Woods that hide thousands of ferocious beasts in their shadow. A place where adventures, fights, and dangerous secrets await. The desire to reunite his family and a dream is so similar to his father’s. A teen who hides his secrets, not wanting to become a valuable prize for those who are hungry for profit. What is he willing to do to earn money for his family? Will he be able to risk their lives for their own sake? And will this be enough to cope with all that the Heavens have in store for him?
Ruwen survived Legion’s Fifth Vault with devastating consequences. His escape flung him far from home, severing his connection to Uru. Even his Void Band, with its link to the Black Pyramid, no longer works. Isolated, with no obvious path back, he must learn new skills or die here.
For the first time, Ruwen can access his Core without worrying about discovery, and the work started in the Spirit Realm creating spells can finally continue. But that alone will not be enough, and he carefully explores the power of the mysterious Architect Role passed to him by the Goddess Uru.
The solitude also provides Ruwen time to perfect his Bamboo Viper Steps and investigate the hidden layers the forms contain. Pushing himself physically, mentally, and spiritually momentarily lets him forget his grim existence.
But as the seclusion persists, Overlord, the mental construct given life by the trap Rami triggered at Malth’s Library, continues to evolve, altering Ruwen’s mind, and causing Ruwen to doubt his sanity.
Underlying the isolation, loneliness, and harsh conditions lives the fear that one mistake will result in permanent death.
But if Ruwen doesn’t overcome that fear, and push himself to his limits, he will never leave this place. And the consequences to himself, his friends, and the Universe will be nothing short of catastrophic.
The ancient magic of wizards was anything but dark. It was the enlightenment that lifted humanity from the squalor of superstition, and the worship of fell spirits and capricious gods, but those days are gone. The shining glory of the sorcerers burned away the subtlety of wisdom, replacing it with easy power, held only in the hands of the elite—a new age built upon the elemental supremacy of aristocrats and the ignorance of the masses.
But this will change, for the greatest power comes with knowledge, and the deeper teachings of wizardry have not been utterly lost. The last wizard of the old tradition still survives in solitude, nursing tired grudges and waiting for death.
His passing might have gone unnoticed, but for the imposition of a youth too stubborn to accept his refusal to take an apprentice. With a new student comes new hope, and that hope has caused old powers to stir again. That the world will change is inevitable, but the shape of the future is anything but certain.
Armed with new knowledge, Alex is confronted by ancient conspiracies.
After going to hell and back, Alex Roth has gained knowledge about the Traveller, Thameland’s cycle, and the hidden priests that serve Uldar’s will.
Anticipating his identity being discovered sooner or later, he plans to make himself so famous and indispensable to Generasi that the priests would not even have a prayer of dragging him into the war’s frontlines.
With newfound power, he and his companions seek to prove themselves once more in the Games of Roal, all the while Alex expands his business empire, grows stronger and researches his foes.
Tira’s dinosaurs now have foes that can match their might.
The Amedian’s betrayal has rocked the world, and the revelation of their ultimate weapon nearly spelled Tira’s doom. As the last surviving dungeon in the kingdom, Tira now finds herself overrun by adventurers and soldiers looking to increase their strength for the coming war.
She barely has time to deal with that, however. The dead dungeons have left entities that will break containment at any moment, Tira has to contend with a newborn core that is trying to hold in Refinael, and Tira is the only being with bigger concerns than Amedian dragons.
And still, in her depths, the now-active Summoning Gate stirs, and the horror it unleashed runs through the Lowerlands.
Nearly everything in Gregory’s life had changed by the end of his first year at the academy. Alone at the start of his novice year, he’d gotten engaged to Yukiko Warlin and found a friend in Jenn Bean by the time the annual tournament was over.
The three of them went on to join Aether’s Guard, bringing the name of the nearly dead clan back to life. Elder Lightshield, the leader of Aether’s Guard, gave them his support and backing and Magus Dia guided them. Their training with Armsmaster Gin continued, offering a safe haven and helping to shield them from the worst tribulations that academy life could bring.
Nothing is perfect, though. Gregory, Yukiko, and Jenn had also made enemies, and faced resentment and anger from the Eternal Flame clan more than once. Weathering the troubles that Nick Shun and his friends tried to bring down on them, the three magi rose to ever greater heights.
Gregory’s second tournament included the unexpected, but welcome, arrival of Carmichael Pettit, as well as a mysterious bet between Jenn and Yukiko. At the end of the tournament, Jenn had bested Yukiko and Gregory, and the three of them held three of the top four places.
With both of their families in attendance, Gregory and Yukiko wed after the tournament. The newlywed couple would face the academy and the world as one, and with their friends and their clan, they would strive to be at the pinnacle of their class once more.
I thought I was destined for an early grave. Apparently, fate had other plans for me.
My name is Jake. After twenty-three years of life, all I have to my name is a dead-end job and an undiagnosed metabolic disorder that has the doctors baffled.
Everything changed on my birthday when I found a magical key that followed me home. It led me to the Halls of Magic, a multiversal repository of arcane knowledge that will allow me the chance to cure my broken body and unlock arcane power.
However, the Halls are long abandoned and overrun with man-eating monsters. Also, my Spellbook looks like it's straight out of a video game. When I turned to the Aspects of Magic for help, they broke free of their crystalline prisons and then moved in with me back on Earth. To say they have a lot to learn about being human is an understatement. Welcome to the Halls of Magic. You never know just what you'll learn.
As the medpod continues to repair his time-ravaged body in the real world, Colonel Raytak’s foes inside the game world of Limitless Lands execute their carefully-laid schemes, seeking his ruin.
Wrongfully accused of treason, Raytak finds himself a prisoner of the Imperium he serves. To clear his name, Raytak is forced to fight in the arena, seeking victory in the Emperor’s Grand Melee to earn his freedom…but he can’t do it alone. To win, he must forge brutal prisoners, cowards, and deserters into a fighting force capable of conquering every gladiatorial team standing in his way.
Meanwhile, an ancient threat stirs in Hayden’s Knoll and the zone is left unprotected in Raytak’s absence. Will Raytak be able to regain his freedom and his honor?
Will the new threat destroy the zone before he can return to fight it?
Sacrificing his life to protect his best friend was a decision which Hui Yue did not regret, yet who could have known that death was not the final destination, but rather the beginning of a new adventure into a world filled with demonic beasts and martial arts cultivation.
Hui Yue soon found that within this world, strength was what determined your future accomplishments and there was no space for the weak. Embarking upon this new life, Hui Yue meets friends, experience betrayal, and starts his own journey of cultivation to overcome his limits and become strong.
Welcome Back!
Track your reading progress and sync your library.
(Install Nextend Social Login plugin to enable Google/Apple buttons)