An Arch Magus dies, only to find himself in the body of a young man in a medieval Kingdom. He finds out that he is the second son of a Duke, exiled to a desolated town by his own family. Shackled by the notorious reputation of his new shell, he tries his best to develop his domain, implementing new policies and innovations, leading his subjects to prosperity. In this world where magic is undeveloped, he shall once again pave a new path.
With a war now raging in the Central Kingdom, Morgan and Sarah flee east, in an attempt to escape the growing conflict. However, there are many forces conspiring to stop them. Princess Katherine of the North sends mercenaries to capture them. Lord Simon, tired of waiting, hires the most notorious hit squad in all the Five Kingdoms to end Morgan, once and for all.
With threats looming around every corner, and time running out, Morgan and Sarah will be forced to make several drastic decisions in order to survive. Especially, after they receive a very dire warning, from an all-powerful being...
Warning: This book contains profanity, gore, and content that may not be suitable for childern. This book also contains GameLit elements, such as stat sheets, and a form of leveling, and experience gain.
Jack is back. Jack and the rest of the Misfits have just finished rescuing the professors at Darkthorn Academy, and prevented the dragons from being used to start a war. However, Quarnon, the group led by the Dixons, seems to have full control of the Westdrift Empire, which makes Jack and the rest of the Misfits enemy number one. Needing a place to hide and wanting to rebuild Darkthorn Academy into the school it was meant to be, Jack and the Misfits travel to the remote gnomish regions of the Ancient Lands to the Valley of Eagles and the village of Kusharna. If they can survive it the dangerous beasts, undead monsters and a unique dungeon, they'll be able to grow into something truly special. But even the air in Kusharna is deadly and everyone will have to learn more of Willmarth's mana techniques to grow stronger. And even if they do thrive in their new home, the Empire has a few new tricks up their sleeve as well!
If you had to choose between your life and your dreams, would you ever wake up?
Alan Campbell thought he’d gotten his dream job working on a revolutionary VRMMORPG with Osmark Technologies, until the project was canceled. He has one weekend to dive into an untested world full of intrigue, violence, and corruption to prove that Viridian Gate Online works, but the AIs running the game have their own plans for his soul.
Set a year before the events of “Viridian Gate Online: Cataclysm,” The Illusionist: Nomad Soul takes you back to when VGO was just a game, or so it seemed.
From James A. Hunter—author of Viridian Gate Online, Rogue Dungeon, and War God's Mantle—and D.J. Bodden, author of The Black Year Series, comes an epic new entry into the Expanded Universe of Viridian Gate Online that you won't want to put down!
Alex and Enea are back in the Crystal Sphere where in their absence a catastrophe has struck. Virtual reality is now controlled by the Reapers: hybrid identities evolved from high-level NPCs who kill human players to harvest their neurograms.
Reapers are constantly on the prowl for more neurograms. No one is safe from their cannibalistic greed.
Survival in this new world becomes an ever-increasing challenge. A Reaper army is about to invade the Agrion cluster. Rion Castle has become the players' last outpost - but the struggle is too unequal.
Empires rise and fall on the Yulan Continent. Saints, immortal beings of unimaginable power, battle using spells and swords, leaving swathes of destruction in their wake. Magical beasts rule the mountains, where the brave – or the foolish – go to test their strength. Even the mighty can fall, feasted on by those stronger. The strong live like royalty; the weak strive to survive another day.
This is the world which Linley is born into. Raised in the small town of Wushan, Linley is a scion of the Baruch clan, the clan of the once-legendary Dragonblood Warriors. Their fame once shook the world, but the clan is now so decrepit that even the heirlooms of the clan have been sold off. Tasked with reclaiming the lost glory of his clan, Linley will go through countless trials and tribulations, making powerful friends but also deadly enemies.
Come witness a new legend in the making. The legend of Linley Baruch.
With a unexpected temporary addition to the team, Matt, Liz, and Aster venture out unto the ever-expanding frontier. There, they'll deal with the challenge of an unexplored planet and all its hidden dangers.
Their journey on the path of ascension continues... But do they have what it takes to persevere?
Like all Purebred with their menial jobs, Ken ekes out a living sweeping the floors of Kyoto Peacekeeping Central. His kind serve as a benchmark for XHumans to measure how far they’ve progressed, and a reminder of what homo sapiens once was.
His life changes when eight-hundred-year-old Ryu crosses over from the World of Rivers and Lakes, looking for a lost temple; and Aya, a beautiful hacker whose Sensory Interface perceives the EtherCloud as Feudal Japan, learns that XHumans aren’t as perfect as they thought.
They’ve edited out the genes which allow for Cultivation.
That will give Ken a chance to surpass them. And maybe use mythical martial skills to save the world from an oppressive government, spirit beasts, and alien invaders.
A Cultivation system based on Daoist Five Elements and Eight Trigram Theories, written by an Acupuncturist/Wing Chun Sifu.
WARNING: This story contains graphic scenes describing the Daoist methods of Dual Cultivation, but no harem elements. Suggested audience 18+.
Humanity pushed its way to the stars - and encountered the Gbaba, a ruthless alien race that nearly wiped us out.
Earth and her colonies are now smoldering ruins, and the few survivors have fled to distant, Earth-like Safehold, to try to rebuild. But the Gbaba can detect the emissions of an industrial civilization, so the human rulers of Safehold have taken extraordinary measures: with mind control and hidden high technology, they've built a religion in which every Safeholdian believes, a religion designed to keep Safehold society medieval forever.
800 years pass. In a hidden chamber on Safehold, an android from the far human past awakens. This "rebirth" was set in motion centuries before, by a faction that opposed shackling humanity with a concocted religion. Via automated recordings, "Nimue" - or, rather, the android with the memories of Lieutenant Commander Nimue Alban - is told her fate: she will emerge into Safeholdian society, suitably disguised, and begin the process of provoking the technological progress which the Church of God Awaiting has worked for centuries to prevent.
Nothing about this will be easy. To better deal with a medieval society, "Nimue" takes a new gender and a new name, "Merlin." His formidable powers and access to caches of hidden high technology will need to be carefully concealed. And he'll need to find a base of operations, a Safeholdian country that's just a little more freewheeling, a little less orthodox, a little more open to the new.
And thus Merlin comes to Charis, a mid-sized kingdom with a talent for naval warfare. He plans to make the acquaintance of King Haarahld and Crown Prince Cayleb, and maybe, just maybe, kick off a new era of invention. Which is bound to draw the attention of the Church...and, inevitably, lead to war.
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