In the aftermath of the demonic invasion, everyone is left to recover. Claire is worries about Doc’s unending sleep. Fiora and her adventurers have split up, and the royal family mourns the loss of the Prince and Princess.
Meanwhile, people are baying for blood as news spread, and the church comes in to eliminate any demonic forces remaining. Tensions rise as the clergy begin their own agenda with the dungeon. Through it all, a town comes together with a unique bond to Doc.
The uneasy peace won’t last long however, because in this world of adventure, trouble comes in all shapes and sizes.
"What's that you say? You want more village growth? Well be careful where you stand, because the Mist Village just took a viagra-cialis sandwich and there is a stiff breeze blowing! (I can make some more references if you're still not getting the point... did you see what I did there?"
Welcome back my friends! Welcome back... to THE LAND!!!
Faced with overwhelming odds, this crafty Dungeon Core must use all of her knowledge to establish her dominion, not only over the nearby dungeons, but over her own sense of self.
The death of one of her Orcish mercenaries has sent Sandra into a spiral of rage and revenge, focusing on the four Dungeon Cores that attacked her. Unable to prevent herself from invading the rival dungeons with the misguided intent of destroying their Cores, the consequences of which would be devastating, the craft-loving former merchant struggles to regain control of her actions caused by the remnants of a Core shard invading her own mind.
Her friends, meanwhile, have their own problems. Violet, Felbar, Echo, and Gerold were sent back to their respective homelands to warn their leadership about the upcoming threat of enhanced Dungeon Cores, as well as obtaining help to contain them, but each representative has met with some hiccups along the way. Extricating themselves from their unexpected captivity becomes a priority, if only so that they can get back to the wasteland and Sandra’s dungeon. Unfortunately, events and threats back home require their attention before they can return.
Will her friends be able to break free from their chains of imprisonment in time to prevent the crafty Dungeon Core from making an irreversible mistake? Can Sandra overcome the incessant thoughts of retribution and regain control of her mind and actions?
Mirror World is a new LitRPG series set in the virtual world of an online MMORPG game.
The ads enthused, “The virtual lands of Mirror World await you! Live out your most secret dreams in our world of Sword and Sorcery! Become a Great Wizard or a Famous Warrior! Build your own castle, tame a dragon, conquer a kingdom! All those desperate, lonely and insecure - Mirror World offers you a chance!”
But Oleg isn’t meant to become a great wizard or a famous warrior. He’ll never have a castle of his own. Neither will he ever tame a dragon. And he’s definitely not the type to conquer a kingdom, however virtual it may be.
Oleg is doomed to toil away in the recesses of Mirror World’s mines. His goal is to raise enough money for a heart transplant for his dying six-year-old daughter. The clock is ticking. Will he make it?
Insurmountable odds ... hidden powers maneuvering behind the scenes ... all culminating in a final, titanic, clash.
The mighty city of Everance lay in the GreenPiece clan’s path, but as Oren soon discovers, he’s got even bigger obstacles to overcome before reaching his final goal.
Our antrepid adventurer must lead his new family to the surface to escape the relentless wave of monsters below. After all, the surface only has much weaker monsters and humans to deal with.
What could possibly go wrong?
Join the Colony as they are reforged and begin to manifest their destiny as the greatest civilization above and below the ground. Oh, and it's time for Anthony to introduce the newest member to his team, the cutest murderball of infinite terror Pangera has ever seen!
She wanted to be a Necromancer, but awakened as a Saint! Somehow her summoned heroes are all undead?
How will the church react when their Saintess summons a skeleton in place of a mighty hero? Sofia isn’t too keen on finding out.
To many a summoned hero, this world looks oh so familiar. Beastmen, Dwarves, Trolls, Dragons and Elves! Saints, adventurers, dungeons, maybe an evil demon lord to be vanquished? A video-game like system! Classes, skills and levels! Although... why is the system even a thing to begin with? Do gods really choose saints like you pick your next meal? There are great powers at work beneath the surface, this is their world, and you're living in it. Follow Sofia as she unknowingly gets tangled in power struggles far beyond what she had bargained for. Be ready for a wild ride. Break a leg, skeleton!
A misanthrope receives a message from God, He's been chosen as a candidate for the position of Dungeon Core. His qualification test? Kill three entities within 60 seconds.
Magic tears through an unsuspecting planet of humans, bringing mythology and monsters to life—and providing humanity a chance to prove their mettle.
A creeping infection and an enemy from the deep...Anomalies won't stop coming. With the community of Oban researching to the best of their ability, the ever-changing landscape only provides new challenges. The ascension has remade Oban, and the people are thriving, but Calum knows that can't last when new threats are born every day.Dangers in the sea to the west. Anomalies overland from the south. Every additional ally brings news of encroaching dangers. Oban may have built a bulwark against this brave new world, but when the anomalies claim a friend, the race is on to find something--anything--that can fight yet another wave of change in the ascension's arena.Oban has had a taste of what it could be like to thrive.First, they'll need to survive what has risen from the abyss.Contains strong language in the face of the end of the world. You've been warned.
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