With the pinnacle of his work as an enchanter and freedom fighter growing ever closer to fruition, he needs to find a solution that won’t throw all of Paerús into magical bondage to Faerie King Tailor, preferably while saving himself along the way
If that wasn’t enough, he needs to manage this while also making sure he is able to retain his job as a teacher. He’s given his oath to nurture the next generation of witches and enchanters, and needs to make sure he’s able to give them the best education he can.
And even if he manages to teach his students, save himself, and reveal the truth to the world, there’s no way to know how the nobility is going to react…
Evan never thought he was going to be special. As the adopted son of a tailor, he had always expected to manage the shop after his father passed. But when his Aura awakens, he finds himself entering Yesgol Academy of Magic, a place filled with the children of elite mages and nobles, all of whom have had magical education from the time they could walk. Among such prestigious company, Evan will have to learn fast or be left in the dust and in debt.
At Yesgol, he studies the arts of enchanting and divination, but all is not as it seems. As Evan pushes forwards his skills as a mage to catch up with his peers, he finds himself entangled with a secret society for the reformation of magic, deals with the occasional extraplanar horror appearing in the shadows of the school, and catches the eye of a charming young noble who's been excommunicated from his family.
A wizard's first quest. An unlikely companion. Grand adventure awaits! Wanda and Wumble are a small pair with vast ambitions. One an aspiring alchemist, and the other her faithful hound, the pair bond as wizard and familiar to begin their pursuit of magic.
As a newly made wizard without any training, resources, or even a home to return to, Wanda will have to forge her own way on a path where constant dangers lurk. Even the simple act of furthering her alchemy education swiftly becomes a harrowing ordeal.
Luckily for Wanda, Wumble is no ordinary hound.
Contained within her one-eyed companion is a power many factions of the world are actively hunting for. A seed with unfathomable potential waiting to sprout.
And anyone who trifles with Wumble’s wizard is in for a ruff time.
Experience a brand new universe from Drew Hayes, the bestselling author of Super Powereds and NPCs. Featuring a lovable pair of heroes out on their first adventure, learning about both magic and life in a progression fantasy suitable for all ages!
The Idyll-Flume, an eight story tall trial created by a long dead sage and guarded by a worldspirit is now open, and the rush is on to explore the hidden realm, undergo the trials, and absorb the mysterious drops of destiny that can be found within. Malachi, Dusk, Kene, and new companions must fight fro the resources of this mysterious land, all while other competitors continue to advance and push themselves forwards.
And not long after the Idyll-Flume looms the Beastgate trial trail, the mysterious test of magecraft and survival skill, watched over by a powerful hudau tortoise, where beast mages can test their mettle and gain boons of their own.
For Malachi, these twin trials are a crucible that will force him to forge himself anew, or risk breaking his power entirely.
As Generasi recovers from the wrath of a demon knight, Alex Roth travels to Thameland to uncover the mysteries of the Ravener. He and his friends have grown in power, ready to take on any threat lurking in the hills of Greymoor, where their university mounts their expedition.
But some things await Alex that no amount of training can counter.
For soon, the Heroes of Thameland will be reunited with the Fool.
He didn’t know he was looking for a home until he found one.
Savannah was unlike any city Derek had ever been to. For the first time since his arrival in Cydaria, Derek actually met a respectable city lord. Natalie Savannah and the city she ruled were much more than he’d imagined.
With this combination, Derek made the decision to put down roots by building a shop from scratch and moving his people in. He was even able to get Silvi the beloved kitchen that she so desired, along with personally meeting Alanah Swan and learning new things about the new system he was thrown into—things that only someone who was truly strong would know.
Not only that, but with his help, the Kingdom of Cydaria was able to find and deal with a threat from within in the form of Gerald Torith. With the threat of Torith now taken care of, Derek can finally relax knowing that the terrible man can never use those he cares about to get to him, and hopefully, the Kingdom of Cydaria will be able to use their new captive to weed out other threats to the kingdom.
However, none of that has anything to do with Derek any longer. He lent his help and got the job done. Now, he’s looking forward to the auction and any gains it may bring him.
Maybe it’s time for him to relax; or maybe a prince has other plans for him. Maybe new trials await.
Don’t miss the fourth installment of Derek’s journey in the System Universe. Join Derek in this unique combination of the LitRPG, Isekai, and Slice of Life genres. He has friends, a bond that should last forever, and even a home. What more could our overpowered protagonist ask for?
The Moonlight Relic sits high atop the Western Reaches, an ancient fortress against invasion from beyond. An age ago, its enchantments were designed to stabilize the dimensions and defend those who lived there, as well as to be a model for other relics of the same type. Not long after it was built, it was shattered in a cataclysmic war.
Sam has inherited the only key to the relic that exists on Aster Fall. Now, he has to repair it before the Outsiders who destroyed it return. He also has to make Highfold safe for his family while threats rise on every side, including those that have nothing to do with Outsiders.
Primordial enchantments, crafting, and battles await in the third volume of the epic series!
A new kind of war has come to the continent of Ithos.
Airborne mage armies traverse enemy territory in utter secrecy. Vast city-liches conspire to influence events from afar, while city-states and archmages unleash strange new magics in a rapidly accelerating magical arms race. Nations and great powers that have remained quiescent for years have begun reaching out into the growing power vacuum. Magical superweapons and giant monsters are wielded by every side in an deadly tangle of alliances and factions, as each squabbling force spirals in towards their inevitable final conflict. At the center of that spiral lays the capital of the Havath Dominion, where a vengeful madman has proclaimed the precise date and time he will destroy the city.
The Last Echo will ring, and in its wake looms the threat of the Tongue Eater. Hugh and his friends are the only ones who can stop the ancient weapon, but the web of lies they've woven is fraying rapidly, and even their own allies have begun to question their mission. Monsters and archmages capable of leveling cities would stop at nothing to claim the Tongue Eater, leaving Hugh and the others with no one to trust.
And if they fail to stop the Tongue Eater, it could mean madness and death for the entire continent.
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