Allistor, now both a Planetary Prince of Earth, and Emperor of Orion, and faces a new set of challenges. Thrust completely unprepared into the realm of interplanetary politics, he must navigate the pitfalls of dealing with more powerful races and factions.
At the same time, he strives to continue his mission to strengthen the human race. To bring other survivors into the fold, and claim as much of the earth as possible for humans. Class trainers must be found if his people are to have a proper chance to grow and thrive.
Hard choices have to be made. New and deadly enemies surface, and friends are lost. Allistor’s acquisition of a particular artifact places a target squarely on his back. And behind it all, the Ancient Ones continue to meddle in Earth’s affairs.
Jason had it all, and yet he still couldn't prevent his father's death. He didn't even have time to grieve as his mission took precedence over all else. Pressing onward was the only path. But did he possess enough strength to clear the tower, even with Roy and Olivia at his back?
The answer was obvious: only with humanity's best could he stand a fighting chance.
Yet as his actions influenced the world, the more things changed. Worse, his secret identity, Index, was in the spotlight for releasing knowledge that couldn't possibly be known. If the major powers of the world found him, they'd no doubt use torture to obtain his secrets.
The flames of war spread through the Cursed Princedom to devastating effect. Bound by powerful centuries-old magic, the Great Essences yearn to regain their freedom. In the face of an impossible mission, Krian has no choice but to keep going, while risking everything that's become dear to him. The only solution is to become stronger and forget the meaning of the word “impossible.” And so a plangent wolf’s howl soars over the battlefield as a plate-clad cavalry rushes the enemy ranks…
When an alternate Earth is subsumed into a new reality comprising many worlds, a young vampire is the only one with the knowledge needed to save her planet.
Sold to a vampire cartel at a young age so her starving family could eat, Marianna Rojas is accustomed to fighting for her survival. When her temper leads her to make a terrible mistake, the vampire master of the Lágrima Sangrienta Cartel decides to make an example of her. Near death, her life is spared by mere chance, but she opens her eyes in the wilderness to find two moons hanging in the sky above her.
Earth is being subsumed into a new reality by a spell with godlike power, and Marianna has been chosen as one of thirty Exemplars to experience the new world ahead of the rest of the planet’s denizens. As a vampire herself, she’s used to striking fear into the hearts of all, but now it seems like every monster lurking in the shadows is out for her blood. She’ll have to learn this new realm’s rules and level up her skills—and fast.
Accompanied by a tiny dragon named Saia, Marianna works to master the mysterious Mask, which seems to be the source of all the new skills now available to her. With it, she sets out to discover the path to fulfillment of her destiny. Suddenly flush with magic, she’s more powerful than she’s ever been, and the Thirst is thrumming in her veins. But she only has a month before she’s sent back to the freshly integrated Earth to help with its transition.
Determined, Marianna trains to fight, and between the Dwarves, the Elves, and the warlike YoKai-ni, she has plenty of opportunities to practice. But to what lengths will she go to survive—and save as much of the Earth she left behind as possible?
The first volume of the hit LitRPG adventure series—with more than 200,000 views on Royal Road—now available on Kindle, Kindle Unlimited, and Audible!
The eighth realm doesn’t stand as a realm onto itself, but as a question.
Why do you fight?
Merely gaining levels, and having a higher cultivation isn’t enough to pass the eighth realm’s test into the ninth realm. Find your truth, understand your reason, only then can you pass the eighth realm.
It might be Erik and Rugrat’s hardest challenge yet.
Our antrepid adventurer must lead his new family to the surface to escape the relentless wave of monsters below. After all, the surface only has much weaker monsters and humans to deal with.
What could possibly go wrong?
Join the Colony as they are reforged and begin to manifest their destiny as the greatest civilization above and below the ground. Oh, and it's time for Anthony to introduce the newest member to his team, the cutest murderball of infinite terror Pangera has ever seen!
Eric Bergman used to be treated like an outcast, cripple and freak. Some pitied him, others squirmed in his presence, while others still mocked him to his face. He himself even thought he was born cursed by the gods. But bit by bit, all that changed. That which was once considered a flaw or defect transformed into an advantage. And Eric slowly learned to use it to his benefit.
Eric and his friends escape Master Chi’s Hive, journey over the orcish steppe and through the Stone Forest, which tempers them and makes them a lot stronger.
During his travels, Eric discovers that his elder brother never went to the Wastes, and that his parents were lied to about what happened to him. Eric promises himself to uncover the truth about his long lost brother.
Beyond that, the more he encounters the grim heritage of the Order of Monster Hunters, the more he realizes just how perilous a game the foxman has drawn him into.
Moving through the borderlands toward his home city no more than a few days ahead of the orcish Horde, Eric still has yet to guess that his adventure is just getting started.
What if an NPC dismissed with contempt by the players of your role-playing game was to become an adventurer? A LitRPG adventure.Ninetoes is a wizard, which is unusual for a hobgoblin, and more unusual still, he’s no longer an NPC. The world of Adrenon is a game world and a twist of fate has made Ninetoes an Adventurer. With this new status comes access to power, magic and skills that his kind can rarely attain, but more, it is a chance to grow and become the centre of his own story.In his first quest, among the ancient ruins of Kavralach, Ninetoes faces danger and intrigue. Failure will mean the destruction of his home and his people, for whom he now has the potential to become their champion. Ninetoes must master the magic system of the game, advance as rapidly as he can, and find friends. For a wizard alone is vulnerable. If he can prevail, the hobgoblin Adventurer might someday become the hero he needs to be.
The remnants of Duke de Clairmont's army are surrounded by enemy legions under the command of Ricardo di Lorenzo, otherwise known as the Golden Lion. Marshal de Clairmont himself is badly wounded, and already at death's door.
Duke de Bauffremont and Duke de Gondy have assembled their forces on the border between Bergonia and Vestonia, and now, under Prince Philippe's leadership, this army is about to march off to rescue the surrounded Vestonian force. But that won't be enough to beat the Golden Lion in the field. They're going to need help from another army - one which, against all odds, has managed to defeat the Atalians in three separate battles, and take control of the old Imperial road.
Max already has what he came his path to the Margraviate de Valier is clear. And he has enough people to take control of his new lands. But the war in Bergonia isn't over yet... And while Max has his own mission to attend to, he also knows exactly where the Golden Lion will turn his attention once he defeats Prince Philippe’s army.
That means there's really only one option for he needs to destroy this threat once and for all...
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