You failed a quest less than five minutes after you received it. Now that’s talent.
A floating fortress occupied by warrior gnomes. A castle made of sand. A derelict submarine guarded by malfunctioning machines. A haunted crypt surrounded by lethal traps.
It was supposed to be easy. One bubble. Four castles. Fifteen days. Capture each one, and the stairwell is unlocked.
Here’s the thing. It’s never easy. Carl and his team can’t go it alone. Not this time. They must rely on the help of the low-level, I-can’t-believe-these-idiots-are-still-alive crawlers trapped in the bubble with them. But can they be trusted?
Welcome, Crawler. Welcome to the fifth floor of the dungeon.
The next books of the series! The One Who Changes the Future (Book #2): The One Who Changes the Future (Book #3):
I’ve traveled back twenty-two years to rewrite the future and stop the nightmare threatening Earth. An apocalypse looms, promising total annihilation. No one will be spared. Now the weight of the world rests on my shoulders; I'm the one tasked with changing everything.
I have come back to the past, and in five days, on the twenty-sixth of April, the day of reckoning will arrive. The event that will happen will be known as the Eclipse in the future. It will divide the history of the Solar System into a before and after.
It’s time to rewrite history. To transform the present. To forge a new future.
With the advantage of the mix-up of starting in the Dungeon, Randidly has been able to found a Village for survivors to gather. With their growing forces, they’ve begun to nurture other outposts of humanity, teaching them the hard-earned lessons he paid for in blood and sweat.
What happens when one takes a murderous psychopath and forces them to team up with a cowardly tinkerer? Though not a question that Jeremiah ever expected to ponder, he is nevertheless looking forward to seeing what the aforementioned duo will cook up. Success or failure does not matter to Richard, only that the journey be entertaining.
Things are far less jovial for the one under Tom's 'care,' however. Stuck in the monster-infested wilderness, lacking the usual backup, hunted by the Empire's top brass and tasked with an incredibly vague and obtuse Quest, Boxxy will face a world of uncertainty and adversity. However, this is nothing new. Pain, suffering and loss are things that have been commonplace since day one, and Boxxy is not only entirely undaunted, but also eager to share those valuable lessons with its new 'companion.' With things both shiny and tasty on the line, the crafty killer has every intention of showing that lich who's boss.
My life was ordinary, but never boring. That is, until a colossal tower landed smack-dab in the middle of the city. What should have followed was mass panic and hysteria, but I never got to that part. Why? Simple. I was taken along with 99,999 other people from Earth and dropped onto an unknown world.
Strange beings appeared before us—floating, featureless figures that call themselves demi-gods. They ruled this place, this fantastical world called Gaea. The reason why they took us? Not so simple. We’d supposedly been selected to show that Earth was worth saving from an upcoming cataclysmic event. So, no pressure there.
Gaea is a world entirely controlled by the System, a sarcastic and level-hungry intelligence that granted everyone magical powers, strange classes based on personality or luck, monsters to fight and even loot. It forces us to compete in ‘events’ but no one can really tell us what the endgame is. Climbing the tower and finding out exactly what Gaea is, who created it, and why, could bring us closer to the truth behind our abduction and the fate of our world.
My name is Devin Cain. Join me as I wield Muramasa, a cursed katana that hungers for blood and souls, and a class created to curse players and monsters to death. What can go wrong?
Once a seasoned gamer, Max has cheated fate swapping his dying body for an immortal avatar in the world of sword and sorcery MMORPGs. He joins the ranks of a new race of people: perma players, forever stuck in the virtual castles and cities of AlterWorld. Now they have to obey the ever-changing rules of their new home while learning to live together in peace, love and justice.
But freedom and immortality are a poisoned chalice. Some of Max's new friends crave power, others become traitors and spies. Soon the first screams of pain fill the virtual world as its freshly-minted slavedrivers and torturers indulge in the absence of law and order. Their crimes provide a constant flow of gold back to their real-world controllers: the power-happy governments plotting to take over AlterWorld's magic technologies and limitless resources.
What would you do? Would you step aside and watch the magical world turn into the Earth's dark twin? Or are you strong enough to step in the virtual sharks' way?
ARISE! Once dubbed the Weakest Hunter of All Mankind, Jinwoo is now…well, something else entirely. Armed with his mysterious system, he’s currently powerful enough to single-handedly clear dungeons that once would have proven life-threatening. He just has to ready himself to take on the Demon’s Castle—and what better way to do so than finishing a quest? Exclusive new weapons and skills from an assassin-class job may be just what Jinwoo needs… but the system seems to have other plans for him!
A pantheon of forgotten gods. An old grudge between a talk show host, an heiress, and the man they shattered along the way. A rapidly deteriorating AI system. An inconvenient tiara upon the head of a friend.
It is bedlam on the eighth floor. As management reels from the unexpected conclusion of the seventh level, the surviving crawlers stumble onto the eighth and find themselves scattered. It’s a map based on Earth’s final days before the collapse, where ethereal, intangible ghosts of humanity go about their lives, oblivious of the impending doom. Living amongst these ghosts are monsters based in Earth lore. “Legendary” creatures tied to the geographical location they inhabit.
Each team of crawlers is given a task: find and capture six of these beasts. The captured monsters will be turned into cards. Cards that can be summoned into battle again and again. The stronger, the deadlier, the better.
At the end of the floor, the bad guys will also have decks, and they will have some of the most powerful cards available. So it’s crucial to assemble the toughest squad possible.
But, like always, there is a catch. There’s always a catch.
As Carl and Donut know all too well, just because someone is captured, it doesn’t mean they have been tamed.
Her name is Shi Maria. She’s easily the most powerful monster in their area. If they want to survive, they must capture her. But she is no ordinary beast. She’s intelligent. She was once married to a god, a god who is now missing. Her special attack is known to drive one insane. They call her the Bedlam Bride.
“Beware, beware. Beware the Eye of the Bedlam Bride”
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