One captain’s death might turn out to be humanity’s best chance at survival.
As humanity expands into the stars, it discovers the universe is a hostile place.
When Captain Slater of the USS Franklin is assigned to a deep-space reconnaissance mission, his ship is destroyed by an unknown alien race. Much to his surprise, Slater isn’t killed—he’s transformed. He is now a “derelict,” a consciousness bound to his old vessel.
Slater must quickly adapt to his new existence before raiders, alien armies, and mysterious forces seek to destroy him for a second and final time.
A new series in the LitRPG genre set in virtual reality!
A strange body that refuses to obey you; a weird game you can't quit until your contract expires; a world teeming with powerful and very real enemies. The game in which your reputation and faction relationship are the only things that matter.
These are the conditions of the agreement Ruslan signs without reading. The only thing he remembers is that he's been contracted to command a space fleet in a brand new game he knows nothing about. Objective: to survive for six months. After having made some inevitable newb mistakes, Ruslan has to rethink his strategy, dropping traditional gaming conventions. But what will it cost him? What new trials and tribulations await him that even the game designers have failed to anticipate?
The Galactic capital of Irvina is a place of deep politics and old, entrenched power structures. If there’s one thing John doesn’t do, it’s injustice and bureaucracy.
Arriving in the capital, John finds a world just as unfair to its citizens as it was to humanity. Now, the retired Adventurer has to choose if he’ll return to battling for those who are unable to fight themselves or if he’ll pursue the System Quest quietly and peacefully.
Either way, people are going to get hurt.
Stars Awoken is the seventh book of the System Apocalypse and starts the galactic arc of the series. The System Apocalypse is a bestselling post-apocalyptic series that combines modern day life, aliens, science fiction and fantasy elements along with game mechanics.
The World Boss is defeated, but Ryan’s troubles are far from over.
Transported to a new world, Ryan and his friends must figure out how to save their home city of Citadel, while learning to survive in a game world where death is now all too real.
But first, Ryan must keep his promise to Val Helena, and sets out on a dangerous quest to the Vale of Sorrows to defeat the Shadow King. With an enemy ten times stronger than a world boss, Ryan will have to do some serious leveling up as a Dodge Tank to be fit for task.
But when he encounters a fellow gamer with an agenda of his own, Ryan finds his plans not only derailed but his very life threatened by an enemy of his own making!
Ryan will have to grow in both level and maturity to face the difficult struggles ahead. But the game has more secrets to reveal and the enemy lying just below the surface, may be more terrifying than anything he could have imagined.
WARNING: Contains RPG mechanics, detailed party combat and giant boss fights. If these things do not interest you, then this is not the book for you!
A wave of kidnappings leads cybernetic samurai Cat LeBlanc deep into the labyrinthine tunnels beneath the city in this action-packed cyberpunk adventure.
In the megacity of New Montreal, those with wealth and power live in towers high above the teeming masses struggling to get by day after day. When the poor and destitute vanish, the police can’t be bothered to spend time and resources investigating. But Franny, a nun who isn’t afraid to practice what her religion preaches, sets out to find the missing by confronting street gangs with nothing but a baseball bat . . . and a lot of pent-up frustration.
Afraid for Franny’s safety, pyrotechnic nun-samurai Gomorrah recruits Catherine “Cat” LeBlanc to protect her zealous friend and get to the bottom of the mysterious mass disappearances. And get to the bottom is exactly what Cat must do when she discovers the gang known as the Sewer Dragons has been abducting people into their underworld.
Within the cavernous channels that spread below the entirety of the city, the Dragons have created their own society of towns and nations. Their bodies have been augmented to withstand the poisonous toxins of waste so they can work cleaning out sewers and ensuring New Montreal has fresh water. In return, the city authorities leave the Dragons alone.
But Cat isn’t willing to sacrifice people, simply because they lack money, just to keep the plumbing on. And when she, Gomorrah, and Franny descend into the Dragons’ lair, they’ll uncover the horrific truth behind the kidnappings—and be led into battle with not only sewer-dwelling cyborgs but also the dirtiest of politicians . . .
The third volume of the hit LitRPG sci-fi series—with more than five million views on Royal Road—now available on Audible and wherever ebooks are sold!
Courage Iro will shatter the Gates of Power to protect his fleet.
Born talentless, Iro has all but resigned himself to a life of drudgery, watching his sister hop across to the massive space titan for supplies. But when the titan explodes and his sister is killed, Iro finds a new determination to take her place. He’s not about to let weakness prevent him.
When the fleet encounters a new titan, filled with powerful monsters, deadly traps, and mysterious cloaked figures, Iro is the first to spontaneously manifest a new talent. Now sent to a different ship, to train with others far beyond his strength, Iro will have to train twice as hard just to catch up.
To protect his fleet, and to uncover the mysteries of the titans, Iro won’t just open the Gates of Power. He’ll break them.
Welcome back to the world of ARS! In this moderately exciting volume the final adventures in the casual server are revealed. There are laughs, tears, epic reveals, and more. Follow Scott Jacobs and crew throughout their adventures in Eizen as they seek to learn more about themselves, their love for each other, and possibly help those mermaids who were captured a while back. Gather round and watch in mild interest as he discovers what the meaning of balance and his professional path really stands for in the greater scheme of things. Origin ARS is part of a project dedicated to litrpg related story concepts that feature a similarly named and themed character interacting in different litrpg themed world-settings.
Milton Frederick was arguably the best player of Crowned Lieges of Destiny in the entire world. As the strategy coordinator for one of the top guilds, he was beginning to actually make a living from it. That was, until he was abducted by aliens.
Instead of your stereotypical grey aliens with big black eyes who like to perform anal probes upon unsuspecting victims for unknown reasons, The Collective had a more altruistic purpose. Sure, kidnapping 100 humans from Earth, ripping them away from their lives and families, and erasing their memories doesn’t sound great – but the way they saw it, the benefits would far outweigh these side-effects. Seriously, who wouldn’t want their consciousness trapped in a Station Core, subjected to the whims of a collection of alien races, and then ordered to defend against other hostile aliens for all eternity? They’d be immortal – so…bonus!
Fortunately (or unfortunately, depending on how you look at it), the Station Core now known as Milton never arrived at his destination. Severely damaged and confused about what happened to him, he woke up to find himself trapped inside a massive chicken egg on a strange, primitive world filled with curious – and deadly – creatures.
Now, in order to survive the harsh environment, Milton has to rely on a snarky, foul-mouthed AI guide to show him what it means to be a Station Core. With her help, he might just live long enough to figure out a way to get off the planet – if only he wasn’t so afraid of squirrels…
The Station Core contains elements of LitRPG including level progression and experience, optional tables, and a heavy Dungeon Core emphasis.
Contains foul language that might not be suitable for young readers.
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