War is Hell, especially when you’re surrounded by enemies.
With the king of Garenland dead and the people eager for revenge, Otto and Wolfric turn their sights north, to Garenland’s ancient enemy, Straken.
The Northern Army marches into enemy territory while back in the capital Otto rushes to train as many war wizards as he can.
Outside forces refuse to leave them alone and Otto is forced to deal with an ever-growing array of foes, unreliable allies, and an enemy that will do anything to see Garenland fall.
Can Otto overcome threats both internal and external to bring the war to a victorious close?
An MMO gamer transported to another world must remake himself as a reluctant warlord, defending his people while fighting to bring peace to the land.
When MMO gamer Lansius woke up in a fantasy world, his greatest concerns were learning the language and keeping a thatch roof over his head. Then he joined the army as a lowly soldier right as the thousand-year third Imperium rule was crumbling. Little did he know he would end up leading his own troops into battle.
Now the guild representatives are meeting, and Lord Lansius must both negotiate trade deals with nomadic tribes to bring prosperity to Korelia and prepare to fight to repel the western lords. He is joined by his beloved Audrey, Lady Hannei, who only he knows is also a traveler from another world, as well as Felis, who is soon to be married into the nobility.
When news arrives that the emperor has died, war is inevitable. And though he has found himself a warlord, Lansius has no wish to wage war on all of Lowlandia. With thousands of soldiers depending on him for food and shelter, and violence and chaos on the rise, can Lansius bridge the divide between east and west and bring peace and unity to the province?
The second volume of the hit fantasy-adventure series—with more than two million views on Royal Road—now available on Kindle, Kindle Unlimited, and Audible!
As the case of the murders in the capital comes to a close, Mo Xi takes custody of Gu Mang, the traitor who was once his lover. With his betrayer now firmly in his grasp, Mo Xi believes he can manipulate Gu Mang into revealing the hidden secrets within his broken mind. Yet one question continues to haunt Mo Xi: Is Gu Mang pretending, or has he truly forgotten everything?
Tortured by specters of the past and bound by demands of the present, Mo Xi begins to lose hope of ever gaining the satisfaction he craves. But when Gu Mang’s memories finally do surface, what–or who–will he remember?
Kethol--The pretty fellow, a long and lanky redhead with an easy smile and an easygoing attitude that his clever eyes deny. He is quick with a quick...and quicker with a sword.
Durine--The big man, a head taller than most and twice as wide, built like a barrel, with a loyal heart and hands too thick to use anything more delicate than an ax handle.
Pirojil--The ugly one, his face heavy-jawed, with an eye ridge that would mark him as a Neanderthal only to the most gracious. But looks deceive, and his might be the rarest gift of all.
Elsdon Taylor, a prisoner accused of committing a terrible murder. Layle Smith, a torturer with a terrible past. Their meeting in the Eternal Dungeon appears certain to bring out the worst in both men.
The prisoner knew that the Eternal Dungeon was a place where suspected criminals were broken by torture, and he was prepared to hold out against any methods used against him - except the method he could not anticipate.
"The Breaking" is a sample novella from The Eternal Dungeon, a historical fantasy series set in a land where the psychologists wield whips.
The Aleph were nearly wiped out for tampering with technology borne from Jukal Portals. The Demon's of Devil Crater were almost turned to a footnote in history for rebelling against the Dark God. The Beast Kin were seen as a threat with their natural high affinities.
Now all of these races have started to come back, the first stage in Bob's plan to save Emerilia.
With the Stone Raider's help the Aleph have recovered their cities, stepping down the path to reviving their society. Now the Demon's and Beast Kin of Devil's Crater ask the Stone Raiders to once again stand with an exiled race.
This is their land, and they will fight the pantheon and Jukal to the bitter end in order to defend it.
In the Realm of the Gods, countless legends fought over a mysterious cube. After the battle it disappeared into the void. Lin Ming stumbles upon this mystery object and begins his journey to become a hero of the land.
Clowns, Goblins, and Erin Solstice. Not all in the same place, mind you.
Erin Solstice trusts a lot of people—even some lost Redfangs survivors of Esthelm—but can she handle being friends with Goblins when every hand is turned against them and the tribes are on the rampage?
Liscor is in the path of Goblin Lord's inexorable march north, and the fates of Rags, Garen Redfang, and Tremborag's Goblin tribes are all tied to an impending war. Who will survive?
Tom the [Clown] is facing Demons in Rhir while Zel Shivertail is facing Wall Lord Ilvriss and an uncertain future. Faced with the knowledge of the Necromancer's return, who can the two Drakes turn to?
Contains bonus content, an exclusive account of the 2nd Antinium War by famed [Writer], Krsysl Wordsmith.
The world fell, the invaders won, and Demons now ruled what had once been man's domain. The great works of a once powerful civilization lie in ruins, its people having forgotten the wonders of their forefathers as they now live in the yoke. Not everyone is willing to go quietly into the endless night, however, and for every inch of ground they'd won, they had paid in blood and bone. At the end of it all, however, the demons stood victorious and all that was left to accomplish was the final cleanup of the human pests that infested occasional parts of the conquered world.
In one nearly uninhabitable part of that world, a very young such pest has come of age and, without understanding what it means, she walks in the shadow of destiny.
The demons have a lesson to learn, one last to be taught to them by humans, before they can call this world truly their own.
A cleansing fire can start from the smallest of sparks... and it is always darkest just before the dawn
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