The final battle is coming. Will the Cultivator beat the System?
War dawns on the Asuria continent, and Long Fang will participate. He will forge himself through blood and shed off immaturities. He will rise higher and faster than anyone—or at least try.
In this war, there is no right or wrong, only victory or death. Everything is on the line. Can the Lonely Mountain sect grow, adapt, and thrive? Can Long Fang reach the peak before his enemies? The entire world watches with bated breath.
This is Cultivator vs. System, and only one can triumph.
In an universe far away, there is a child with innate disability to practice internal techniques. So, in order to gain the respect of his father, he resolutely chooses to follow the more difficult and painful path of practicing external techniques. As the years go by, he grows up, but what really changes his life is a mysterious meteoric crystal stone — the Meteoric Tear. This stone fuses with the young man’s body unnoticed, and he seems to undergo drastic transformations as a result. After that, everything is changed. Eventually his father knows that the son for whom he hasn’t really shown a lot of consideration possesses astonishing abilities. And there’s a lot more to come.
Sacred Valley has been saved…at least, what’s left of it.
With his home finally secure, Lindon delves deep into the ancient labyrinth, seeking long-lost Soulsmithing knowledge and the secret to destroying the Dreadgods. Monarchs plot against him and against each other, unaware of the threats gathering in realms beyond.
Far above Lindon and the Monarchs and the Dreadgods, another war is waged. Suriel and the Abidan clash against the Mad King and his forces in a battle for the fate of many worlds.
Fate had never been kind to Ji Ning. Wracked by illnesses and infirm his entire life on Earth, Ning knew early on that he would die as a teenager. What he didn’t know was that there really was such a thing as life after death, and that the universe was a far larger place than he thought.
A lucky twist of fate (one of the few in Ning’s life) meant that Ning was reborn into a world of Immortals and monsters, of Ki Refiners and powerful Fiendgods, a world where Dynasties lasted for millions of years. A world which is both greater…and yet also smaller…than he ever could imagine. He would have the opportunity to join them, and in this life, Ning swore to himself, he would never let himself be weak again!
The Era he was born into was a Desolate one, but Ning would make it his era.
When Marine Corps pilot Jacob Merely crashes during a routine mission off the coast of Cyprus, he was sure it was game over.
After surviving the crash and pulling himself onto the sandy shores of a long-abandoned island, however, Jacob unwittingly stumbles headfirst into the ancient ruins of a dead city. Unfortunately, he also stumbles into an age-old battle between good and evil—and he is now its newest recruit.
The island once belonged to the Amazons, daughters of Ares, the God of War, and stood as the final bastion between the human world and the monstrosities of the Great Below. But Jacob’s arrival has awakened the old gods and disturbed the seal holding the ravaging darkness at bay.
Now, with the help of a sacred gem containing Ares’ power, Jacob must recreate the Amazonian defenders of humanity and fortify the island stronghold. And if he fails, Hades will unleash his army of the damned and the world of men will fall, giving rise to an age of walking nightmares.
"You had me at mythology. You sold me at the crafting, game mechanics, great characters, and serious action. From start to finish, War God's Mantle delivers. Do not miss this book!" — Harmon Cooper, author of Fantasy Online and The Feedback Loop series.
Empires rise and fall on the Yulan Continent. Saints, immortal beings of unimaginable power, battle using spells and swords, leaving swathes of destruction in their wake. Magical beasts rule the mountains, where the brave – or the foolish – go to test their strength. Even the mighty can fall, feasted on by those stronger. The strong live like royalty; the weak strive to survive another day.
This is the world which Linley is born into. Raised in the small town of Wushan, Linley is a scion of the Baruch clan, the clan of the once-legendary Dragonblood Warriors. Their fame once shook the world, but the clan is now so decrepit that even the heirlooms of the clan have been sold off. Tasked with reclaiming the lost glory of his clan, Linley will go through countless trials and tribulations, making powerful friends but also deadly enemies.
Come witness a new legend in the making. The legend of Linley Baruch.
Thrust by a mysterious portal into an unknown world, Nick Barnette does what anyone would do in his situation: he runs.
Now separated from his friends, and being pursued by powerful forces he doesn’t understand, Nick must navigate the Kingdom of Lhasa and figure out how to get home.
Through his trials and tribulations, Nick discovers that he has developed a strange power that allows him to slow down time, vastly improving his combat ability. But he doesn’t have any control over the power. And as far as he knows, the only way to cultivate this new power and find his friends is by studying the Way of the Immortals, an ancient tradition practiced by monks and hermits high in the mountains of Lhasa.
It won’t be an easy task, but if anyone is up to the challenge, it’s Nick, who might be the most unconventional hero the Kingdom of Lhasa has ever seen.
Way of the Immortals: Path of the Divine is a western cultivation series weaving Bhutanese and Tibetan lore into a fast-paced novel that xianxia, wuxia, LitRPG, and progression fantasy readers will love. Way of the Immortals is a portal fantasy written by Harmon Cooper, bestselling GameLit author of Fantasy Online, House of Dolls, Cherry Blossom Girls, The Feedback Loop and Monster Hunt NYC. A portion of the sales of this series will go to Tibet House.
In the Realm of the Gods, countless legends fought over a mysterious cube. After the battle it disappeared into the void. Lin Ming stumbles upon this mystery object and begins his journey to become a hero of the land.
Ghost is part of an anarcho-punk airboard gang who live to break the rules. And there's a good reason - their world, Saga, has a strict class system enforced by high-tech electronics and a corrupt monarchy. Then Ghost and her gang learn the complicated truth. Saga isn't actually a place; it's a sentient computer game. The Dark Queen who rules Saga is trying to enslave the people of New Earth by making them Saga addicts. And she will succeed unless Ghost and her friends - and Erik, from Epic, and his friends - figure out how to stop her in time.
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