Join Tamara Owlkins, Bard-in-training, blacksmith, and reluctant adventurer as she stumbles upon plots, invasions, and dungeons. All she wants to do is become a full-fledged Bard and make cool weapons and armor for her friends and family. As ancient enemies gather and kingdoms plot, only one hero and her companions can choose between salvation and utter destruction.
Growing up in poverty, Sunny never expected anything good from life. However, even he did not anticipate being chosen by the Nightmare Spell and becoming one of the Awakened - an elite group of people gifted with supernatural powers. Transported into a ruined magical world, he found himself facing against terrible monsters - and other Awakened - in a deadly battle of survival.What's worse, the shadow powers he received happened to possess a small, but potentially fatal side effect...
Wu Ying's idle winter, one filled with training and recovery, is thrown awry when his Master and Elder Yang return, injured. The Three Seasons poison fills Master Cheng's veins, slowly killing the powerful Elder. His only hope - a rare antidote. But the ingredients for such an antidote are scarce and located in the deepest wilds.
Together, Wu Ying and Elder Yang take it upon themselves to embark on a Second Expedition to acquire the necessary materials. It would be a dangerous journey through the State of Wei normally, but in the shadows, enemies await to finish the job. Wu Ying is once again pitched against dark forces as a Sect war looms.
The Second Expedition is book 4 of the A Thousand Li series which focuses on immortal cultivation, eastern philosophy, wondrous martial art styles and spirit beasts. The series draws upon the long tradition of wuxia and xianxia works and will thrill those looking for such high flying fantasy. The Second Expedition is written by Tao Wong, the bestselling scifi and fantasy LitRPG author of the System Apocalypse, the Adventures on Brad and the Hidden Wishes series.
Emma has gained control of one district of a city run by a woman that she tried to kill. While her new position has improved her upgrade abilities the other district heads have had theirs enhanced as well. More of what the series is known more super-powered action, more insults, and more upgrades in a struggle to survive.
The time has come! Book seven in the bestselling Dungeon Crawler Carl series is here!
They call it Faction Wars.The ninth floor.
Nine armies, each led by rich and powerful aliens from across the galaxy. Each team has one to capture and hold the castle at the very center of the battlefield. Strategy, alliances, pitched battles, and, of course, betrayal... It all makes for great fun and even greater television.
After all, none of these powerful aliens really die when they’re playing war.
Except this time. This time, winner takes all. Those who fall, stay in the ground.
As the AI continues its rapid decline, Carl and company take advantage of the chaos. For the first time ever, the crawlers are fighting back. They are now one of the nine teams. And this season, there’s a tenth army on the playing field. The NPCs, who are normally used as nothing but cannon fodder, have become fully self-aware and formed a team of their own.
For Donut and Katia, the stakes are even higher. Only one of them will be allowed to leave this level.
If they all want to survive, they’re going to need a little help from a veteran or two.
This is it. This is what they’ve been fighting toward. This is war.
Princess Arienne has awful luck. First, she's betrothed to the world's most pompous prince. On the way to her wedding, her secret crush is murdered in front of her. Then she's abducted by pirates, led by the wickedly charming Alfred Du Bois.
But none of it is real.
Arienne exists in a realistic virtual world called the “altsphere.” In real life, the princess is a quadriplegic named Alice. Paralyzed and mired in depression, Alice craves an escape. Virtual reality lets her live again.
The Darker Ages combines elements of fantasy, romance and mystery, as the real world identities of various characters are gradually revealed.
The comfortable and safe mortal lands of the Nameless World have been left behind. The petty kingdoms with their endless feuds, the supposedly great empires with their innumerable intrigues and tragedies, even the Strange Lands that consider themselves to be the last bastion of true freedom. The Mad General has traversed them all, from one end to the other. What lies ahead? The road to the Land of the Immortals. And everything that embarking upon this path will bring with it.
After all, even in the truly vast Nameless World, it is still possible to find that final border, the true end of the road. But if anyone thinks that this will cause the General to falter, make him lower his sword, they are mistaken... It is as it was before and as it always will be. Neither demons nor gods, neither heroes nor villains, neither Time nor Fate will ever be able to break the iron will of Hadjar Darkhan.
Necrovoid - The latest immersion gaming sensation to sweep the world. Enter a world torn apart by shambling undead monsters, help the survivors kill the zombies, get the girl and discover who unleashed this nightmare upon the unsuspecting populace. For Jordan Ellis, this game sounded like the ideal way to escape his tiresome family and his tedious life. He couldn't wait to roll the sense-net over his head and start blowing away the undead! Perhaps Jordan should have read the instructions first? If he had then events might have played out differently. Join him as reality blends with digital fantasy, as his worst nightmares are played out before him, as he finds himself literally fighting for his life and his sanity! Necrovoid - You never truly leave the game.
In a town where horror movie tropes come to life, one’s only chance to survive is to play their role, in the first book of a spine-tingling gamelit series.
When horror-obsessed Riley Lawrence and his group of college friends arrive in the small town of Carousel for their Centennial Celebration, the few decrepit cars parked in the street don’t scare them. But when they enter a locked building, an animatronic usher hands them each a ticket, and the lights dim, Riley realizes they’ve entered the inescapable patchwork of a horror movie set. And they’ve each been assigned an archetype—Scholar, Athlete, Eye Candy, Final Girl—to play out as the curtains rise.
Assigned the Film Buff archetype, Riley’s doomed to repeat a knowing exactly who the killer is but never surviving the attacks himself. After all, film buffs may know what’s coming, but they’re always the first to be hunted down. Until, that is, Riley learns he can avoid a death or two by exploiting the Oblivious Bystander trope. It seems monsters and killers won’t harm him as long as he can convincingly pretend he hasn’t noticed them.
To make it through this deadly game, Riley and his friends will need to leverage their tropes effectively to determine what’s trapping them there in the first place. But as the rounds continue and escape seems farther and farther out of reach, they’ll be forced to ask Would they survive in a horror movie?
The first volume of the hit LitRPG horror series—with more than three million views on Royal Road—now available on Kindle, Kindle Unlimited, and Audible!
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