The top ten list is populated. The sponsorship program is open. The difficulty is ramping up. The first three floors were nothing compared to what Carl and Donut now face.
The Iron Tangle. An impossibly-complicated subway system built out of the world’s subterranean railway systems, all combined and then tied together into a knot. Up is down. Down is up. Close is far. The cars are filled with monsters, the railway stations are less than safe, and the exit is always just a few stops away.
But there is hope. For the first time, the crawlers are all working together. The loot is better than ever. And the secret to unraveling it all may be hidden in the pages of a seemingly-useless book. Welcome, crawlers. Welcome to the fourth floor of the dungeon.
A pantheon of forgotten gods. An old grudge between a talk show host, an heiress, and the man they shattered along the way. A rapidly deteriorating AI system. An inconvenient tiara upon the head of a friend.
It is bedlam on the eighth floor. As management reels from the unexpected conclusion of the seventh level, the surviving crawlers stumble onto the eighth and find themselves scattered. It’s a map based on Earth’s final days before the collapse, where ethereal, intangible ghosts of humanity go about their lives, oblivious of the impending doom. Living amongst these ghosts are monsters based in Earth lore. “Legendary” creatures tied to the geographical location they inhabit.
Each team of crawlers is given a task: find and capture six of these beasts. The captured monsters will be turned into cards. Cards that can be summoned into battle again and again. The stronger, the deadlier, the better.
At the end of the floor, the bad guys will also have decks, and they will have some of the most powerful cards available. So it’s crucial to assemble the toughest squad possible.
But, like always, there is a catch. There’s always a catch.
As Carl and Donut know all too well, just because someone is captured, it doesn’t mean they have been tamed.
Her name is Shi Maria. She’s easily the most powerful monster in their area. If they want to survive, they must capture her. But she is no ordinary beast. She’s intelligent. She was once married to a god, a god who is now missing. Her special attack is known to drive one insane. They call her the Bedlam Bride.
“Beware, beware. Beware the Eye of the Bedlam Bride”
Virtual worlds are places of boundless freedom. Anyone can become an elven mage or an invisible rogue, join a clan and go on raids, fight, develop their characters and most importantly, escape from the daily grind. However, a game is only a game if you can quit. This is something I learned the hard way. I just wanted to let off some steam in virtual reality and ended up getting murdered and imprisoned in the body of one of the undead—slow, clumsy and cursed to die at the hand of other players over and over again... The only way out of this awful predicament was to find the legendary Scroll of Rebirth, but the helpless plague-ridden corpse would need to be turned into a real killing machine. If only people knew what it was like to level up a dead rogue...
Runner has a problem. He and 499,000 men and women of the military are trapped in a game. Runner is the only person in the IT department in game, the only one with administrative access rights. And he doesn't remember his password. When their brains were synched with the game, it scrambled most of their memories.
The problem is that whoever loaded their minds into the game, loaded them completely. If they die, their brain dies.
Now it's time for Runner to flex his skills as a power gaming min maxer and see what he can do. Because every time he levels, he might just gain the memory of the password. Time to go Hardcore.
Growing up in poverty, Sunny never expected anything good from life. However, even he did not anticipate being chosen by the Nightmare Spell and becoming one of the Awakened - an elite group of people gifted with supernatural powers. Transported into a ruined magical world, he found himself facing against terrible monsters - and other Awakened - in a deadly battle of survival.What's worse, the shadow powers he received happened to possess a small, but potentially fatal side effect...
What could possibly go wrong at a Tier Zero school of ascension when all the powerful foes have been vanquished and a bonded pair of Seekers can handle any adversary — not just at their current stage of ascension, but also from the initial ranks of the next one?
It turns out quite a lot can derail—especially when clans decide to contest who is to gain access to the Primordial Soul for the next decade. The Seekers find themselves forced to put textbooks aside and engage in their usual business: accomplishing the impossible.
Although he was once the promising young CEO of a successful corporation, Lucas abandoned everything he knew and retreated from both the real world and his demanding life following a horrific accident. In order to cope with tragic loss, he began spending his time in virtual reality, lazing about in the sun and living a carefree life.
When he learns that his escapist paradise is being threatened and is about to disappear, however, Lucas is once again forced to take action and do what he does take charge. With newfound purpose, Lucas desperately begins making plans that will not only save the world that he has come to love but also propel him back into the spotlight once again—only this time as the villain.
In this GameLit LitRPG adventure, Lucas overthrows local lords, assumes command of the evil Imperium’s forces, and begins designing a dungeon that no player would ever want to miss out on. As he struggles to evolve his monsters and create an entourage of minions in order to become the greatest villain ever, however, Lucas realizes that things aren’t going to be as easy as they initially seemed.
---- Dave Willmarth, writer of the Greystone "A great start to a new series from a master storyteller! The MC being more of an anti-hero is a new twist for Charles, and I’m really enjoying it!"
This book is brought to you from the author of the Litrpg series War Aeternus, The Bathrobe Knight and Merchant of Tiqpa.
Randidly Ghosthound built a Class with his own hands.
But although he may now Level and rapidly earn rare Skills, the System isn't done with him yet.
As the final hurdle to becoming accepted by the System, Randidly must lead a group of Zone 32's best into the Raid Dungeon and complete the assigned Quests. And what starts as a simple horde survival mission becomes complicated when the Creature begins meddling again with his Fate.
Yet as it turns out, not all threats to humanity are alien ones. Because in other Zones, stand-out heroes like Randidly Ghosthound don't exist to curtail humanity's darker impulses. In the divided remnants of the country's capital, some powerful figures have taken a few sips of the power offered by the System and like the taste.
And they'll experiment on the bodies of the poor and forgettable to find out how they can wield the power of monsters for themselves.
Book 5 of the hit LitRPG Fantasy series with over 50 million views on Royal Road. Grab your copy today!
About the Series: Experience a particular flavor of LitRPG/GameLit, where Skill growth and the Path System allow individuals to tailor their growth toward infinite possibilities. There are Classes, Skills, Levels, and Rarities that will feel familiar to any connoisseur of role-playing games. Follow Randidly as he balances his growing power with the worrisome ripples of his existence. The System doesn’t discriminate; when he is ready for more dangerous threats, the rest of humanity better be ready, too. Those who have read the web-novel when it was available online can experience the saga the way it was always meant to be told, fully revised and re-edited, and with tons of new material!
One day, six towers appear on Earth. Each one stands hundreds of stories tall, and are invulnerable to all attacks. At the base of each tower is a portal, welcoming in all who dare enter it.
All sorts of magical monsters can be found inside the towers. Even treasure, magic and superhuman strength can be acquired. The problem is that the towers aren't a friendly place. Even worse, the towers sometimes release waves of monsters to attack Earth.
In the year 2083, there are only a hundred survivors. In one last attempt, they challenge the final floor without regard for their lives. By some miracle, they manage to beat the floor at the cost of their lives, leaving only one survivor.
As a reward for clearing the tower, he is granted one wish. He decides to go back in time to before the towers arrived. His goal is simple: prevent humanity from being wiped out.
Welcome Back!
Track your reading progress and sync your library.