The next books of the series! The Last Paladin (Book #3): The Last Paladin (Book #4):
The Boss of the Shadow District has fallen, and the Clans who seized power aren’t happy—especially those whose interests I inadvertently disrupted. Now the list of people who want me dead has grown, with a second offended Grand Prince joining the first.
But will that be enough to stop the rising Paladin of Darkness?
A hilarious new Isekai LitRPG adventure perfect for fans of Dungeon Crawler Carl and Full Murderhobo.
Conquer ancient dungeons. Get rewarded. Grow stronger. After being killed by a high-velocity tree-hug, Arlo is transported to a new world where those brave and talented enough to conquer ancient Delves are rewarded with incredible power and abilities.
Unfortunately for Arlo, there is no tutorial. He is immediately forced to tackle a Delve set to the highest difficulty with a party of adventurers who are not only strangers to him, but strangers to each other as well.
Arlo has no armor, no weapons, no knowledge of the world at large, and his party is growing increasingly suspicious of his lack of preparation and paper-thin excuses for how he got there.
There's also the fact that the System in charge seems to be treating Arlo's situation like a big, cosmic joke.
Determined not to die again, Arlo forgoes putting any points into his highest stat, Intelligence, and instead dumps everything he's got into Fortitude. After all, who needs equipment or fighting skills when you can eat fireballs for breakfast and still ask for more hot sauce?
Mage Tank begins a new Isekai LitRPG adventure that features steady progression, intelligent characters who spend time making intentional build choices, and tons of laughs. It’s not action all-the-time, but Arlo’s life is replete with danger and, more importantly, consequences.
Randidly Ghosthound built a Class with his own hands.
But although he may now Level and rapidly earn rare Skills, the System isn't done with him yet.
As the final hurdle to becoming accepted by the System, Randidly must lead a group of Zone 32's best into the Raid Dungeon and complete the assigned Quests. And what starts as a simple horde survival mission becomes complicated when the Creature begins meddling again with his Fate.
Yet as it turns out, not all threats to humanity are alien ones. Because in other Zones, stand-out heroes like Randidly Ghosthound don't exist to curtail humanity's darker impulses. In the divided remnants of the country's capital, some powerful figures have taken a few sips of the power offered by the System and like the taste.
And they'll experiment on the bodies of the poor and forgettable to find out how they can wield the power of monsters for themselves.
Book 5 of the hit LitRPG Fantasy series with over 50 million views on Royal Road. Grab your copy today!
About the Series: Experience a particular flavor of LitRPG/GameLit, where Skill growth and the Path System allow individuals to tailor their growth toward infinite possibilities. There are Classes, Skills, Levels, and Rarities that will feel familiar to any connoisseur of role-playing games. Follow Randidly as he balances his growing power with the worrisome ripples of his existence. The System doesn’t discriminate; when he is ready for more dangerous threats, the rest of humanity better be ready, too. Those who have read the web-novel when it was available online can experience the saga the way it was always meant to be told, fully revised and re-edited, and with tons of new material!
The eighth realm doesn’t stand as a realm onto itself, but as a question.
Why do you fight?
Merely gaining levels, and having a higher cultivation isn’t enough to pass the eighth realm’s test into the ninth realm. Find your truth, understand your reason, only then can you pass the eighth realm.
It might be Erik and Rugrat’s hardest challenge yet.
What if an NPC dismissed with contempt by the players of your role-playing game was to become an adventurer? A LitRPG adventure.Ninetoes is a wizard, which is unusual for a hobgoblin, and more unusual still, he’s no longer an NPC. The world of Adrenon is a game world and a twist of fate has made Ninetoes an Adventurer. With this new status comes access to power, magic and skills that his kind can rarely attain, but more, it is a chance to grow and become the centre of his own story.In his first quest, among the ancient ruins of Kavralach, Ninetoes faces danger and intrigue. Failure will mean the destruction of his home and his people, for whom he now has the potential to become their champion. Ninetoes must master the magic system of the game, advance as rapidly as he can, and find friends. For a wizard alone is vulnerable. If he can prevail, the hobgoblin Adventurer might someday become the hero he needs to be.
A world destroyed. An axe to grind. And a path to infinite power. Welcome to my reality.
So it turns out overthrowing a 14000-year-old cultivation empire is going to take longer than I expected, but I’ve made a great start.
I’ve broken through to the Core Realm of my hidden Berserker art, established a new Terran Sect and even discovered a tribe of lost Terrans out in the wild.
There’s a whole lot more at stake and even more people to save, but that’s all the more reason to free the Earth from the empire’s control.
Not everyone is thrilled about my progression, however. From pissed-off sect leaders to the members of the ruling clan, everyone wants a piece of the young upstart rocking the boat.
And that’s just fine with me.
It means I’ll need to grow even stronger to protect my people and achieve my goals. But forces greater than even the empire are at play—dark forces from beyond the stars.
And it’s going to be up to me to stop them.
Will I be strong enough? I don’t know and frankly I don’t care, because when you follow the Path of the Berserker…backing down is no longer an option.
Path of the Berserker Book 2 is a progression fantasy novel that contains immortal cultivators, an oppressive intergalactic dynasty, rage-inducing imperial bureaucracy, magical spirit beasts, fantastical martial arts and one pissed-off MC who’s sick of it all. Fans of western-style cultivation fantasy, post-apocalypse and Xianxia will enjoy.
Just when you think things can’t get any more complicated…Our army is in position to kick off the final battle with the elves, whoop-de-do. But there’s still the problem of Yamada and the rest of D’s former classmates’ inevitable clash with Vampy, Mr. Oni, and in the worst-case-scenario, the Demon Lord herself. I can’t believe I’m saying this, but can’t we all just get along? At least long enough for me to wipe that stupid smirk off Potimas’s face and put him in the ground once and for all?! Assuming the Demon Lord doesn’t steal the kill, that is. I swear, if there’s one person who hates him more than I do, it’s her. What’s their history anyway…?
Fallen Reach is in danger, and only Hiral and his surviving teammates can save it.
Gathering their strength after the loss of their friends, the Builder and Growers race across a hostile landscape to save their homes and obtain the power they need to battle their nigh-unstoppable enemies.
The companions must survive dungeons gone wild, the hunger of the dead, and the wrath of an ancient power that was once the hope of an entire people.
Still, Hiral will not be deterred, and is ready to cut a path of destruction through his enemies and achieve the loftiest goal of all…
…to become overpowered.
And probably explode.
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