had gone quite right.In fact, Felix and the Legion have been locked in a shadow war with enemies unknown.Ones with magic that could carve through their technology easily.As the rest of the world fell apart, tearing itself to pieces at every turn with the return of the old gods, the Legion has held the chaos back.The price in blood has been climbing slowly, lately.Felix suspects there’s a change on the horizon. One that he hasn’t prepared or developed a plan for.Or so his paranoia has been telling him.That there’s a change coming now that’ll shake up the world.One that will turn it inside out, Legion and Felix along with it.Felix has decided it’s time to push ahead and act.To finish things and protect his people at the same time.To take his Legion and make it safe.Because that’s all that matters in the end to him.His Legion.And it always came first.
The flames of war spread through the Cursed Princedom to devastating effect. Bound by powerful centuries-old magic, the Great Essences yearn to regain their freedom. In the face of an impossible mission, Krian has no choice but to keep going, while risking everything that's become dear to him. The only solution is to become stronger and forget the meaning of the word “impossible.” And so a plangent wolf’s howl soars over the battlefield as a plate-clad cavalry rushes the enemy ranks…
Eddie Hunter has discovered that he loves building. Creating things with his own hands satisfies him. Fortunately his job in the game Light Online allows for that. It also requires that he do all the other things the rest of the players in the game do, so he can't just build.
Balancing his time between adventuring and building would be easy, if it didn't seem like there were always twenty-seven more things he felt he should be doing at the same time.
To make matters worse, there's good evidence supporting a fellow player's theory that Eddie's efforts to increase the settlement level of the Meadowlands cause the game to add new content in the area. So now Eddie has even more things to add to what he's already doing.
Growing up in poverty, Sunny never expected anything good from life. However, even he did not anticipate being chosen by the Nightmare Spell and becoming one of the Awakened - an elite group of people gifted with supernatural powers. Transported into a ruined magical world, he found himself facing against terrible monsters - and other Awakened - in a deadly battle of survival.What's worse, the shadow powers he received happened to possess a small, but potentially fatal side effect...
Alexander and his growing legion have managed to escape Nova Roma and, more importantly, learned that the rest of the world may not be as ravaged and destroyed as they had all thought!
Join them as they set sail for ancient Venice, the Queen of the Adriatic, to try to learn more about the wider world outside Nova Roma. Along the way, they'll encounter a growing plague of deadly pirates in the Adriatic, deceitful old merchant families out to quash any new competitors in the region, mysterious new allies, and much more.
Just as Alexander is starting to feel hope for humanity once again, something happens to tear him away from everyone and everything he has come to care about. Lost, shackled, and without the majority of his skills, Alexander will be forced to confront a new side of himself, a darker, more violent side that threatens to take control of his mind and the new powers he has managed to unlock for himself.
If he can't manage to resist the growing corruption of his mind, he may not just be a danger to himself and those he cares about, but may become a danger to the very world itself.
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