Nolan Garrett is on the hunt for traitors, and it just got personal!
His targets: a pair of thieves who broke into a military armory. Already, the stolen high-grade weapons have flooded the streets of New Avalon with blood.
Nolan’s pursuit brings him to the last place in the universe he’d want to go…home.
On the planet he thought he’d left behind forever, he is swept up in a local war between his first love and his oldest enemy.
In the heat of battle, he will uncover dark secrets that, if brought to light, could destroy him—and the woman he loved—forever.
What could be worse that getting stuck in a virtual world? Instead of enjoying the game, I found myself trapped inside my character’s dead body. Now the only way I can save myself is by procuring the Scroll of Rebirth. The problem is, my chances of getting it are slim. I’m an undead: an outlaw with no friends, only fickle allies, and plenty of enemies. Who are only waiting for their chance to strike.
My undead hangman character has to tread a razor’s edge, with only the support of his fellow players preventing his imminent plunge into the abyss. But are they who they claim they are? In a game, there’s nothing easier than assuming another person’s identity.
Magic, mysteries, monsters, and mayhem. A new world awaits...
Finding herself in a strange new realm, in a sleek new body not her own, Nikole must learn to survive fast. She quickly befriends an elite healer and his masterfully skilled crew, hoping to find safety in numbers.
But bigger problems lurk on the horizon than just monsters of the wild. This new world is on the brink of war.
Nikole, whose main starting skill is... well... being unskilled, is forced to take on a role far larger than she’s comfortable with. She’s torn between helping her new friends and a desperate desire to go home.
How could anyone so ordinary be expected to do such great things?
Hunted at every turn while the Chaos Storm Guild Leader's plans near fruition, Startum Ironwolf and his friends must fight their way through the vanguard of the northern hordes and mass of PKers to reach their friend. On their way, they meet up with new friends and old enemies as the noose slowly closes around them.
Unfortunately, things don’t always go the way you plan.
WARNING: This is a GameLit/LitRPG story and contains explicit intimate relations, explicit violence, explicit expletives, cussing and swearing, explicit hacking and slashing, betrayals, pant wetting, improper use of motorcycles, general speeding, polyamory, theft, arson, egg-laying, open relationships, power leveling, twinking, PVP, ogling of demi-humans, ogling of humanoids, ogling of monsters, PVE, spawn camping, trespassing, dwarf tossing, cell phone hacking, account hacking, attempted rape, adult situations, violations of civilian rights, a dire wolf with an attitude, infidelity, bawdy relations with Orcs, Goblins, Trolls, Beastkin, Gnomes, Dwarves, Elves and monsters, MMORPG-style violence, allusions to nonconsensual relations, consensual relations, wolves and bears as pets, nudity and nakedness, no bras, naked raids, murder, attempted murder, atheism, rationalizations, man-handling, decapitations, pirate on pirate violence, gossiping, defenestration, sexual harassment, religious rationalizations, unusual morals, NPC relations, player relations, possible centaur riding, stalking, looting, womanizing, mansplaining, bribery, LAN parties, fantasy depictions of mages and warriors, highly risqué fantasy gaming tropes, personal rants, assault and battery, stabbings, cannibalism, general mayhem, specific mayhem, immolations, explosions, siege weapons of mass destruction, existential discussions, controversial topics of sci-fi fandom, real-world intimate relationships, in-game intimate relationships, playing the field, disrespect for authority, womansplaining, realm invasions, mind control fears, bad tempered marines, conspiracy theories, cohabitation, men playing women, digital prostitution, exsanguinations, women playing men, references to science fiction literature and television, references to gaming, playing MMOs for too many hours straight, government surveillance, jelly donuts, inappropriate gaming names, player abuse, interrogations and torture, chest ogling, grocery store misconduct, talking on a cell in public, relational misconduct, magic misconduct, fangs, general misconduct, voyeurism, making out sessions, heavy petting, insanity, random violence, promiscuity, werewolves and vampires that like to kill, evil gnolls and goblins, good orcs and bad orcs, too much drinking, dismemberment, abuse of authority, abuse of popularity, electrocutions, freeze blasts, arcane explosions, destruction of property, public indecency, annoying escort quests, rezzing and resurrections, castle sieging, city ransacking, slavery, raping and pillaging, role-playing, abuse, crazy ex-girlfriend flashbacks, nutshots and eye poking, the stabbing of private organs, pick-up groups, fast-moving zombies, hunting for food and xp, excessive violence, bareback riding, troll hating, camping, griefing, obstruction of justice, justified vengeance, biting, backstabbing, clawing, trash-talking, open-minded discussions, bitching, close-minded hate, personal opinions, and anything else offensive I may have forgotten to mention. Read at your own risk.
Jahrelang ist es Jacob Reckless gelungen, im Zimmer seines verschwundenen Vaters unbeobachtet die Hand auf den Spiegel zu legen und so ins märchenhafte Reich dahinter zu gelangen. Dort hat er als erfolgreicher Schatzjäger unter anderem im Dienst der Kaiserin gearbeitet, ist dem Schuh von Aschenputtel ebenso hinterher gejagt wie dem Tischlein deck dich, dem Knüppel aus dem Sack oder dem Goldenen Ball, der jeden in sich hineinzuziehen vermag, der ihn berührt. Und er hat erfahren, dass sein Vater mit seinen Erfindungen den grausamen Goyls bei ihrem Kampf gegen die Menschen geholfen hat: jenen seelenlosen Wesen also, deren Haut (und Herz) aus Stein besteht.
Jetzt aber ist Jacobs jüngerer Bruder Will dem Schatzjäger ins geheimnisvolle Reich hinter dem Spiegel gefolgt – und gerät dadurch in tödliche Gefahr. Plötzlich droht er selbst zu einem Goyl zu werden: mit einer Haut aus Jade. Der Jade-Menschengoyl aber soll mit einer ungeheueren Macht ausgestattet sein, die sich der Goyl-Herrscher Kami’en zunutze machen könnte, um endgültig über die Menschen zu siegen. So jedenfalls hat es die Dunkle Fee erträumt, die an der Seite Kami’ens herrscht. Und während Jacob mit Wills Freundin Clara und der Gestaltenwandlerin Fuchs verzweifelt versucht, den Verfall von Wills fleischlicher Haut in Jade aufzuhalten, ist Will längst als Leibwächter des Goyl-Königs eingeplant. Eine unerbittliche Jagd gegen die Zeit beginnt, die Jacob kaum gewinnen kann...
A sacrifice made. A Primordial defeated. The hard part starts now.
Felix had risked everything to stop the threat of the Unending Maw. Except, instead of death, he and his Companion Pit were transported to the deadly Void, a place far worse than the Foglands. The Maw is there with them, bonded somehow to Felix in a way none of them understand, but all of them hate.
The three must navigate the desolate expanse of the dark Void, contending with voidbeasts, marauders, and the creeping influence of the Maw itself. It will take everything that Felix has—and more—merely to survive, let alone escape.
All Choices Have Consequences.
An ordinary young woman wakes up in a real-life sword-and-sorcery role-playing game in this epic fantasy adventure for fans of The Witcher and Elden Ring.
The Worldwalkers of legend are beings touched by Fate and transported from another realm, tasked with a grand destiny. Traditionally, they prevent great cataclysms or the fall of empires. Whatever their undertaking, their appearance brings about momentous change. It’s been some two hundred years since the last Great Game, but the time has come again. Seven are chosen, and the game begins once more . . .
Kandis Hammond doesn’t remember much before her arrival, naked and alone, in a locked stone barn. The twenty-four-year-old junior financial research analyst from Sydney simply sat down in front of her computer, and the next thing she knows she’s here—and someone very angry is just outside. But the most puzzling thing of all is the glowing letters that begin appearing before her eyes. When the enigmatic System tells her she has abilities and skill points to spend, Kandis realizes she’s entered a role-playing game. Only it’s not on a computer or TV. It’s all too real.
After getting her bearings as a Worldwalker—and some clothes—Kandis learns she must head out in search of her purpose in the grand destiny. Unsuited for physical combat, she’ll have to rely on her wits and charm to survive. Of course, that won’t be easy. Wherever Worldwalkers go, trouble follows. Whether it’s a feral fox, a treacherous wizard, a thirsty vampire, or something much, much bigger, it’s simply the nature of the Great Game. And Kandis better not lose . . .
It's 2100, France has been devastated by nuclear explosions, and ChinKor Republic troops are searching for those responsible. Trapped in France, the 49ers must team up with Russian special forces, the feared Spetsnaz, to escape the devastation. Together they will wreak havoc as they blast their way through the enemy forces.