Alex and Enea are back in the Crystal Sphere where in their absence a catastrophe has struck. Virtual reality is now controlled by the Reapers: hybrid identities evolved from high-level NPCs who kill human players to harvest their neurograms.
Reapers are constantly on the prowl for more neurograms. No one is safe from their cannibalistic greed.
Survival in this new world becomes an ever-increasing challenge. A Reaper army is about to invade the Agrion cluster. Rion Castle has become the players’ last outpost – but the struggle is too unequal.
Weary and tired from playing Galactic bounty hunter and assassin, John and his crew of intrepid human survivors find themselves stopping off in Prax after their latest actions bring more heat than ever. In the outcast station of rebels and pirates, John is caught up in Galactic politics and wars again.
As trouble approaches on the hyperdrive engines of his many enemies, John finds answers to the System Quest and even more questions.
Rebel Star is Book 8 of the System Apocalypse, a LitRPG Apocalypse series that combines modern day life, science fiction and fantasy elements along with game mechanics.
The Eurasia fleet has entered the Darg star system. The unsuspecting players look forward to the adventure of their lifetimes. Zander alone is now facing a harsh and unpredictable "alternative storyline".
The girl he loved is gone. His nervous system is impregnated with artificial neurons that contain fragments of ancient AIs and their identities. Zander's body is implanted with alien artifacts that allow him to survive in the deadly cyberspace of Phantom Server. But his unique development branch pushes him toward the edge of the precipice where his every step may become his last; where future itself is vague and uncertain.
When the real world is threatened, it’s up to the players in a virtual one to save it.
Van Vanyushin doesn’t see the point in ever leaving the beautiful digital world of the game he loves—and for good reason. In the industrial wasteland he calls home, it is often the only way people can experience life’s simplest pleasures. But his allegiance to the game is tested when an ambitious CIA agent named Sang Ngo calls upon him to help as she goes undercover in the game to investigate Draco—the corporation responsible for creating the massively popular role-playing game Dragon Kings of the New World.
Sang is a gifted hacker who feels nothing but contempt for those who waste their lives in what she sees as a false reality…but when people start dying in the game, she must find out why. Van, a talented gamer, is her guide to navigate the world, level up their newbie characters fast and get into some of the most dangerous areas of the game. He dreams of becoming a pro gamer sponsored by Draco one day, but his partnership with Sang threatens to expose secrets from his past that could jeopardize those plans.
Now, they will have to put aside their differences to discover whatever—or whoever—is killing players, but the truth they find is darker than either of them imagined….
As war threatens his family, Wu Ying must decide on his path to immortality and the mortal ties that bind
Winter has passed, taking with it the hope of peace. The state of Wei deploy an increasing number of cultivators and soldiers, intent on taking over the state of Shen. Caught in-between the armies is Wu Ying's village and all those that he cares about.
Advised to keep away from the approaching war, Wu Ying will have to decide what is more important - his journey to immortality or the ties to the mortal that he holds onto still. Or perhaps, there is a third way, one that balances both the needs of Heaven and destiny and the karmic ties of the family.
The First War is book three of the xianxia cultivation series, A Thousand Li. The series features immortal cultivation, gods, wondrous martial art styles and spirit beasts and will be loved by wuxia and xanxia fans. A Thousand Li is written by Tao Wong, the bestselling scifi and fantasy LitRPG author of the System Apocalypse, Adventures on Brad and the Hidden Wishes.
"To survive in this galaxy, you need a wand in one hand and a gun in the other.”
On a little-known planet, Archmage Varic Vallenar casts a grand spell to empower himself with the magical abilities of his alternate selves. The ritual works too well, granting Varic not only the magic but also the memories from six lives.
Including their gruesome deaths.
Now, Varic has power greater than any wizard in galactic history, but he knows that won’t be enough. The enemies he faced in those alternate lives were apocalyptic in scale. Terrors of technology and magic. Nothing that he, or anyone, can defeat.
Sun-eating extra-dimensional insects, shadowy secret organizations, genetically enhanced alien super-soldiers, ruthless megacorporations, and hordes of cyborg undead all lurk in the darkest corners of the galaxy, and Varic knows that any of them can become a world-ending threat at any moment.
All these are beyond any wizard, no matter how many spells he’s mastered or how many interstellar warships he’s rallied to his cause. Hopeless, Varic finds himself trying to preserve what little he can from the coming doom.
Until he hears rumors of a mythical starship, an invincible vessel of heroes made to do battle against galactic threats. A ship called The Last Horizon.
Colonel James Raytak is about to die. The 93-year-old combat veteran is living his last days in a nursing home; his only hope for survival is an experimental Medpod life support system controlled by an Artificial Intelligence.
Co-developed by the world’s largest gaming company, Qualitranos the Artificial Intelligence will also control the soon to be released game Limitless Lands. Without its creator’s knowledge, the Artificial Intelligence decides the best course of treatment is to import its patient’s consciousness directly into the game.
Colonel Raytak must dust off his military training and lead his virtual troops in a fight to repair his broken body and mind while exploring the Limitless Lands.
With a war now raging in the Central Kingdom, Morgan and Sarah flee east, in an attempt to escape the growing conflict. However, there are many forces conspiring to stop them. Princess Katherine of the North sends mercenaries to capture them. Lord Simon, tired of waiting, hires the most notorious hit squad in all the Five Kingdoms to end Morgan, once and for all.
With threats looming around every corner, and time running out, Morgan and Sarah will be forced to make several drastic decisions in order to survive. Especially, after they receive a very dire warning, from an all-powerful being...
Warning: This book contains profanity, gore, and content that may not be suitable for childern. This book also contains GameLit elements, such as stat sheets, and a form of leveling, and experience gain.
They are hunted and executed, and their magic is illegal.
Anti-cultivation propaganda posters are plastered on every street corner. The Counter-Cultivation division investigates, the elite Black Corpses are sent in for the kill. None are spared. Mercy doesn’t exist.
But did the cultivators really bring the War of Tribulation? Are they actually responsible for the Heavenly Curse? Are they truly the bloodthirsty psychopaths the government paints them to be?
Wang Fan is a homicide detective who fights for justice, and who believes that officers like himself are tasked with championing the rights of the common citizens. Then a seemingly routine case goes awry, and he finds himself dragged into the darkness of the cultivation world. And when he realizes the Black Corpses have their sniper rifles aimed at the back of his head, he has no choice.
He has to fight the system to survive.
But can he escape the most elite and technologically advanced troops the Sinotech Corporation sends at him? Does he dare to peel back the veil of lies and secrecy to uncover the truth? Do you dare take that journey with him?
Find out in The Heretic Peacekeeper.
Order now!
Welcome Back!
Track your reading progress and sync your library.