Attention. Attention. The gates are down. The hunters are loose. Run, Run, Run.
A lush jungle teeming with danger. Savage dinosaurs seeking blood. A fallen princess intent on vengeance. A mysterious, end-of-floor celebration for the top crawlers, dubbed “The Butcher’s Masquerade.”
The sixth floor. The Hunting Grounds.
As the remaining crawlers battle for their lives, a new, terrible threat looms. Outside tourists are finally allowed to enter the game, and they are here and ready to hunt. Among them is Vrah, a famed and veteran hunter, intent on collecting the biggest trophy of her career.
But their prey is far from harmless, and this season they are fighting back.
Dungeon Crawler Carl and Princess Donut return in book five of the acclaimed litrpg series.
A pantheon of forgotten gods. An old grudge between a talk show host, an heiress, and the man they shattered along the way. A rapidly deteriorating AI system. An inconvenient tiara upon the head of a friend.
It is bedlam on the eighth floor. As management reels from the unexpected conclusion of the seventh level, the surviving crawlers stumble onto the eighth and find themselves scattered. It’s a map based on Earth’s final days before the collapse, where ethereal, intangible ghosts of humanity go about their lives, oblivious of the impending doom. Living amongst these ghosts are monsters based in Earth lore. “Legendary” creatures tied to the geographical location they inhabit.
Each team of crawlers is given a task: find and capture six of these beasts. The captured monsters will be turned into cards. Cards that can be summoned into battle again and again. The stronger, the deadlier, the better.
At the end of the floor, the bad guys will also have decks, and they will have some of the most powerful cards available. So it’s crucial to assemble the toughest squad possible.
But, like always, there is a catch. There’s always a catch.
As Carl and Donut know all too well, just because someone is captured, it doesn’t mean they have been tamed.
Her name is Shi Maria. She’s easily the most powerful monster in their area. If they want to survive, they must capture her. But she is no ordinary beast. She’s intelligent. She was once married to a god, a god who is now missing. Her special attack is known to drive one insane. They call her the Bedlam Bride.
“Beware, beware. Beware the Eye of the Bedlam Bride”
What's worse than Australian wildlife? Mutated Australian wildlife.
The System Apocalypse has come to Australia, altering native organisms and importing even more menacing creatures to the most dangerous continent on Earth. For Kira Kent, plant biologist, the System arrives while she's pulling an all nighter at work with her pair of kids in tow.
Now, instead of mundane parental concerns like childcare and paying the bills, she's got to figure out how to survive a world where already deadly flora and fauna have grown even more perilous - all while dealing with the minutiae of the System’s pesky blue screens and Levels and somehow putting together a community of survivors to forge a safe zone to shelter her son and daughter.
It almost makes her miss the PTA fundraising sales. Almost.
Town Under is the first book in a new series, The System Australia. It's set in the same universe as Tao Wong's The System Apocalypse and starts in the same time period as Life in the North but focuses on the changes in the deadliest of continents, Australia. Fans of the original series, LitRPG, fantasy, science-fiction and post-apocalyptic novels will want to take a look.
Growing up in poverty, Sunny never expected anything good from life. However, even he did not anticipate being chosen by the Nightmare Spell and becoming one of the Awakened - an elite group of people gifted with supernatural powers. Transported into a ruined magical world, he found himself facing against terrible monsters - and other Awakened - in a deadly battle of survival.What's worse, the shadow powers he received happened to possess a small, but potentially fatal side effect...
Enjoying his time in the evil Order of the Malefic Viper, Jake finds himself unprepared as Earth calls…
Out of nowhere, Jake gets his alchemy training interrupted as he is forced back to the first universe to deal with a sudden emergency. Earth has been invaded by another Chosen with plans that do not include a fair fight, assisted by natives unsatisfied with the status quo.
The feeble political balance on Earth is shattered as factions take advantage of the sudden turmoil to exercise the wills of their gods. War breaks out, and every force finds themselves implicated one way or another.
On his way to face the enemy Chosen, Jake explores parts of Earth he has never seen before, makes new allies, gets to know more of the Malefic Viper’s most treasured secrets through incredibly invasive visions of the past, improves his abilities, and gets plenty of those sweet, sweet levels.
But before all that… it’s time to dispense justice upon the most evil beings in all of existence: Mushroom Men.
Humanity on the run. Desperate base building. Dark deeds done during daylight.
Joe has started to draw attention to himself and his abilities. While some of the attention is good and allows for personal growth, most of it is from various organizations that feel threatened by the sudden upswing of power that Joe’s guild—The Wanderers—are attaining.
As the threat to earth begins to reach its peak, all of humanity has a choice: flee to Eternium, or stay for an uncertain future. Some stay, some go, some don’t make the choice quickly enough. In Ardania, the human Kingdom is seeing an unprecedented influx of people. Supply and demand is an issue no matter where you go, as a civilization of a few million can’t prepare to accept an eighth of earth’s inhabitants at once.
Joe sets out to solve problems where he can, but he can’t be there for everyone… especially when a group of smiling enforcers are working to bring him down.
What do you have when you blend a pinch of litrpg, a touch of farming simulator, a sprinkle of epic fantasy, a whole cup of Isekai, and a dash of Home Alone?
You have Arnold’s life.
Accidentally murdered by a cleric in another universe during a botched resurrection, Arnold, a semi-pro gamer, wakes upon an altar to find himself incarnated into the overweight body of a farmer who could have been his fatter twin. He’s not the hero. He’s not the villain. He’s certainly not the chosen one who is there to save the world. He’s a clerical error. It could be a bad joke, but apparently, it happens so often that they have a standard procedure for returning you. That standard procedure doesn't apply to Arnold.
Now stuck on a new earth, in a new universe, with no way home, Arnold must use his gaming skills to figure out how to level his farmer class to 100 and gain a second class which doesn't make him want to beat his head against the wall. There is just one small problem: farmers don't gain experience from killing monsters. Like at all.
Follow Arnold on his hilarious journey as he stubbornly comes to grips with his new reality and tries to change his destiny from that of your typical farmer.
A thousand year old succubus has grown tired of devouring men. With the help of a lich lord, she invents a new spell that will allow her to grow more powerful in a much less distasteful manner.
Elorion is just your average high school student lazing around during summer break and thinking about bacon. After a solid gaming session, he removes his VR headset to find a monster waiting to kidnap him.
He wakes to find that he’s not alone. Nineteen other students have also been taken. The last thing he expects happens next. He is given the ability to use magic and level up! There’s a catch. With his dormant talents unlocked he must grow in power to please his new master.
To level up he must face the monsters of the Underworld. If he doesn’t fight he will die. But if he does fight, will he survive?
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