Urey Lotheric, Supreme Mage of the Cabal of the Broken Gate has been vanquished, and the valley has been saved from certain destruction.
But none of that will matter if John can’t find a way back to Candle Scholar Tower.
Stranded in the void with Ferdie and Ellie, John has to find a way to get access to the valley, or risk being separated from his farm forever.
Even if he does make it back, he’ll be jumping feet first into the fire as he faces down a mysterious religious figure of awe inspiring power named the Celestial and the six disgruntled Mage Families that support the tower.
Jason had it all, and yet he still couldn't prevent his father's death. He didn't even have time to grieve as his mission took precedence over all else. Pressing onward was the only path. But did he possess enough strength to clear the tower, even with Roy and Olivia at his back?
The answer was obvious: only with humanity's best could he stand a fighting chance.
Yet as his actions influenced the world, the more things changed. Worse, his secret identity, Index, was in the spotlight for releasing knowledge that couldn't possibly be known. If the major powers of the world found him, they'd no doubt use torture to obtain his secrets.
Aleron Kong's #1 Best Selling LitRPG Saga continues in "The Land: Swarm" The enemies of the Mist Village are moving, the storm clouds are gathering, what are Richter and Sion to do??? Crush the game, that's what! More of everything you love in LitRPG: Powerful items, epic battles, awesome quests and in depth world building! What happened to Elora? Where is the swarm? Did the rock giant make Richter jelly? What are the colonel's secret spices??? Journey back into my world and find out! Come back... to The Land!
Randidly Ghosthound built a Class with his own hands.
But although he may now Level and rapidly earn rare Skills, the System isn't done with him yet.
As the final hurdle to becoming accepted by the System, Randidly must lead a group of Zone 32's best into the Raid Dungeon and complete the assigned Quests. And what starts as a simple horde survival mission becomes complicated when the Creature begins meddling again with his Fate.
Yet as it turns out, not all threats to humanity are alien ones. Because in other Zones, stand-out heroes like Randidly Ghosthound don't exist to curtail humanity's darker impulses. In the divided remnants of the country's capital, some powerful figures have taken a few sips of the power offered by the System and like the taste.
And they'll experiment on the bodies of the poor and forgettable to find out how they can wield the power of monsters for themselves.
Book 5 of the hit LitRPG Fantasy series with over 50 million views on Royal Road. Grab your copy today!
About the Series: Experience a particular flavor of LitRPG/GameLit, where Skill growth and the Path System allow individuals to tailor their growth toward infinite possibilities. There are Classes, Skills, Levels, and Rarities that will feel familiar to any connoisseur of role-playing games. Follow Randidly as he balances his growing power with the worrisome ripples of his existence. The System doesn’t discriminate; when he is ready for more dangerous threats, the rest of humanity better be ready, too. Those who have read the web-novel when it was available online can experience the saga the way it was always meant to be told, fully revised and re-edited, and with tons of new material!
Alexander and his growing legion have managed to escape Nova Roma and, more importantly, learned that the rest of the world may not be as ravaged and destroyed as they had all thought!
Join them as they set sail for ancient Venice, the Queen of the Adriatic, to try to learn more about the wider world outside Nova Roma. Along the way, they'll encounter a growing plague of deadly pirates in the Adriatic, deceitful old merchant families out to quash any new competitors in the region, mysterious new allies, and much more.
Just as Alexander is starting to feel hope for humanity once again, something happens to tear him away from everyone and everything he has come to care about. Lost, shackled, and without the majority of his skills, Alexander will be forced to confront a new side of himself, a darker, more violent side that threatens to take control of his mind and the new powers he has managed to unlock for himself.
If he can't manage to resist the growing corruption of his mind, he may not just be a danger to himself and those he cares about, but may become a danger to the very world itself.
Bran is about to face the Hero’s Clan initiation, ready to unlock the legendary bloodline he’s always craved. But nothing goes according to plan. Instead of a smooth ascent to power, Bran is forced into the spotlight when one catastrophe leads to another, threatening the lives of every new recruit. Hiding was never his strong suit, but now it’s impossible. To save his clanmates, Bran steps out of the shadows—only to uncover a long-forgotten branch of the Hero’s Clan, one that was erased from history in his past timeline. With secrets unraveling and danger mounting, Bran knows the future of the clan rests on his shoulders. But to protect them, he may have to take off the mask and seize control of a destiny that’s been waiting for him all along.
So reads the sign outside of The Wandering Inn, a small building run by a young woman named Erin Solstice. She serves pasta with sausage, blue fruit juice, and dead acid flies on request. And she comes from another world. Ours.
It’s a bad day when Erin finds herself transported to a fantastical world and nearly gets eaten by a Dragon. She doesn’t belong in a place where monster attacks are a fact of life, and where Humans are one species among many. But she must adapt to her new life. Or die.
In a dangerous world where magic is real and people can level up and gain classes, Erin Solstice must battle somewhat evil Goblins, deadly Rock Crabs, and hungry [Necromancers]. She is no warrior, no mage. Erin Solstice runs an inn.
As the enemy escalates, it’s time for Alex to free himself of his limitations once and for all.
The Mark of the Fool.
A ‘gift’ from Uldar that enhances the bearer’s ability to learn any skill, but—in return—one cannot practise magic, engage in combat or use divinity at all. Alex Roth, the latest Fool, has found ways around his limitations.
Now, however, he has hit a wall.
To master the most powerful spells, Alex discovers that the Mark can no longer be worked around. It must be removed…or transformed. Luckily, The Fool of The Traveller’s cycle had laid down the groundwork to transform the Mark of the Fool, but her notes and equipment are hidden away in her sanctum somewhere in the far north.
If Alex wants to be truly free, he must find it.
And time is running out.
The Ravener continues to escalate and the hidden church hunts him relentlessly.
Will he transform the Mark in time and unleash his true potential or will his enemies find him first? In either case, their confrontation will be a mighty reckoning.
Book 9 of the Best-Selling series. Continue your fantastical journey into a coming-of-age magic academy fantasy with a weak-to-strong progression into power, deepening mystery, a setting inspired by D&D, detailed world building and magical science, action, comedy, slice-of-life, and GameLit elements.
So reads the sign outside of The Wandering Inn, a small building run by a young woman named Erin Solstice. She serves pasta with sausage, blue fruit juice, and dead acid flies on request. And she comes from another world. Ours.
It’s a bad day when Erin finds herself transported to a fantastical world and nearly gets eaten by a Dragon. She doesn’t belong in a place where monster attacks are a fact of life, and where Humans are one species among many. But she must adapt to her new life. Or die.
In a dangerous world where magic is real and people can level up and gain classes, Erin Solstice must battle somewhat evil Goblins, deadly Rock Crabs, and hungry [Necromancers]. She is no warrior, no mage. Erin Solstice runs an inn.
She’s an [Innkeeper].
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