With the tragic death of Sharur and Laernea, Smoke ventured out to the continent of Sawtorn. There, he hopes to find a miracle. As the Brotherhood of Beggars informed him that a Thaumaturge may live there, in the form of the true Magietrois. However, Smoke’s quest for his friends’ resurrection is on constrained time. Duke Burmistrz of Centzo City plans to attack Verbrannt within a year’s time.
A sacrifice made. A Primordial defeated. The hard part starts now.
Felix had risked everything to stop the threat of the Unending Maw. Except, instead of death, he and his Companion Pit were transported to the deadly Void, a place far worse than the Foglands. The Maw is there with them, bonded somehow to Felix in a way none of them understand, but all of them hate.
The three must navigate the desolate expanse of the dark Void, contending with voidbeasts, marauders, and the creeping influence of the Maw itself. It will take everything that Felix has—and more—merely to survive, let alone escape.
Ariane has found refuge in Illinois, and now plans her rightful return to vampire society. She must stay in control while hiding in nature, while foes old and new converge on her territory.
Levi Walker reached Taryl after a real bad day at college. An angry walk in the rain led to Truck-Kun and a quick trip to reincarnation. If dying wasn't bad enough, Levi wasn't off the hook for his higher education.
Reborn on Taryl and sent to the Academy, Levi is expected to learn how to wield powerful magics. A glitch in the Reincarnation Network has left him with a new body and no idea what’s going on. He’s been told he has great magical potential, but no one is sure what kind.
Now Levi has to accept magic is real, mana vapor makes airships fly and “Horrors” from another dimension feed on unsuspecting victims. If that’s not bad enough, he still has to do homework.
After being approached by the military with a contract he couldn't refuse, JAMES winds up uploaded into a virtual reality game as a beta tester. Waking up in the Great Savanna, James struggles with a less-than-useful interface before he comes across two creatures locked in battle. The shoulder high grass allows him glimpses of a lion-esque creature fending off a torrent of scales and claws. Sneaking up to steal a better look at the surreal situation, James discovers two things.
1. Getting hurt in the game.... well hurts!
2. This noble race of lion-men, named Martyrs, have almost been decimated by the scaled lizard creatures.
By unwillingly saving the life of a Martyr cub, James is adopted into their village. He grows to love the beauty of the Great Savanna and his adopted game brother, whose life he saved... That is until PATRICK arrives, and the tranquility of the game is shattered.
James embarks on a mission for answers to his steadily increasing list of questions. On the top of that list,
"What the hell happened to the human race, and where is my damn brother!?"
With the rising tide of steam power and machinery, who can come close to being a Beyonder? Shrouded in the fog of history and darkness, who or what is the lurking evil that murmurs into our ears?
Waking up to be faced with a string of mysteries, Zhou Mingrui finds himself reincarnated as Klein Moretti in an alternate Victorian era world where he sees a world filled with machinery, cannons, dreadnoughts, airships, difference machines, as well as Potions, Divination, Hexes, Tarot Cards, Sealed Artifacts…
The Light continues to shine but mystery has never gone far. Follow Klein as he finds himself entangled with the Churches of the world—both orthodox and unorthodox—while he slowly develops newfound powers thanks to the Beyonder potions.
Like the corresponding tarot card, The Fool, which is numbered 0—a number of unlimited potential—this is the legend of “The Fool”.
f you keep a monster as a pet, don’t lose your grip on the leash…
Captured by Deep Dive and broken by the nefarious Desmond, Ryan has become a weapon. Headshot’s developers use him to destroy their competitors, and along the way the enthusiastic gamer almost loses himself in a web of lies, pain and forcible mental resets.
Almost.
Months have passed. With Sasha off the grid and Ryan a brainwashed recruit, the relaunch of Headshot may finally succeed in its ultimate goal - malicious, unprecedented access to the innermost thoughts of those that play it.
But part of Ryan remains rebellious. Seeking to destroy this last shred of his resistance, Desmond plugs him back into the Headshot, a lone Zombie against a worldwide legion of violent Survivors intent on destroying him.
Don't miss the thrilling conclusion to this post-apocalyptic LitRPG Series. Experience the end today!
Also Available on Audible, narrated by the award-winning Vikas Adam (Divine Dungeon Series).
In the Queendom of Yclau lies an underground royal prison that embraces the worst of the past and the best of the future. The Eternal Dungeon is old-fashioned in its equipment and ahead of its time in its treatment of prisoners, seeking to put their best welfare above all else. Torture is part of the process of assisting the prisoners.
The High Seeker, Layle Smith, embodies this contradictory institution: a man of deadly impulses, the head torturer binds himself strictly by the dungeon's code of conduct. His efforts to maintain this delicate balance are altered, though, by the introduction into his life of Elsdon Taylor, a vulnerable prisoner who is coming to terms with his own darkness.
This 440,000-word omnibus contains four novels and a novella in The Eternal Dungeon, a historical fantasy series set in a land where the psychologists wield whips.
Rion Castle! Alex and Enea are facing a serious test of courage if they want to keep this unique citadel built by the lost civilization of the Founder Gods. Abounding with mystery and powerful artifacts, its dungeons are a complex maze of tunnels swarming with creatures of Inferno. What's even worse, Alex's "impulse buy" risks to trigger the first clan war in the Crystal Sphere. And they don't yet know that the donjon's dark bowels harbor a nightmare about to become the new curse of Rion Castle. In the meantime, Infosystems Corporation begins an aggressive marketing campaign pushing its state-of-the-art neuroimplants onto unsuspecting gamers. A new era of reckless destruction is looming over the real world...
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