Attention all LitRPG readers! This is a special-edition bonus story for those Way of the Shaman fans who don’t want to wait for the translation of Book Six. This isn’t a new novel but a short story chock full of spoilers. The story retells the climactic ending of Book Five from the viewpoint of Anastaria.
Bloodline is the fifth book in the Tower Series, a GameLit/LitRPG series from Seth Ring, bestselling author of Battle Mage Farmer and The Titan Series, set in the world of Nova Terra and starring the unforgettable Thorn. If you like immersive storytelling, rich fantasy, and epic adventures with a slice of friendship thrown in, you’ll love this page-turning series.Pick up Bloodline today and escape to the grand world of epic adventure. Endless worlds await!
Diagnosed with terminal cancer, no money for treatment, and an athletic scholarship hanging by a thread... he didn't have many options. But the university clinic had offered him a free videogame. Some sort of "therapy," they said. A way to while away the hours until he kicked the bucket. Yay.
What Dom wasn't expecting was to get swindled by a surly casino owner right out of the gate. Or get dropped in a backwater hellhole voted the “#1 worst starting location in Awaken Online.” That might have been because a videogame mafia controlled the city. Or maybe it was because even the plant life could kill you. Regardless, his shit luck had obviously tagged along for the ride.
But that's life. The odds are stacked in the house's favor, you're running out of chips, and you have to decide to hit or fold. For Dom, he decided to go all in. What did he really have to lose?
It's just his life and happiness hanging in the balance.
A world infested by demons. An Academy designed to train Heroes to save humanity from annihilation. A new student’s power could make all the difference.
Humans have been pushed to the brink of extinction by an ever-evolving demonic threat. Portals are opening faster than ever, Towers bursting into the skies and Dungeons being mined below the last safe havens of society. The demons are winning.
Quest Academy stands defiantly against them, as a place to train the next generation of Heroes. The Guild Association is holding the line, but are in dire need of new blood and the powerful abilities they could bring to the battlefront. To be the saviors that humanity needs, they need to surpass the limits of those that came before them.
In a war with everything on the line, every power matters. With an adaptive enemy, comes the need for a constant shift in tactics. A new age of strategy is emerging, with even the unlikeliest of Heroes making an impact.
Salvatore Argento has never seen a demon. He has never aspired to become a Hero. Yet his power might be the one to tip the odds in humanity’s favor.
Kit is back. And she’s still stuck playing her ridiculous elf dancer character.
After leading a group out of the full submersion video game, Chronicles of Retha, Kit knew she couldn’t leave the remaining players to suffer their fate alone. So she returned to the game with the goal to get everyone out.
Solus Miles has always preferred solo playing, but Kit’s return changes everything. He vows to partner with her fully, allowing her to use him as her shield and even her mascot.
There’s just one problem.
Forcing a system wide logout requires the defeat of the end game boss character. A boss who hasn’t ever been beaten before.
When the top guilds are still skeptical Kit turns to those whom others overlook: the non-playable characters controlled by the game mechanics.
But Retha has changed.
Monsters, events, and quests have shifted, complicating her task. The journey across an altered Retha tests even Kit’s veteran knowledge and strains her leadership like never before.
Can she leverage her NPC allies and convince the other players to join her?
The SECOND AGE OF RETHA series features an epic fantasy video game world inspired by Tolkien’s Middle Earth with the adventure and stakes of Sword Art Online and other “stuck in a game” stories. If you love humorous and magical adventures with MMORPG elements download a sample or buy it today!
The only places I have posted the story and allow it to exist are on RoyalRoad, Scribblehub, and my Patreon.
So the world ended. Whoopsie? We didn’t even see it coming. Quite literally as it came at us faster than the speed of light. Don’t worry though, it got better. Also, I am not joking about the world ending. Most people say that and mean humans are inconvenienced for some reason. Nope, all matter disintegrated at the atomic scale there for a few moments. Apparently the local universe wasn’t actually stable? Don’t ask me to go into too much detail. It would require both of us to have a few more college degrees than sense and I at least lack them (both the degrees and the sense). Anyway, the energy/matter/wibbly wobbly strings were at a local minimum and not the universal minimum. Basically, what we took for sea level was actually a nice little mountain lake and when the dam busted so did, well, everything.
Now here is where things go a bit off track with what normal meant before. You see magic is real, qi is real, gods are real. Not on old Earth mind you but souls don’t pay much attention to time and space so we dreamed of it. In fact, the closer the shift in reality got to Earth the closer our dreams got to the new reality. This is basically me tip toeing around the fact that it was a ‘System Apocalypse’. Reality became a video game, I became a dungeon, and this is my story.
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Doyle Huxley just wanted a normal life but as the above might clue you in on that just isn’t in the cards. He gets to experience a “Path Based System Apocalypse” and some early paths he takes, both literally and figuratively, lead to him becoming a dungeon.
The aim is to release chapters once a week on Friday
Cursing will be avoided and no naughty adult action will take place in the story.
A little over four months has passed since Desmond McLaughlin was physically yanked from his home and thrown to the mercy of a conquering alien empire when they demanded he be handed over for training as he was an ‘Adept’, one of the few able to harness the power of magic in the universe.
During that time, he has learned how to manipulate mana and made several friends amongst the aliens whose culture he was now immersed in.
And one lover.
Chloe Vandenberg stumbled into Desmond’s life and his heart. Now that she’s there, she has no intention of wandering off and leaving ‘her Des’. Having joined his team, it is her job as the first amongst his guards to look after him as a high-value target. Together, they will select the others who will fill out his squad for the dangerous path ahead of them in a universe that is far more savage than it appears at first blush.
*** Monster Girls In Space is a Sci-Fi, fantasy, semi-military, men’s romance, progression fantasy about a man becoming a space-wizard amongst a universe full of monster girls (it’s in the title, you should have expected that part). Expect adventure, mischief, magic, fighting, and unconventional relationships in a galaxy that is curious what sort of mischief Humanity will get up to.
Ariane has finally adjusted to her new life as a vampire, hidden away from her kin in the Georgian countryside. She can now set her eyes on her next pursuit: her return to society as a rightful, free entity. Regaining her freedom will not be easy, however. Beyond the issues of cutthroat vampire politics, the protection of her territory will also bring surprising challenges. She will have to face them with the help of the friends she gathered around her: Loth the burly smith and scholar, her sassy human vassal Dalton and the Choctaw seer Nashoba. It will take that much, for the world is old and there are many ancient threats waiting to be unearthed.
As Erik and Rugrat return to Alva they find that things have only heated up in their time away. The Adventurer's Guild moves in the shadows with Alva's support.
With all of their preparations are they ready to take on a powerful sect from the sixth realm?
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