Mordecai’s simple life as the son of a blacksmith is transformed by the discovery of his magical birthright. As he journeys to understand the power within him he is drawn into a dangerous plot to destroy the Duke of Lancaster and undermine the Kingdom of Lothion. Love and treachery combine to embroil him in events he was never prepared to face. What he uncovers will change his understanding of the past, and alter the future of those around him.
After permanently leaving his earthly body behind and entering the Omegaverse forever, Duncan Sheriden is ready to begin his quest - to find his friend Shannon, who he had inadvertently resurrected within the game world after her death.
Resurrected her within a portion of the Omegaverse separate from the space battles he’d come to know, within a fantasy world where standard Role Playing Game rules applied, a fantasy world that operated at the speed of thought. Every second of the earthly time-scale was a much greater length of time within the fantasy realm, and every second he spent before entering that world gave Shannon that much more time to get further lost.
The fourth of the Omegaverse Series, The Kings of Edonis picks up where Shepherd Moon, Shepherd’s Crook and Shepherd’s Cross leave off, within the exciting universe created by author G.R. Cooper.
With Unity formed, Gunnar feels like he has a family like he's never had before. All that's left is to grow in power, continue building in Edgewood, and work on earning Adeelee's affection. Nothing can tear him away from his friends and newly founded guild.
Or can it?
Gunnar still has a lot to learn about his massive world.
There are eyes and ears everywhere. Deception can come when you least expect it, and even in Eden's Gate, sometimes you can lose control of your own fate.
The traitors who brought the powerful sphinx down have fled with plagues and other magical weapons stolen from Skyhold's Vault, intending to use them against the Havath Dominion, no matter the cost to the rest of the Ithonian continent. Havath teeters on the edge of collapse after their failed invasion of Skyhold, and the nations and monsters of Ithos circle like vultures. The Dominion has no interest in going down without a fight, however, and there are few depths they're unwilling to sink to for survival.
Kanderon's surviving allies are working desperately to stop both the traitors and the Dominion, but the situation is worse than they know. The traitors didn't steal plagues at all. They stole the Tongue Eater, a weapon capable of devouring entire languages, and unless they're stopped, it threatens the fate of the entire continent. Hugh Stormward and his friends are the only ones who know the truth, and there's no one they can trust with the knowledge. Even with the fate of the continent on his shoulders, however, Hugh doesn't care about any of that.
He's convinced that Kanderon is still alive, even if no one else believes him, and he's willing to do whatever it takes to help her.
Earth was never the same after World of the Changed. Humanity was reduced to two camps: monsters thirsting to kill, and players doing everything they could to survive. The squabbles people had spent their time on before? Gone. If you wanted to live to see another sunrise, you had to work with everyone you could, from other players to game functions.
Mark Derwin, the most advanced player through the initial period of the game, knew all too well that his level was no advantage. Far from it—the game owner didn’t tolerate anyone who got too far ahead. The only thing the owner wanted was for Earthlings to disappear without a trace, giving up their resources to be extracted. But not everyone was willing to bend the knee before alien intelligence. In fact, some had begun to fight back against the game.
A doubly disgraced Dwarven hero. A band of accident-prone adventurers. Giving redemption a second shot may have been a grave mistake…
Still bruised and heartbroken from their last calamitous quest, Gorm Ingerson and his band of washed-up heroes try to make amends for the Orcs they accidentally betrayed. But justice is put on hold when an old foe marches to the city gates. Gorm is horrified to discover a liche pitching the frightened city-dwellers on the merits of the undead lifestyle… at the head of a corpse army.
To save the city from high-pressure sales tactics and an inevitable siege, the Dwarf warrior and his misfit band hatch a harebrained scheme that lands them at the top of the king’s kill list. With death and dark magic on his heels, Gorm must craft his own pitch to round up the troops and put the undead snake-oil salesman and his army of pushers permanently out of business.
Sacrificing his life to protect his best friend was a decision which Hui Yue did not regret, yet who could have known that death was not the final destination, but rather the beginning of a new adventure into a world filled with demonic beasts and martial arts cultivation.
Hui Yue soon found that within this world, strength was what determined your future accomplishments and there was no space for the weak. Embarking upon this new life, Hui Yue meets friends, experience betrayal, and starts his own journey of cultivation to overcome his limits and become strong.
This is the seventh of eight fantasy novels comprising the translation of the seminal 'Coiling Dragon Saga' [盘龙] by famous Chinese author Wo Chi Xi Hong Shi [我吃西红柿], originally hosted on wuxiaworld. This authorized translation created by Ren Woxing and published by Wuxiaworld Limited.
Even lowly hull-scrubber Zee Tarrow knows that. Like everyone on the island kingdom of Tosh, he grew up frightened by fables and horrible tales of the great beasts of the deep. It seems an odd thing to impress upon the children of the realm, because--luckily for the dragons and their riders--no one has seen a kraken in a thousand years.
Then again, Tosh's lifeblood is the sea. Royal Dragon Knights guard the king's ships from the constant threat of pirates, hostile empires, and the monstrous horrors that dwell beneath the waves. It makes sense that the people would fear krakens, even after generations of Knights graduate and take flight from the ramparts of Triumf's Citadel, the country's most elite--and therefore also exclusive--military academy. A school that Zee, who has barely ever had more than two copper pennies to rub together, should have no chance of getting into.
Thing is...Zee has a secret. He's not only seen a kraken...
He saved its life.
When that truth gets out, will Zee be hunted by the Dragon Knights he has always envied and admired, or will he become the first Kraken Rider in history?
From the minds of David Estes and Dyrk Ashton, authors of Fatemarked and The Paternus Trilogy, comes a series perfect for fans of Iron Prince, Mage Errant, and Ascendant. Kraken Rider Z is an action-packed fantasy series with lots of heart, and the kind of unbreakable bond between man and beast that hasn't existed for centuries. Start your adventure today!
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