Terror of the South Sea
In the Realm of the Gods, countless legends fought over a mysterious cube. After the battle it disappeared into the void. Lin Ming stumbles upon this mystery object and begins his journey to become a hero of the land.
In the Realm of the Gods, countless legends fought over a mysterious cube. After the battle it disappeared into the void. Lin Ming stumbles upon this mystery object and begins his journey to become a hero of the land.
In the Realm of the Gods, countless legends fought over a mysterious cube. After the battle it disappeared into the void. Lin Ming stumbles upon this mystery object and begins his journey to become a hero of the land.
An MMO gamer transported to another world must remake himself as a reluctant warlord, defending his people while fighting to bring peace to the land.
When MMO gamer Lansius woke up in a fantasy world, his greatest concerns were learning the language and keeping a thatch roof over his head. Then he joined the army as a lowly soldier right as the thousand-year third Imperium rule was crumbling. Little did he know he would end up leading his own troops into battle.
Now the guild representatives are meeting, and Lord Lansius must both negotiate trade deals with nomadic tribes to bring prosperity to Korelia and prepare to fight to repel the western lords. He is joined by his beloved Audrey, Lady Hannei, who only he knows is also a traveler from another world, as well as Felis, who is soon to be married into the nobility.
When news arrives that the emperor has died, war is inevitable. And though he has found himself a warlord, Lansius has no wish to wage war on all of Lowlandia. With thousands of soldiers depending on him for food and shelter, and violence and chaos on the rise, can Lansius bridge the divide between east and west and bring peace and unity to the province?
The second volume of the hit fantasy-adventure series—with more than two million views on Royal Road—now available on Kindle, Kindle Unlimited, and Audible!
War is Hell, especially when you’re surrounded by enemies.
With the king of Garenland dead and the people eager for revenge, Otto and Wolfric turn their sights north, to Garenland’s ancient enemy, Straken.
The Northern Army marches into enemy territory while back in the capital Otto rushes to train as many war wizards as he can.
Outside forces refuse to leave them alone and Otto is forced to deal with an ever-growing array of foes, unreliable allies, and an enemy that will do anything to see Garenland fall.
Can Otto overcome threats both internal and external to bring the war to a victorious close?
Hoist the sails! Full speed, sailors, we’re at the start of the new Adventure!
Welcome back to the virtual world of Fayroll! Another quest sends Kif to a brand new location where no player’s foot has trodden before. He’s the first and only one there. As soon as he falls off the portal, he finds himself in the middle of pirates’ problems, faction’s wars, sea battles, boardings and corsairs’ intrigues in the rough waters of the Tigali Archipelago. Being unable to leave the place, or to contact other players or to reveal his location, Hagen, the warrior from the West, joins Captain Daisy Englend’s crew to finish his quest. Under the black flag of the young but furious Captain Daisy, he has to gain a reputation among corsair’s fractions, discover new islands and items, deal with sailors and bearded captains with sharp rapiers and cunning traders, find vivid allies and deadly enemies, reveal dodgy traitors and meet the Great Kraken itself. Where will the line of Archipelago’s quests lead our hero? Batten down the hatches, a storm is coming!
You thought you knew enough about the game-world of Fayroll? Well, so does Kif, but the developers still have something up their sleeves! Just getting along with his position at Fayroll world, logging-out, he finds himself at the center of another big Game between Raidion and the Consortium, and this one is bigger than anything humankind was up to before. Both powerful real-life fractions need him to cooperate, and both of them are not what they seem to be at first sight. Most daring thoughts and guesses of Harriton are confirmed now. The real world doesn’t seem to be as simple and usual as it used to seem. No more sneaking around and playing games, it’s all serious now. Cheer up, Harriton, your soul is at stake… or that’s just his tired of the game and office issues mind and a tricky move of opposing fractions?
“Fayroll: Under the Black Flag” is the 6th book from fantasy litRPG series by Andrey Vasilyev. Creating an epic story, he gets recognition for his talent. The first book of the Fayroll series “More Than a Game” was voted as new fantasy book of the year 2014. Later it was adapted and translated for English-speaking readers and found it’s fans all over the world!
LitRPG is a young genre, but it has already got its fans. The Fayroll series is an excellent example of a well-written and breathtaking story. Gaming fans will be pleased to find references and familiar details as quests and achievements, experience and NPC’s, but at the same time, people far away from gaming won’t be entangled in terms and game features. The book does not overdose with “in-game” as a large part of it contains real life. In total, we get a nicely proportioned mixture of the fantasy world and the real one. The whole setting is catchy, so the story gets the entire attention of any reader till the last page.
You have unlocked Masks off
Task: Read book 6 Fayroll, find all easter eggs and reveal the truth
Reward:
+100 to wisdom
Accept?
Linley is a young noble of a declining clan. He has large aspirations and wants to save his clan. Linley's journey begins with an accident when he discovers a ring. He took a liking to this ring with a dragon coiling around its entirety. Upon being injured during a battle between two powerful fighters he discovers that his ring is not what he thought it was and possesses powers beyond his imagination.
The next books of the series!
Law of the Jungle (Book 11):
Law of the Jungle (Book 12):
Law of the Jungle (Book 13):
To wage war against the Bohao cultists, who have essentially taken control of both worlds, you need to think strategically. Eliminating the leadership seems logical, but with no access to the central region where the cult's leaders hide, that’s a dead end. Hunting down individual cultists would take centuries, and they’d just recruit more in the meantime.
So what do we do? The best approach would be to cut off all supply lines of the ancient substance they rely on and destroy every concentration camp where they keep the unfortunates they intend to sacrifice on their altar. This should force the cult's leadership to come out of their strongholds and into the outlying tiers—which is exactly what the Seekers are after.
The more enemies they attract, the richer the rewards from their downfall!
Kethol--The pretty fellow, a long and lanky redhead with an easy smile and an easygoing attitude that his clever eyes deny. He is quick with a quick...and quicker with a sword.
Durine--The big man, a head taller than most and twice as wide, built like a barrel, with a loyal heart and hands too thick to use anything more delicate than an ax handle.
Pirojil--The ugly one, his face heavy-jawed, with an eye ridge that would mark him as a Neanderthal only to the most gracious. But looks deceive, and his might be the rarest gift of all.
Athos, Porthos, and Aramis they're not.
Into the Tower!
Morgan and his friends won the right to be a part of an expedition to the Tower of Power. Part of a raid group that was led by two Great Guilds, and had the intention of conquering the Tower. But, no one who had ventured beyond the third floor had ever returned. Adventuring might be a dangerous profession, and ascended might encounter death at every turn, but there is a reason why most do not attempt to climb the Tower. For most ascended going into the Tower is a risk not worth taking, in opinions of some, it was equal to suicide. But there were a few who still dreamed of something more than pointless living.
Preparations for the attempt to climb the Tower begin, led by some of the most powerful ascended in the world. But Morgan and his friends still had a lot to learn before they were strong enough to survive the first floor.
Attempting to climb the Tower took more than just will, it required training and planning. And Morgan and his friends needed to learn how to work with the rest of the ascended in the raid group if they were to have a chance to survive.
In the end, there was only one truth, and the Tower revealed who an ascended truly was. The Tower would show them if they were worthy of gaining greater power.
WARNING: This book contains RPG mechanics and tables, profanity, mature themes, and a main character who thinks that he is funny.
Author's note:
This book series is part of KalVerse. All of my books take place inside a shared multiverse, and some characters crossover from series to series. But it is not required for you to read all the series in order to understand what is happening, each series has its own set of characters and a storyline which is contained inside of that series.