With a Pinnacle King now rising in the North, Morgan debates leaving the Five Kingdoms for good. However, his past comes back to haunt him and false memories are once again discovered. Not knowing who to trust, Morgan strikes out with Sarah to uncover the mystery of his past in a long-destroyed city that may finally give him some answers.
Warning: This book contains profanity, gore and content that may not be suitable for children. This book also contains GameLit elements, such as stat sheets, a form of leveling, and experience gain.
He didn’t know he was looking for a home until he found one.
Savannah was unlike any city Derek had ever been to. For the first time since his arrival in Cydaria, Derek actually met a respectable city lord. Natalie Savannah and the city she ruled were much more than he’d imagined.
With this combination, Derek made the decision to put down roots by building a shop from scratch and moving his people in. He was even able to get Silvi the beloved kitchen that she so desired, along with personally meeting Alanah Swan and learning new things about the new system he was thrown into—things that only someone who was truly strong would know.
Not only that, but with his help, the Kingdom of Cydaria was able to find and deal with a threat from within in the form of Gerald Torith. With the threat of Torith now taken care of, Derek can finally relax knowing that the terrible man can never use those he cares about to get to him, and hopefully, the Kingdom of Cydaria will be able to use their new captive to weed out other threats to the kingdom.
However, none of that has anything to do with Derek any longer. He lent his help and got the job done. Now, he’s looking forward to the auction and any gains it may bring him.
Maybe it’s time for him to relax; or maybe a prince has other plans for him. Maybe new trials await.
Don’t miss the fourth installment of Derek’s journey in the System Universe. Join Derek in this unique combination of the LitRPG, Isekai, and Slice of Life genres. He has friends, a bond that should last forever, and even a home. What more could our overpowered protagonist ask for?
Bran is about to face the Hero’s Clan initiation, ready to unlock the legendary bloodline he’s always craved. But nothing goes according to plan. Instead of a smooth ascent to power, Bran is forced into the spotlight when one catastrophe leads to another, threatening the lives of every new recruit. Hiding was never his strong suit, but now it’s impossible. To save his clanmates, Bran steps out of the shadows—only to uncover a long-forgotten branch of the Hero’s Clan, one that was erased from history in his past timeline. With secrets unraveling and danger mounting, Bran knows the future of the clan rests on his shoulders. But to protect them, he may have to take off the mask and seize control of a destiny that’s been waiting for him all along.
Between his studies at the Varle Academy for Gifted Mages and his duties to the monster response team, Gryff will find himself fighting not just monsters, but bandits, thugs, and a local street gang as well. But hey, no one ever said becoming the world’s greatest summoner while also juggling three hot girlfriends would be easy. Especially when you add a fourth girl to the mix…
Welcome to the SIXTH vivacious installment of Aleron Kong's, Chaos Seeds series.
The time of hiding has passed. The Mist Village will make itself known. Goblins have invaded Richter’s lands. Though the first incursion has been defeated, the anger of Chaos Seed remains. Those who challenge Richter’s power will learn there is a reason all creatures fear the mist… it is the home of monsters.
For the first time, Richter takes the battle to his enemies. He will live up to his name, and the very Land will shake with this power. With his allies, the Wood Sprites of Nadria, the army of the Mist Village marches to war. Richter has been a healer, an enchanter, a dungeon diver, and a killer. Now he becomes something more. He becomes a RAIDER!
This is a world of wonder and horror. This is a world of pain and joy. This is the world of monsters… and the brave men who battle them.
Book 5 of a Progression Fantasy LitRPG/GameLit Series about a working-class wizard out to forge his own path and prove that one does not have to be Chosen to do great deeds.About the Multiple magic systems, spells stolen from the gods, and an undefined path of progression, The Hedge Wizard brings a realism-focused spin to GameLit / LitRPG. Explore a world of long forgotten legends, where the Gods now reign and monsters roam.
**SECOND EDITION** Erik West is an ex-combat medic. He and his best friend, Marine recon sniper Jimmy 'Rugrat' Rodriguez, have been thrown into another world. They've become one of the "cursed." Now they have to figure out this fantasy world, where cultivation, skills, and abilities must be grown... or death awaits.
Ascension is just around the corner, whatever that means. But they'll need to master magic and temper their bodies to survive. In a world where your personal strength is your greatest value, Erik and Rugrat have to start from the bottom. But they've cut their teeth in conflicts all across Earth, and honed their skills over years of training while creating a bond and upholding their honors and oaths.
It's not a question of if they are ready for the ten realms, but instead are the ten realms ready for them? Get it now.
Born with an enormous well of power but no way to regenerate it, Raysha will risk anything to fix herself, even if it means venturing into the unknown with nothing but her brother, an enchanted water bottle, and a stubborn attitude.
Without the ability to cultivate aeon from the world, Raysha has been treated like an outcast her whole life. While she has to ration her power drop-by-drop, others use it as commonly as breathing. In a world where true masters of aeon have slaughtered gods, Raysha's future in her village is limited to babysitting pre-awakened children who inevitably surpass and mock her.
So when her brother visits from the Academy with a dangerous new idea to help her, Raysha jumps at the chance to finally do something. Her brother believes that with three simple things, they might have a cure: an enchanted water bottle, a simple change of scenery, and—-of course-the crystalized heart of an ancient spirit. Raysha is skeptical, but with her refreshing drink in hand, the pair head out into the wider world in search of the impossible.
Epicenters have activated all over the planet, and the Rifts are behaving unpredictably. It might seem time for humanity to unite before this shared threat, but there are too many people who care about nothing but their own interests!
That’s fine for the noble Families, but far from fine for a Hunter who has always cared first and foremost for the good of humanity.
Well, nothing for it – time for this world and its humanity to change. What do you mean “We don’t want to”!? Like anyone asked you...
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