Our hero carries on down the path that has been laid out before him. He must wrestle with the task of leading a new race of Demons and grapple with a madness that threatens to completely consume him–all while working with a bounty on his head and thousands seeking to kill him.
So reads the sign outside of The Wandering Inn, a small building run by a young woman named Erin Solstice. She serves pasta with sausage, blue fruit juice, and dead acid flies on request. And she comes from another world. Ours.
It’s a bad day when Erin finds herself transported to a fantastical world and nearly gets eaten by a Dragon. She doesn’t belong in a place where monster attacks are a fact of life, and where Humans are one species among many. But she must adapt to her new life. Or die.
In a dangerous world where magic is real and people can level up and gain classes, Erin Solstice must battle somewhat evil Goblins, deadly Rock Crabs, and hungry [Necromancers]. She is no warrior, no mage. Erin Solstice runs an inn.
The flames of war spread through the Cursed Princedom to devastating effect. Bound by powerful centuries-old magic, the Great Essences yearn to regain their freedom. In the face of an impossible mission, Krian has no choice but to keep going, while risking everything that's become dear to him. The only solution is to become stronger and forget the meaning of the word “impossible.” And so a plangent wolf’s howl soars over the battlefield as a plate-clad cavalry rushes the enemy ranks…
Once a seasoned gamer, Max has cheated fate swapping his dying body for an immortal avatar in the world of sword and sorcery MMORPGs. He joins the ranks of a new race of people: perma players, forever stuck in the virtual castles and cities of AlterWorld. Now they have to obey the ever-changing rules of their new home while learning to live together in peace, love and justice.
But freedom and immortality are a poisoned chalice. Some of Max's new friends crave power, others become traitors and spies. Soon the first screams of pain fill the virtual world as its freshly-minted slavedrivers and torturers indulge in the absence of law and order. Their crimes provide a constant flow of gold back to their real-world controllers: the power-happy governments plotting to take over AlterWorld's magic technologies and limitless resources.
What would you do? Would you step aside and watch the magical world turn into the Earth's dark twin? Or are you strong enough to step in the virtual sharks' way?
Just when you think things can’t get any more complicated…Our army is in position to kick off the final battle with the elves, whoop-de-do. But there’s still the problem of Yamada and the rest of D’s former classmates’ inevitable clash with Vampy, Mr. Oni, and in the worst-case-scenario, the Demon Lord herself. I can’t believe I’m saying this, but can’t we all just get along? At least long enough for me to wipe that stupid smirk off Potimas’s face and put him in the ground once and for all?! Assuming the Demon Lord doesn’t steal the kill, that is. I swear, if there’s one person who hates him more than I do, it’s her. What’s their history anyway…?
With a unexpected temporary addition to the team, Matt, Liz, and Aster venture out unto the ever-expanding frontier. There, they'll deal with the challenge of an unexplored planet and all its hidden dangers.
Their journey on the path of ascension continues... But do they have what it takes to persevere?
Trapped in his own body by a debilitating medical condition, Thorn seeks reprieve from his giant-sized problems through full immersion into the game world of Nova Terra.
Adventure alongside Thorn as he discovers allies, enemies, ancient evil, and a forgotten god that sets him on a crash course with one of the most powerful guilds in the game. In order to adjust to a life of quests, skill mastery, and magic, Thorn will have to forget everything he knows and embrace this new world as he learns to deal with a new body, new friends, and a new world that is much more than it seems.
Explore the world of Nova Terra in the Titan Series, a GameLit/LitRPG series of epic adventure. If you like immersive storytelling, rich fantasy, and epic adventures with a slice of friendship thrown in, you’ll love Seth Ring’s page-turning series.Pick up your copy of Nova Titan today and escape to the grand world of epic adventure.
What are readers saying about Nova Titan?
“Truly a leader in the field of LitRPG. Enchanting and captivating, this is a book you can't put down.”⭐⭐⭐⭐⭐
“Bravo! Excellent story that grabs the reader and doesn't let go.”⭐⭐⭐⭐⭐
“When you find a book that you wish you found after the series was complete so you could read the whole thing from start to finish. That is this book.”⭐⭐⭐⭐⭐
As the Stone Raiders have grown in power they have started to attract the eyes of established powers. Gudalo has become a vipers nest of schemers as the Gudalo Kingdom’s situation turns dire.
They might have fled the Selhi Capitol, but as Selhi is learning, one doesn’t simply get away with acting out against the Stone Raiders.
Dave and Party Zero continue to grow in power, finally free from the battles helping the Aleph, Demons and Beast Kin they are now free to work on their own skills and their new guild hall.
As the Stone Raider’s Return, their choices and actions will either lead then to become the most powerful guild Emerilia has seen, or be wiped out by those that oppose them.
What happens when you find yourself submersed in a fantasy world you've never imagined, and you don't know the rules? How much can one bathrobe and a spoon change the fate of the world? Is there enough ramen to ever sate a gamer's hunger?
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