Re: Monster 1
ƒŠEƒ‚ƒ“ƒXƒ^[)
ƒŠEƒ‚ƒ“ƒXƒ^[)
After many trials and challenges, our reborn spider has become very good at fighting (and eating!) monsters. Getting a little full of herself, she's rushed headlong into some unexplored area and now, she's facing her worst enemy...a huge dragon!
Build a tribe. Kill monsters. Bed beautiful women. Become a master.
After passing through a portal, test pilot Jack Hawthorne finds himself in the mysterious land of Agraria.
It has everything in abundance – beautiful women, plentiful resources, and more than a few things that want to kill him.
Now Jack must build his own tribe from the ground up if he wants to have a chance at surviving – and begin working towards the creation of his very own empire.
Warning: Tribe Master involves adult situations, including explicit sexuality, slicing and dicing bad guys and monsters, explicit language and difficult choices. If that doesn’t sound like your kind of thing, steer clear.
Surviving the first days of the apocalypse, William is a wreck and hiding in an attic. The daily acid storms, floating elementals, and bizarre mutated animals are the least of his problems. The reality-warping apocalypse has rules and a system much like those in video games. To survive, he must learn how the new uncooperative system works, choose a class without any real knowledge of what it does and create a place safe from the spawning horrors.
For William, staying alive isn’t enough. He will need to bring other survivors together and build a fortification large enough for all of them if he ever wants to strike back at the things that took everyone he loved. That is if he can ever gain control over himself and finally get any answers to what has happened.
Control dinosaurs.
Tame women.
Rule the world.
Victor Shelby and his harem of beautiful alien women have defeated their first enemy tribe, but their troubles are far from over.
A new enemy brings terror from the sky, and Victor must do everything in his power to protect the women that he loves.
One city saved. A Territory to defend. The threshold beckons.
The war for Haarwatch has been won, granting Felix a small respite. His time is spent struggling to restore the city with his people, yet trouble brews on the horizon. The Archon has not sat idle while Felix consolidated his power, and the ancient seals upon his prison have been broken.
Guided by a Territorial Quest, Felix and his allies find themselves in the unenviable position of needing to split their forces as the drums of war resume. The Archon threatens all, but the Inquisition isn't ready to accept their failures in Haarwatch.
Felix must return to the Foglands, to the Waterfall Temple he once claimed as shelter. If he doesn't, and the Archon secures the power hidden behind the Door of the Lidless Eye... there's no telling what may happen. Divided yet undaunted, they move with purpose firming their Will as events threaten to outpace them all.
Battle looms while peace trembles...and once more fate balances upon the scales of the Fiend.
“No killing Goblins.”
So reads the sign outside of The Wandering Inn, a small building run by a young woman named Erin Solstice. She serves pasta with sausage, blue fruit juice, and dead acid flies on request. And she comes from another world. Ours.
It’s a bad day when Erin finds herself transported to a fantastical world and nearly gets eaten by a Dragon. She doesn’t belong in a place where monster attacks are a fact of life, and where Humans are one species among many. But she must adapt to her new life. Or die.
In a dangerous world where magic is real and people can level up and gain classes, Erin Solstice must battle somewhat evil Goblins, deadly Rock Crabs, and hungry [Necromancers]. She is no warrior, no mage. Erin Solstice runs an inn.
She’s an [Innkeeper].
I had a family now, I had people who loved me. It was a feeling I never wanted to give up. I’d treasure it, fight for it if I had to… and for that, I needed to better myself. More so even than when I had been a king.
Given a second chance at life, Arthur Leywin wishes above all to grow strong enough to protect his family, as the memory of his cold and disconnected past life as King Grey still haunts him. To this end, Arthur adopts the persona of the masked adventurer, Note, and delves into the dungeons under the forbidding Beast Glades. On his adventures, Arthur discovers a strange magical blade that responds to the dragon’s will inside him, befriends a powerful young conjurer whose past is shrouded in mystery, and battles the deadly Elderwood Guardian. Yet all his efforts might prove for naught when Arthur makes an enemy of a talented conjurer from a very powerful family, putting his very future at risk.
JINWOO SUNG, OFFICIALLY S RANK
Leveling up in C-rank dungeons has become next to impossible for Jinwoo. But an E-rank hunter attempting anything higher? Well, that would raise some serious red flags…so the time has come for a reevaluation. And when the results are back, it’s official—Jinwoo is the tenth S-rank hunter from South Korea! An entirely new world, brimming with powerful magic beasts and elite hunters, is now open to him. But before he can immerse himself in it, there’s something absolutely vital he has to do…