Rion Castle! Alex and Enea are facing a serious test of courage if they want to keep this unique citadel built by the lost civilization of the Founder Gods. Abounding with mystery and powerful artifacts, its dungeons are a complex maze of tunnels swarming with creatures of Inferno. What’s even worse, Alex’s “impulse buy” risks to trigger the first clan war in the Crystal Sphere. And they don’t yet know that the donjon’s dark bowels harbor a nightmare about to become the new curse of Rion Castle. In the meantime, Infosystems Corporation begins an aggressive marketing campaign pushing its state-of-the-art neuroimplants onto unsuspecting gamers. A new era of reckless destruction is looming over the real world…
Ariane has found refuge in Illinois, and now plans her rightful return to vampire society. She must stay in control while hiding in nature, while foes old and new converge on her territory.
With the tragic death of Sharur and Laernea, Smoke ventured out to the continent of Sawtorn. There, he hopes to find a miracle. As the Brotherhood of Beggars informed him that a Thaumaturge may live there, in the form of the true Magietrois. However, Smoke's quest for his friends' resurrection is on constrained time. Duke Burmistrz of Centzo City plans to attack Verbrannt within a year's time.
Levi Walker reached Taryl after a real bad day at college. An angry walk in the rain led to Truck-Kun and a quick trip to reincarnation. If dying wasn't bad enough, Levi wasn't off the hook for his higher education.
Reborn on Taryl and sent to the Academy, Levi is expected to learn how to wield powerful magics. A glitch in the Reincarnation Network has left him with a new body and no idea what’s going on. He’s been told he has great magical potential, but no one is sure what kind.
Now Levi has to accept magic is real, mana vapor makes airships fly and “Horrors” from another dimension feed on unsuspecting victims. If that’s not bad enough, he still has to do homework.
The world is shaken. Consequences are dealt. Enemies lurk in every corner.
After leaving the Free Lands, Melas arrives in Laxis and slowly tries to establishes herself as a Hunter. Her magic is still a curse, yet it can be a blessing. Especially with the rise of the Abomination threat. And now that she has made enemies, between the Church and the Dark Crusaders, she will have to watch her back for those coming after her.
As the case of the murders in the capital comes to a close, Mo Xi takes custody of Gu Mang, the traitor who was once his lover. With his betrayer now firmly in his grasp, Mo Xi believes he can manipulate Gu Mang into revealing the hidden secrets within his broken mind. Yet one question continues to haunt Mo Xi: Is Gu Mang pretending, or has he truly forgotten everything?
Tortured by specters of the past and bound by demands of the present, Mo Xi begins to lose hope of ever gaining the satisfaction he craves. But when Gu Mang’s memories finally do surface, what–or who–will he remember?
A dark epic LitRPG saga for fans of Grimgar, Dungeons and Dragons, and Sword Art Online.Will refused to admit to the HR lady at Radical Interactive that he’d never played their debut virtual reality MMORPG The Realm. From what he’d seen in videos and heard from reviewers, the game sucked. With the company’s failed attempt at entering the gaming industry, they switched their sights to focus on smaller scale educational programs.Being a beta tester for Radical Interactive was not the dream job that Will had envisioned, but he had hoped it would get his foot in the door to one day becoming a graphic designer for the company. As he filled out his new hire paperwork, he never realized that he was literally signing his life away.Now a phenomenally successful company, Radical Interactive was secretly working on something behind closed doors that would change both the medical and gaming industries forever. The Realm was reborn. The only problem was that it wasn’t a game—at least not to those trapped inside.Dumped into a fantasy world filled with nightmarish monsters, awe-inspiring magic, and way more walking than Will thought he was physically capable of as a nerdy desk jockey, he has to navigate the perils of The Realm and unravel the mystery of how he came to be here and how to get out. Fantasy meets real-life consequences in a game that could mean the difference between life and death. But first, Will must get over being a noob…
The Library once stood proud as a beacon of magic and power.
For 500 years, it has been broken.
Quinn can barely handle her own life. When the Library of Everywhere discovers her compatible magical signature, suddenly she is the sole existing potential Librarian. Now it’s not only the weight of her world on her shoulders—Quinn must connect with the Library system before the universe itself disintegrates.
Once she’s settled, it should be quiet, peaceful work- just as soon as she battles a few engorged bookworms, repairs hundreds of years of damage, and figures out why there's been no Librarian for the last several centuries.
And once that’s done she can start gathering overdue books.
All 18,042 of them to start with.
There’ll be a helluva lot of late fees to process.
After wiping out the drak nest, Eric finds himself now also in a trap. In order to avoid dying in a cave-in, he activates the manuscript he received for defeating the Lady of the Anomaly. A portal then whisks Eric away to the lookout point atop the mysterious Citadel of Chaos.
The entrance to the Citadel is guarded by the Gatekeeper, a huge troll encased head to toe in a suit of plate armor. Thanks to his Friend of the Trolls amulet, Eric manages to avoid fighting him and thus passes the Gatekeeper’s first test and can enter the Citadel of Chaos to partake in its mysteries.
Eric isn’t interested in its mysteries though and he tells the troll as much directly. He even goes so far as to say he would rather just go on his merry way and leave the Citadel. But the Gatekeeper informs Eric that he will not be able to leave quite so easily because now that he has activated the manuscript, he must undergo a test known as Unity with Chaos!
On the one hand, Eric understands that taking part in the undoubtedly dangerous activity threatens to end not only in loss of time, but possibly loss of life as well. On the other hand though, he remembers perfectly well what Chaos Magic is capable of.
What if Eric is able to pass the test? Will Chaos grant him power? After all, Eric is conscious of the fact that, despite how markedly he has changed and grown stronger, he is still nowhere near as powerful as the Steel King, who is holding Maya and Mee in captivity.
Could the gods perhaps be telling Eric the time has come to do as the Woodwose instructed?
The time has come to grow stronger!
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