The deadly game to test the worth of mankind continues.
Armed with the knowledge of his previous failure, the Master Hunter is able to piece together fragments of information necessary to take advantage of opportunities once missed. However even as he grows stronger, the need for trustworthy allies becomes evident as Trolls continue to jeopardize the salvation of humanity by sacrificing their own teammates to monopolize all the rewards.
As history seems to be destined to repeat itself, a small but potent beacon of hope emerges from the darkest, most unexpected of places.
One city saved. A Territory to defend. The threshold beckons.
The war for Haarwatch has been won, granting Felix a small respite. His time is spent struggling to restore the city with his people, yet trouble brews on the horizon. The Archon has not sat idle while Felix consolidated his power, and the ancient seals upon his prison have been broken.
Guided by a Territorial Quest, Felix and his allies find themselves in the unenviable position of needing to split their forces as the drums of war resume. The Archon threatens all, but the Inquisition isn't ready to accept their failures in Haarwatch.
Felix must return to the Foglands, to the Waterfall Temple he once claimed as shelter. If he doesn't, and the Archon secures the power hidden behind the Door of the Lidless Eye... there's no telling what may happen. Divided yet undaunted, they move with purpose firming their Will as events threaten to outpace them all.
Battle looms while peace trembles...and once more fate balances upon the scales of the Fiend.
Some say it's better to live as a villain, than to die as a hero. But why choose, when you can go back in time and try each option?
Ryan "Quicksave" Romano has begun a new time-loop. His goal? To prevent New Rome's destruction at the hands of the vicious Meta-Gang. To do so, our favorite courier must explore both sides of the law: to become a corporate superhero in one loop, and a scenery-chewing supervillain in the next!
But not is all as it seems. What is this heavy secret that the Dynamis corporation keeps hidden from him? Who is this person who seems to remember events from the previous loop? And most importantly, where did his cashmere suit go?
Max’s life has gotten complicated, strange, but also undeniably exciting after he joined the Quartet system.
Reclaiming some Blade Sorcerer power from his past life, and also training in a new style of magic, bonding with and utilizing spirits, has led to some very interesting synergies. He’d even managed to make some unlikely friends.
However, overshadowing everything is the very real fact that while students in the Quartet train, their home worlds suffer. This includes Max. Earth is still in danger, still desperately needing its Challengers to return.
Unfortunately, the more Max has learned about the Quartet system, the more rot he has discovered. And certain individuals in his Quartet already scheme against him.
But Max is playing a different game than everyone else. He will also learn a few very dangerous secrets. Also, an unprecedented opportunity to return to Earth for a quick visit may yield some interesting opportunities as well.
But with new opportunities comes new dangers, new enemies. Maintaining his freedom while following the rules will become even more difficult, and the Quartet is still the best place for Max to continue growing in power.
…Right?
Book 2 in this unique twist on isekai fantasy in the next LitRPG Adventure by bestseller Blaise Corvin, author of Delvers LLC and Apocalypse Cultivation.
The first semester is ending. It’s time to take on the Tower!
The excursion was a mess. Sal’s trust in his team is at rock bottom from the actions of another in the final fight. He now needs to enter the Tower and fight demons with the same person that betrayed him.
As if that wasn’t enough, he’s pretty sure the former Super-Rookie and wonder-kid on his team is actually a ticking time-bomb, just waiting to explode.
Faced with the accusation that he’s squandering his power, Sal is forced to question what type of Hero he wants to become. He’s already pushing the limits of Mythcrafting, but if he’s to really live up to his potential, it’s time for him to focus on the ability he was born with. Skill Master.
The first semester is coming to an end, and the race to become a part of the Saviour class is on. With only a short amount of time to prepare for the Tower, Sal will need as much help as he can get to have a chance of success.
It’s time for Sal to start creating a whole new weave...
As Erik and Rugrat return to Alva they find that things have only heated up in their time away. The Adventurer's Guild moves in the shadows with Alva's support.
With all of their preparations are they ready to take on a powerful sect from the sixth realm?
Multiplying foes. A deadly city. And with no clear path to his goals, how will Michael survive Nexus? Michael reaches Nexus, but finds advancing more challenging than he’d anticipated. Factions abound, allegiances shift, and separating truth from lies is harder than ever.
The line between friend and foe blurs, and Michael’s path grows murkier. Nexus is a place of both opportunity and danger. Sitting at the heart of the world, the city is home to thousands—ordinary people, players, but Powers too. Can Michael remain free of their clutches, or will he become entangled in the Powers’ machinations?
Will Nexus be the death of Michael? Follow Michael on his epic journey and find out!
Enjoying his time in the evil Order of the Malefic Viper, Jake finds himself unprepared as Earth calls…
Out of nowhere, Jake gets his alchemy training interrupted as he is forced back to the first universe to deal with a sudden emergency. Earth has been invaded by another Chosen with plans that do not include a fair fight, assisted by natives unsatisfied with the status quo.
The feeble political balance on Earth is shattered as factions take advantage of the sudden turmoil to exercise the wills of their gods. War breaks out, and every force finds themselves implicated one way or another.
On his way to face the enemy Chosen, Jake explores parts of Earth he has never seen before, makes new allies, gets to know more of the Malefic Viper’s most treasured secrets through incredibly invasive visions of the past, improves his abilities, and gets plenty of those sweet, sweet levels.
But before all that… it’s time to dispense justice upon the most evil beings in all of existence: Mushroom Men.
Ard and his companions are being hunted by King Martin, who has gone completely scorched earth on his own kingdom in an effort to root them out. The lovable mage finds a quiet spot in the uninhabitable wilds of Garrish to train his soul magic—only nothing ever goes quite according to Ard’s plan.
Driven out by King Martin’s escalating mania, Ard must now go through the king to reach the goddess behind it all.
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