Levi Walker reached Taryl after a real bad day at college. An angry walk in the rain led to Truck-Kun and a quick trip to reincarnation. If dying wasn’t bad enough, Levi wasn’t off the hook for his higher education.
Reborn on Taryl and sent to the Academy, Levi is expected to learn how to wield powerful magics. A glitch in the Reincarnation Network has left him with a new body and no idea what’s going on. He’s been told he has great magical potential, but no one is sure what kind.
Now Levi has to accept magic is real, mana vapor makes airships fly and “Horrors” from another dimension feed on unsuspecting victims. If that’s not bad enough, he still has to do homework.
Ariane has found refuge in Illinois, and now plans her rightful return to vampire society. She must stay in control while hiding in nature, while foes old and new converge on her territory.
An ordinary young woman wakes up in a real-life sword-and-sorcery role-playing game in this epic fantasy adventure for fans of The Witcher and Elden Ring.
The Worldwalkers of legend are beings touched by Fate and transported from another realm, tasked with a grand destiny. Traditionally, they prevent great cataclysms or the fall of empires. Whatever their undertaking, their appearance brings about momentous change. It’s been some two hundred years since the last Great Game, but the time has come again. Seven are chosen, and the game begins once more . . .
Kandis Hammond doesn’t remember much before her arrival, naked and alone, in a locked stone barn. The twenty-four-year-old junior financial research analyst from Sydney simply sat down in front of her computer, and the next thing she knows she’s here—and someone very angry is just outside. But the most puzzling thing of all is the glowing letters that begin appearing before her eyes. When the enigmatic System tells her she has abilities and skill points to spend, Kandis realizes she’s entered a role-playing game. Only it’s not on a computer or TV. It’s all too real.
After getting her bearings as a Worldwalker—and some clothes—Kandis learns she must head out in search of her purpose in the grand destiny. Unsuited for physical combat, she’ll have to rely on her wits and charm to survive. Of course, that won’t be easy. Wherever Worldwalkers go, trouble follows. Whether it’s a feral fox, a treacherous wizard, a thirsty vampire, or something much, much bigger, it’s simply the nature of the Great Game. And Kandis better not lose . . .
What could be worse that getting stuck in a virtual world? Instead of enjoying the game, I found myself trapped inside my character’s dead body. Now the only way I can save myself is by procuring the Scroll of Rebirth. The problem is, my chances of getting it are slim. I’m an undead: an outlaw with no friends, only fickle allies, and plenty of enemies. Who are only waiting for their chance to strike.
My undead hangman character has to tread a razor’s edge, with only the support of his fellow players preventing his imminent plunge into the abyss. But are they who they claim they are? In a game, there’s nothing easier than assuming another person’s identity.
Before he reached the pinnacle of power, he was just a talented disciple with no hunger for greatness- only a quiet promise, and a path he never meant to stray from.
Sataou wasn’t chasing glory. He had a sharp mind, a relaxed spirit, and a place in the Shengu Sect- earned more through quiet dedication than burning ambition. His cultivation was anything but his Void affinity demanded emotional control, even as the world around him refused to let him remain whole. And when that balance is broken, what remains loses what makes it human.
The Void is endless. The Void is absence. The Void is all. The Void does not forgive.
From its depths, a new man will rise- One who will stop at nothing to sever the chains of a captive world.
This is not a tale of ascension.
It is the story of what is lost along the way.
The Immortals' Mask is set in the same universe as Will of the Immortals, and acts as a companion series. It follows the origin of Satoro Sataou, marking his rise to power and the true cost of that ascension. The Immortals' Mask takes place ~2000 years prior to the events of Will of the Immortals. See what shaped the world of Cultivators and gods, and how Sataou's rise changed everything... while nearly costing him the same.
With the rising tide of steam power and machinery, who can come close to being a Beyonder? Shrouded in the fog of history and darkness, who or what is the lurking evil that murmurs into our ears?
Waking up to be faced with a string of mysteries, Zhou Mingrui finds himself reincarnated as Klein Moretti in an alternate Victorian era world where he sees a world filled with machinery, cannons, dreadnoughts, airships, difference machines, as well as Potions, Divination, Hexes, Tarot Cards, Sealed Artifacts…
The Light continues to shine but mystery has never gone far. Follow Klein as he finds himself entangled with the Churches of the world—both orthodox and unorthodox—while he slowly develops newfound powers thanks to the Beyonder potions.
Like the corresponding tarot card, The Fool, which is numbered 0—a number of unlimited potential—this is the legend of “The Fool”.
Jahrelang ist es Jacob Reckless gelungen, im Zimmer seines verschwundenen Vaters unbeobachtet die Hand auf den Spiegel zu legen und so ins märchenhafte Reich dahinter zu gelangen. Dort hat er als erfolgreicher Schatzjäger unter anderem im Dienst der Kaiserin gearbeitet, ist dem Schuh von Aschenputtel ebenso hinterher gejagt wie dem Tischlein deck dich, dem Knüppel aus dem Sack oder dem Goldenen Ball, der jeden in sich hineinzuziehen vermag, der ihn berührt. Und er hat erfahren, dass sein Vater mit seinen Erfindungen den grausamen Goyls bei ihrem Kampf gegen die Menschen geholfen hat: jenen seelenlosen Wesen also, deren Haut (und Herz) aus Stein besteht.
Jetzt aber ist Jacobs jüngerer Bruder Will dem Schatzjäger ins geheimnisvolle Reich hinter dem Spiegel gefolgt – und gerät dadurch in tödliche Gefahr. Plötzlich droht er selbst zu einem Goyl zu werden: mit einer Haut aus Jade. Der Jade-Menschengoyl aber soll mit einer ungeheueren Macht ausgestattet sein, die sich der Goyl-Herrscher Kami’en zunutze machen könnte, um endgültig über die Menschen zu siegen. So jedenfalls hat es die Dunkle Fee erträumt, die an der Seite Kami’ens herrscht. Und während Jacob mit Wills Freundin Clara und der Gestaltenwandlerin Fuchs verzweifelt versucht, den Verfall von Wills fleischlicher Haut in Jade aufzuhalten, ist Will längst als Leibwächter des Goyl-Königs eingeplant. Eine unerbittliche Jagd gegen die Zeit beginnt, die Jacob kaum gewinnen kann...
A sacrifice made. A Primordial defeated. The hard part starts now.
Felix had risked everything to stop the threat of the Unending Maw. Except, instead of death, he and his Companion Pit were transported to the deadly Void, a place far worse than the Foglands. The Maw is there with them, bonded somehow to Felix in a way none of them understand, but all of them hate.
The three must navigate the desolate expanse of the dark Void, contending with voidbeasts, marauders, and the creeping influence of the Maw itself. It will take everything that Felix has—and more—merely to survive, let alone escape.
A dark epic LitRPG saga for fans of Grimgar, Dungeons and Dragons, and Sword Art Online.Will refused to admit to the HR lady at Radical Interactive that he’d never played their debut virtual reality MMORPG The Realm. From what he’d seen in videos and heard from reviewers, the game sucked. With the company’s failed attempt at entering the gaming industry, they switched their sights to focus on smaller scale educational programs.Being a beta tester for Radical Interactive was not the dream job that Will had envisioned, but he had hoped it would get his foot in the door to one day becoming a graphic designer for the company. As he filled out his new hire paperwork, he never realized that he was literally signing his life away.Now a phenomenally successful company, Radical Interactive was secretly working on something behind closed doors that would change both the medical and gaming industries forever. The Realm was reborn. The only problem was that it wasn’t a game—at least not to those trapped inside.Dumped into a fantasy world filled with nightmarish monsters, awe-inspiring magic, and way more walking than Will thought he was physically capable of as a nerdy desk jockey, he has to navigate the perils of The Realm and unravel the mystery of how he came to be here and how to get out. Fantasy meets real-life consequences in a game that could mean the difference between life and death. But first, Will must get over being a noob…
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