A haven for humanity. Factions forming and fracturing. The seeds of a new empire.
Drew and his team are racing to create a system-recognized ‘Habitat’. To make this happen, they must conquer more nodes, deal with an antagonistic superior officer, and possibly worst of all: their own fear.
Freeing the troll’s sacrificial captives was only the beginning. Now the remnants of humanity must find a safe place to call home. But Nat’s Park isn’t the safe haven he was promised it would be. Not only do internal politics threaten to rip the survivors apart, an unknown danger haunts the stadium.
Drew and his allies will struggle to survive in the changed world after the Advent as fate works to temper them.
Growing up in poverty, Sunny never expected anything good from life. However, even he did not anticipate being chosen by the Nightmare Spell and becoming one of the Awakened - an elite group of people gifted with supernatural powers. Transported into a ruined magical world, he found himself facing against terrible monsters - and other Awakened - in a deadly battle of survival.What's worse, the shadow powers he received happened to possess a small, but potentially fatal side effect...
Would you be prepared to work for free? How would you like to bust your hump for a large corporation 60-plus hours a week without a wage or a single day off for the vague promise of some mysterious perks in the distant future?
You'd refuse point blank, wouldn't you?
But what if the job in question was playing a state-of-the-art fantasy MMORPG game? And what if this was the only thing you're really good at? Especially considering that your in-game partner is someone really special to you - and this person already lives a virtual life?
Knowing all this, would you consider the mysterious future bonus worth your while? I dare you to try it!
What could possibly go wrong at a Tier Zero school of ascension when all the powerful foes have been vanquished and a bonded pair of Seekers can handle any adversary — not just at their current stage of ascension, but also from the initial ranks of the next one?
It turns out quite a lot can derail—especially when clans decide to contest who is to gain access to the Primordial Soul for the next decade. The Seekers find themselves forced to put textbooks aside and engage in their usual business: accomplishing the impossible.
Post-Apocalypse America is unrecognizable from the past. Jake survives by working as the leader of a scavenging adventuring team. A former mage, now he follows the strange path of cultivation, taught to him by a mysterious traveler.
As far as he knows, he is one of the only people on Earth with this power.
Events will unfold that change Jake's life forever. Jake might even lose his very humanity while trying to do the right thing. But in return, perhaps he will grasp a second chance to save himself and others, to correct the past. He is about to be caught up in something much greater than himself.
Will he be consumed by the machinations of greater powers? Only one thing is for certain. No matter how terrible the odds, Jake doesn't give up.
Experience the start of the next hit LitRPG series from bestseller Blaise Corvin. This is a cultivation story with elements of eastern fantasy, but also includes LitRPG and GameLit tropes.
Surviving the first days of the apocalypse, William is a wreck and hiding in an attic. The daily acid storms, floating elementals, and bizarre mutated animals are the least of his problems. The reality-warping apocalypse has rules and a system much like those in video games. To survive, he must learn how the new uncooperative system works, choose a class without any real knowledge of what it does and create a place safe from the spawning horrors.
For William, staying alive isn’t enough. He will need to bring other survivors together and build a fortification large enough for all of them if he ever wants to strike back at the things that took everyone he loved. That is if he can ever gain control over himself and finally get any answers to what has happened.
Some superheroes want to save the world. Damian is just hoping to save himself.
In the post-Break world of superpowers, necromancy is the one gift nobody wants. Everyone knows what happens to Crows; they go mad and they go bad. That's the story of infamous mass murderers like Crimson Death, Gravedigger, and Sally Cemetery. It's also the story of David Jameson, an otherwise unremarkable man who came home one day and killed his wife, orphaning their five-year-old son, Damian.
Thirteen years later, Damian has inherited more than just grey eyes and a beak of a nose from his father. He too is a Crow, doomed to become a killer unless he can find a way to avoid the violent madness endemic to his powers. When a Finder offers enrollment at Los Angeles' Academy of Superheroes, he jumps at the chance, believing training could be the key to changing his fate. His classmates despise him, the majority of his teachers want him expelled, and his mom's ghost hasn't said a word since reappearing when he was nine, but Damian isn't the kind to give up. He's going to take control of his destiny or die in the process.
It's that or end up like his father.
See These Bones is a post-apocalyptic, superhero, coming-of-age ghost story... with expletives.
The citizens of Azurvale are starting to feel the pressure. War with the Empire to the south is imminent, and there's talk of the city's adventurers being drafted into the campaign. Though this conflict seems inevitable and promises to be horrific, the common folk can do little but act like there's nothing wrong. Rather than lose sleep over something so wildly out of their control, they instead worry about tiny, personal, inconsequential issues. Things like, 'Will the butcher have fresh steak today?' and, 'Should I get those new boots now, or wait and see if they go on sale?'
However, though they try to maintain some modicum of normalcy, the people of Azurvale have yet to find out that their capital is already under threat. Not by some warmongering nation, but by a certain individual that has come to them seeking asylum, knowledge, profit, and power through any means necessary. As this newcomer burrows into the city's underbelly like a voracious tick, it cares not for the people it hurts along the way. Indeed, any soul unfortunate enough to cross paths with Boxxy T. Morningwood seems doomed to have their life ruined in one way or another. Often through no fault of their own.
Whether it's an ancient being, a skilled assassin, a godlike archer, or a fresh-faced recruit, none shall be spared from the whims of chaos.
Welcome back to the world of ARS! In this moderately exciting volume the final adventures in the casual server are revealed. There are laughs, tears, epic reveals, and more. Follow Scott Jacobs and crew throughout their adventures in Eizen as they seek to learn more about themselves, their love for each other, and possibly help those mermaids who were captured a while back. Gather round and watch in mild interest as he discovers what the meaning of balance and his professional path really stands for in the greater scheme of things. Origin ARS is part of a project dedicated to litrpg related story concepts that feature a similarly named and themed character interacting in different litrpg themed world-settings.
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